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About the Graphics category
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0
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64
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May 21, 2026
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Welcome to the Graphics Experimental forum!
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0
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9237
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August 9, 2016
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Performance parity DX11 vs DX12 (again)
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5
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150
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September 9, 2026
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New Unity Compute Light Baker available in 6.6
Hello everybody! My name is Kasper and I am the engineering manager in Unity’s Lighting team. Today we are excited to share that with the 6000.6.0a3 release we’ve added the Unity Compute Light Baker to Unity’s rendering …
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8
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700
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September 9, 2026
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PSO Caching Improvements in Unity 6.5
Greeting from the Graphics team,
We are happy to share some interesting updates for PSO (Pipeline State Object) tracing and pre-caching in Unity 6.5. Integrating PSO tracing in your project can improve rendering perform…
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13
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3716
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September 9, 2026
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Surface Cache GI Preview
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327
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19380
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September 9, 2026
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Help identifying lighting technique (Halo:CE)
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7
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1126
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September 9, 2026
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What reduces the RenderPipelineManager.DoRenderLoop_Internal()?
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0
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10
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September 9, 2026
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Any way to create custom falloff for specific light source?
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2
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29
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September 9, 2026
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Errors when creating a new Unity 6.3 URP Project(The type or namespace name 'MaterialReferenceChanger' could not be found)
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25
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1382
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September 9, 2026
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Can't get SRP Batching to work on android with custom HLSL shaders
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4
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53
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September 9, 2026
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Issue with GPU Occlusion Culling on Qualcomm Devices
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1
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143
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September 8, 2026
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Preview of Screen Space Reflections for URP
We are currently working on an implementation of Screen Space Reflections for URP, which we aim to ship in Unity 6.7. This is part of a larger initiative to improve the graphical fidelity of URP. Today we are pleased to …
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53
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3916
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September 8, 2026
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Point Light real-time falloff causes hard lighting boundary between ceiling and wall edges. Any advice?
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1
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40
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September 8, 2026
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Forward rendering build takes 27 hours to complete all of a sudden
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12
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91
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September 8, 2026
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Use RGB BC7 compression instead of RGBA (when alpha source is set to none)
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0
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14
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September 8, 2026
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SpriteShape doesn't take into account Mask Texture for fill rendering
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8
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308
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September 8, 2026
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Surface Cache Global Illumination material error on LiberationSans SDF Material
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0
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43
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September 7, 2026
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VFX Graph - Parameter Binder 'this binding is not correctly configured, please ensure parameter is..
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8
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7958
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September 6, 2026
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After Editor upgrade: error CS0115: 'Something.Execute(...)': no suitable method found to override
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6
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41
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September 6, 2026
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HDShadowRequestHandle returns wrong frustum planes
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0
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15
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September 6, 2026
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Render Pipelines strategy for 2026
We want to share where our focus is when it comes to Unity’s render pipelines. This is a topic we know is on a lot of your minds, and one we discussed extensively with many of you, including at Unite Barcelona. We’ve hea…
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901
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52859
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September 5, 2026
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Lod CrossFade in Graphics Resident Drawer
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26
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1383
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September 5, 2026
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Transparent reflections in SSR cannot be used when MSAA is enabled
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1
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50
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September 5, 2026
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Z buffer contents are not deterministic between cameras
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1
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45
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September 5, 2026
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A Note on UI Toolkit Support for HDRP
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15
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1650
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September 5, 2026
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Unity needs better tonemappers (especially for HDR)
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6
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1298
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September 5, 2026
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Can I Force a Render Object to Ignore Objects closer to camera in a 2D game?
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1
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38
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September 5, 2026
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Unity crashes with "OpenAdapter10 CmdListFillTableUAVShared" when trying to integrate DLSS features
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0
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15
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September 4, 2026
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Render texture not applying to canvas
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0
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29
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September 4, 2026
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