# Post-Processing

**URL:** https://discussions.unity.com/c/graphics/post-processing/139.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [About the Post-Processing category](https://discussions.unity.com/t/about-the-post-processing-category/1720616)

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**Author:** [@osmangormus](https://discussions.unity.com/u/osmangormus)\
**Replies:** 0\
**Last updated:** [May 21, 2026, 9:13am UTC](https://discussions.unity.com/t/about-the-post-processing-category/1720616 "2026-05-21T09:13:41Z")

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Discuss screen-space effects, bloom, and color grading options. Configure volume overrides and filters like ambient occlusion.

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## [After Editor upgrade: error CS0115: 'Something.Execute(...)': no suitable method found to override](https://discussions.unity.com/t/after-editor-upgrade-error-cs0115-something-execute-no-suitable-method-found-to-override/1735865)

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**Author:** [@Aviation\_Simmer](https://discussions.unity.com/u/Aviation_Simmer)\
**Replies:** 6\
**Last updated:** [September 6, 2026, 2:52pm UTC](https://discussions.unity.com/t/after-editor-upgrade-error-cs0115-something-execute-no-suitable-method-found-to-override/1735865 "2026-09-06T14:52:31Z")

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So I was using the editor version 6000.2.10f1, which got some issues, so I decided to upgrade my unity editor to a newer version: 6000.5.5f1. Now I got thoose errors: .OnCameraSetup(CommandBuffer, ref RenderingData)‘:…

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## [Post Processing with multiple cameras is currently very problematic](https://discussions.unity.com/t/post-processing-with-multiple-cameras-is-currently-very-problematic/822011)

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**Author:** [@stinkyydev](https://discussions.unity.com/u/stinkyydev)\
**Replies:** 296\
**Last updated:** [August 28, 2026, 11:38am UTC](https://discussions.unity.com/t/post-processing-with-multiple-cameras-is-currently-very-problematic/822011 "2026-08-28T11:38:49Z")

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An alpha preservation checkbox has been added in Unity 6000.0.0 Beta 16. Thank you to everyone who contributed to the thread and submitted a use case! And here’s a video explaining how to achieve proper stacked post pro…

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## [Fullscreen postprocessing using light layers](https://discussions.unity.com/t/fullscreen-postprocessing-using-light-layers/1734657)

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**Author:** [@alexandrethery1202](https://discussions.unity.com/u/alexandrethery1202)\
**Replies:** 1\
**Last updated:** [August 26, 2026, 12:47pm UTC](https://discussions.unity.com/t/fullscreen-postprocessing-using-light-layers/1734657 "2026-08-26T12:47:17Z")

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Hello, I am currently working on a game that takes place in a dark cartoonish environment. I need to make visuals to differenciate between two mode of vision simultaneously (let’s call them “normal” and “sonar”). I got t…

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## [I can see lens flare in scene view but not game view](https://discussions.unity.com/t/i-can-see-lens-flare-in-scene-view-but-not-game-view/1733547)

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**Author:** [@DizzyTornado](https://discussions.unity.com/u/DizzyTornado)\
**Replies:** 1\
**Last updated:** [August 11, 2026, 2:50pm UTC](https://discussions.unity.com/t/i-can-see-lens-flare-in-scene-view-but-not-game-view/1733547 "2026-08-11T14:50:40Z")

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As shown here you can see it in scene view perfectly fine, but game view looks very different. Thanks in advance for any possible help :slight\_smile:

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## [Requirements: Color and Fetch Color Buffer](https://discussions.unity.com/t/requirements-color-and-fetch-color-buffer/1724140)

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**Author:** [@undeaddaveart](https://discussions.unity.com/u/undeaddaveart)\
**Replies:** 0\
**Last updated:** [June 26, 2026, 1:17am UTC](https://discussions.unity.com/t/requirements-color-and-fetch-color-buffer/1724140 "2026-06-26T01:17:47Z")

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Now that I’ve upgraded to 6.5, I notice that all of my full screen pass render features show a warning that reads: “You request two different color textures: the opaque color texture via “Requirements: Color” and the c…

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## [Unity Post-Process Color Settings is Not Live-Updating](https://discussions.unity.com/t/unity-post-process-color-settings-is-not-live-updating/1723863)

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**Author:** [@axeeddeveloper](https://discussions.unity.com/u/axeeddeveloper)\
**Replies:** 1\
**Last updated:** [June 23, 2026, 3:05pm UTC](https://discussions.unity.com/t/unity-post-process-color-settings-is-not-live-updating/1723863 "2026-06-23T15:05:09Z")

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Guys, aren’t these color settings supposed to update in real time? I run into this problem in almost every project i open. I don’t get it am I doing something wrong? The last time I worked with Volumes was two months ago…

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## [Unity Scene + Game View Local Post Processing Being Global](https://discussions.unity.com/t/unity-scene-game-view-local-post-processing-being-global/1721599)

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**Author:** [@Westbjumpin](https://discussions.unity.com/u/Westbjumpin)\
**Replies:** 2\
**Last updated:** [May 30, 2026, 9:02pm UTC](https://discussions.unity.com/t/unity-scene-game-view-local-post-processing-being-global/1721599 "2026-05-30T21:02:51Z")

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Not sure how to explain it much better than just images, but this is getting really annoying and I don’t know how to fix. I already restarted, reimported, etc. Nothing has fixed it as of yet. Before disabling two of…

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## [Custom post-processing in only one scene](https://discussions.unity.com/t/custom-post-processing-in-only-one-scene/1720190)

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**Author:** [@pushthedesign](https://discussions.unity.com/u/pushthedesign)\
**Replies:** 1\
**Last updated:** [May 18, 2026, 7:02am UTC](https://discussions.unity.com/t/custom-post-processing-in-only-one-scene/1720190 "2026-05-18T07:02:53Z")

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I’ve been learning Unity for a few months and am developing a poker game. One feature for my game that I would like to have is to have 3D mode for playing, but also 2D mode with pixel art, so you can play in two differe…

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## [Puzzled by Post-Processing](https://discussions.unity.com/t/puzzled-by-post-processing/1718673)

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**Author:** [@crcdng](https://discussions.unity.com/u/crcdng)\
**Replies:** 5\
**Last updated:** [May 4, 2026, 1:59pm UTC](https://discussions.unity.com/t/puzzled-by-post-processing/1718673 "2026-05-04T13:59:44Z")

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I have Unity 6.3f14 / URP. New Project. In Global Volume → Volume I set Vignette up to 0.9. Vignette is visible in Game View and Play Mode. Step 1. I deactivate the Global Volume. Vignette is still visible in Game View…

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## [How to make Post-Process Bloom apply to only 1 object](https://discussions.unity.com/t/how-to-make-post-process-bloom-apply-to-only-1-object/1659407)

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**Author:** [@Zack\_Johnson89](https://discussions.unity.com/u/Zack_Johnson89)\
**Replies:** 9\
**Last updated:** [April 23, 2026, 9:19pm UTC](https://discussions.unity.com/t/how-to-make-post-process-bloom-apply-to-only-1-object/1659407 "2026-04-23T21:19:46Z")

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Hi everyone, I am trying to implement a glowing outline around a sprite in a project I am working on. Before you start yelling I have researched as much as I could find about this topic but no solution I could find has …

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## [Depth of Fields Script](https://discussions.unity.com/t/depth-of-fields-script/1715501)

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**Author:** [@marliskornatz](https://discussions.unity.com/u/marliskornatz)\
**Replies:** 5\
**Last updated:** [April 8, 2026, 9:25am UTC](https://discussions.unity.com/t/depth-of-fields-script/1715501 "2026-04-08T09:25:03Z")

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Hello, Im new with this engine. I want to make a horror game and load the Free Asset pack from the store. Now my problem, it comes an error. The Depth of Fields script is missing and i dont know where it is. I cant fin…

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## [Allow to chose any DLSS preset without any artificial limitation](https://discussions.unity.com/t/allow-to-chose-any-dlss-preset-without-any-artificial-limitation/1714295)

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**Author:** [@MyUserNameIsSkave](https://discussions.unity.com/u/MyUserNameIsSkave)\
**Replies:** 0\
**Last updated:** [March 26, 2026, 5:21pm UTC](https://discussions.unity.com/t/allow-to-chose-any-dlss-preset-without-any-artificial-limitation/1714295 "2026-03-26T17:21:48Z")

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Hello, Recently 4.5 presets of DLSS were added as options in the Project Settings and it’s great. But those settings are needlessly restricted to specified DLSS settings. For instance preset M is only available for Pefo…

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## [Why my postprocessing doesn't affect my render texture?](https://discussions.unity.com/t/why-my-postprocessing-doesnt-affect-my-render-texture/1712273)

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**Author:** [@Picicio](https://discussions.unity.com/u/Picicio)\
**Replies:** 1\
**Last updated:** [March 10, 2026, 5:03pm UTC](https://discussions.unity.com/t/why-my-postprocessing-doesnt-affect-my-render-texture/1712273 "2026-03-10T17:03:51Z")

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In my game I decided to render my inspectable itens using a stack of cameras. But I had some perfomance problems. I decided to the following. I have two cameras: 1- The player camera: Is the main camera. Moves with the…

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## [Post processing effecting all cameras when I don't want it to](https://discussions.unity.com/t/post-processing-effecting-all-cameras-when-i-dont-want-it-to/1711122)

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**Author:** [@dynamicvoltagegames](https://discussions.unity.com/u/dynamicvoltagegames)\
**Replies:** 1\
**Last updated:** [March 2, 2026, 7:26pm UTC](https://discussions.unity.com/t/post-processing-effecting-all-cameras-when-i-dont-want-it-to/1711122 "2026-03-02T19:26:49Z")

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I am trying to get post processing to only work on a single camera. I’ve set up volume masks on the cameras I don’t want to have post processing and unticked their “post processing” box…they still get post processing. T…

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## [Swimming System Fix](https://discussions.unity.com/t/swimming-system-fix/1711124)

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**Author:** [@feardxrk777](https://discussions.unity.com/u/feardxrk777)\
**Replies:** 0\
**Last updated:** [March 2, 2026, 7:19pm UTC](https://discussions.unity.com/t/swimming-system-fix/1711124 "2026-03-02T19:19:28Z")

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Hi, i made a Survival game which is playing on the Ocean so of course Swimming and Diving are main Mechanics in this Game. I have a Swimming and Diving Code which kinda work, but not together. I have a Shader which moves…

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## [Possible to have sprite renderer react properly to Depth of Field?](https://discussions.unity.com/t/possible-to-have-sprite-renderer-react-properly-to-depth-of-field/1710998)

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**Author:** [@michaelhetman](https://discussions.unity.com/u/michaelhetman)\
**Replies:** 1\
**Last updated:** [March 2, 2026, 3:06pm UTC](https://discussions.unity.com/t/possible-to-have-sprite-renderer-react-properly-to-depth-of-field/1710998 "2026-03-02T15:06:15Z")

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Hello! I was wondering if it’s possible to have objects using the sprite renderer to correctly use the Depth of Field Override? Right now changing the Start/End fields seem to effect all sprites no matter the distance t…

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## [STP (Spatial-Temporal Post-processing) breaks post-processing overrides when setting injection point as Before Post Process](https://discussions.unity.com/t/stp-spatial-temporal-post-processing-breaks-post-processing-overrides-when-setting-injection-point-as-before-post-process/1709737)

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**Author:** [@samsomite](https://discussions.unity.com/u/samsomite)\
**Replies:** 0\
**Last updated:** [February 20, 2026, 6:55pm UTC](https://discussions.unity.com/t/stp-spatial-temporal-post-processing-breaks-post-processing-overrides-when-setting-injection-point-as-before-post-process/1709737 "2026-02-20T18:55:57Z")

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I have set up a global volume with a bunch of different overrides in it, such as color curves, ray tracing effects, fog, tone mapping, color adjustments to mention a few. I have also STP enabled, and it does its “upscal…

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## [Post Processing Depth of Field not Working for Sprites](https://discussions.unity.com/t/post-processing-depth-of-field-not-working-for-sprites/1703409)

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**Author:** [@SmaugAlert](https://discussions.unity.com/u/SmaugAlert)\
**Replies:** 1\
**Last updated:** [January 12, 2026, 8:51am UTC](https://discussions.unity.com/t/post-processing-depth-of-field-not-working-for-sprites/1703409 "2026-01-12T08:51:05Z")

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I have a 2D project using sprites and a perspective camera. The camera is 10 units away from the base layer of sprites with the player and all objects it interacts with, and farther behind are various sprites in the back…

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## [Apply Bloom after custom Post Processing Effect](https://discussions.unity.com/t/apply-bloom-after-custom-post-processing-effect/1703315)

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**Author:** [@Briskled](https://discussions.unity.com/u/Briskled)\
**Replies:** 2\
**Last updated:** [January 10, 2026, 5:04pm UTC](https://discussions.unity.com/t/apply-bloom-after-custom-post-processing-effect/1703315 "2026-01-10T17:04:57Z")

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I am using Unity 6000.2.6f1 with URP. My goal is to have a strict black-and-white post processing effect that basically uses a smoothstep to make eveything either black or white. This effect is to be applied before othe…

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## [Render Texture Bloom (Post-processing) Alpha Issue](https://discussions.unity.com/t/render-texture-bloom-post-processing-alpha-issue/1633091)

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**Author:** [@Realinspirer](https://discussions.unity.com/u/Realinspirer)\
**Replies:** 3\
**Last updated:** [January 8, 2026, 8:30pm UTC](https://discussions.unity.com/t/render-texture-bloom-post-processing-alpha-issue/1633091 "2026-01-08T20:30:14Z")

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I have a secondary camera in my scene that I am using to render particles and other sprites on top of the UI using UItoolkit. I am also using the Bloom post processing effect on the camera associated with render texture. …

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## [Ssr masking in hdrp?](https://discussions.unity.com/t/ssr-masking-in-hdrp/1700991)

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**Author:** [@shinigami\_kira](https://discussions.unity.com/u/shinigami_kira)\
**Replies:** 0\
**Last updated:** [December 21, 2025, 12:46am UTC](https://discussions.unity.com/t/ssr-masking-in-hdrp/1700991 "2025-12-21T00:46:58Z")

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Is it possible to stop certain objects from contributing to ssr in hdrp? I was suprised to see there is nothing in the volume settings for this, so I am afraid it is not something the engine can do.

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## [Warning spamming: Postprocessing package expects to be used on a fullscreen Camera](https://discussions.unity.com/t/warning-spamming-postprocessing-package-expects-to-be-used-on-a-fullscreen-camera/844215)

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**Author:** [@Gillissie](https://discussions.unity.com/u/Gillissie)\
**Replies:** 8\
**Last updated:** [December 18, 2025, 7:13pm UTC](https://discussions.unity.com/t/warning-spamming-postprocessing-package-expects-to-be-used-on-a-fullscreen-camera/844215 "2025-12-18T19:13:48Z")

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Any update on this? I’m on Unity 2020.3.7 and still get spammed with this warning when using the Metal graphics API for Mac (which includes checking “Auto Graphics API for Mac”). Please note that using Camera viewport m…

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## [Cannot Build & Run onto headset with On-Tile Post Processing](https://discussions.unity.com/t/cannot-build-run-onto-headset-with-on-tile-post-processing/1699499)

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**Author:** [@jendaviswilson](https://discussions.unity.com/u/jendaviswilson)\
**Replies:** 0\
**Last updated:** [December 10, 2025, 7:00pm UTC](https://discussions.unity.com/t/cannot-build-run-onto-headset-with-on-tile-post-processing/1699499 "2025-12-10T19:00:02Z")

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I finally got the On-Tile Post Processing working, but the workaround I had to do was a hack. Can someone tell me what about this process is incorrect? I set up a duplicate URP Asset, with just the On-Tile Post Proces…

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## [Bloom effect problems](https://discussions.unity.com/t/bloom-effect-problems/1699334)

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**Author:** [@daltonheiskell](https://discussions.unity.com/u/daltonheiskell)\
**Replies:** 2\
**Last updated:** [December 10, 2025, 10:14am UTC](https://discussions.unity.com/t/bloom-effect-problems/1699334 "2025-12-10T10:14:35Z")

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In my project I have had an issue ever since incorporating post preprocessing with bloom. I am also using the official unity toon shader if that matters. Some of my custom made models cause the bloom effect to go wild. A…

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## [Tile-based URP Bloom Post-Processing in 6.3 - how to make it work?](https://discussions.unity.com/t/tile-based-urp-bloom-post-processing-in-6-3-how-to-make-it-work/1698938)

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**Author:** [@AndyE7](https://discussions.unity.com/u/AndyE7)\
**Replies:** 2\
**Last updated:** [December 7, 2025, 7:20am UTC](https://discussions.unity.com/t/tile-based-urp-bloom-post-processing-in-6-3-how-to-make-it-work/1698938 "2025-12-07T07:20:00Z")

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Hi! I’m trying to get the new tile-based URP bloom working without success. Did anyone figure it out already? Other effects like Tonemapping and Vignette are working for me. I’ve deactivated regular post-processing, ad…

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## [car shaking/jiterring after adding motion blur](https://discussions.unity.com/t/car-shaking-jiterring-after-adding-motion-blur/890794)

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**Author:** [@Anzyy](https://discussions.unity.com/u/Anzyy)\
**Replies:** 2\
**Last updated:** [December 5, 2025, 9:36pm UTC](https://discussions.unity.com/t/car-shaking-jiterring-after-adding-motion-blur/890794 "2025-12-05T21:36:34Z")

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Hi, Sorry if it’s obvious, I tried a little research with “motion blur jitter” “motion blur shake” etc. but I found nothing. So if anyone has an idea, please This is the basic motion blur effect from post-processing. C…

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## [2D Emissive materials don't glow in the dark?](https://discussions.unity.com/t/2d-emissive-materials-dont-glow-in-the-dark/1697347)

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**Author:** [@Supergamezzz](https://discussions.unity.com/u/Supergamezzz)\
**Replies:** 0\
**Last updated:** [November 26, 2025, 7:54pm UTC](https://discussions.unity.com/t/2d-emissive-materials-dont-glow-in-the-dark/1697347 "2025-11-26T19:54:17Z")

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Hi y’all, I’m using a custom lit shader graph material for my player sprites in my 2d platformer, and I have sections that are dark. I want the character to be in silhouetted in shadow, but the emissive material on the s…

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## [URP GammaCorrection ＋Postprocess Tonemapping](https://discussions.unity.com/t/urp-gammacorrection-postprocess-tonemapping/1696707)

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**Author:** [@yuusuke0706d](https://discussions.unity.com/u/yuusuke0706d)\
**Replies:** 0\
**Last updated:** [November 23, 2025, 8:36am UTC](https://discussions.unity.com/t/urp-gammacorrection-postprocess-tonemapping/1696707 "2025-11-23T08:36:18Z")

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I’m currently using Unity 6000.1.5f with URP, and I’ve added only Tonemapping as a Post Process in the default URP Asset via a Volume. In this setup, I want to apply a custom gamma correction using pow(a, 1/4.4). Since …

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## [Game objects turn black with high bloom](https://discussions.unity.com/t/game-objects-turn-black-with-high-bloom/1695923)

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**Author:** [@Silviorakhaf](https://discussions.unity.com/u/Silviorakhaf)\
**Replies:** 2\
**Last updated:** [November 20, 2025, 2:30pm UTC](https://discussions.unity.com/t/game-objects-turn-black-with-high-bloom/1695923 "2025-11-20T14:30:49Z")

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Good morning, I’m still learning how to use Unity. I wasn’t having this problem when I was using version 6000.0.20f1, but I saw the message about the security issue and switched to 6000.2.10f1. Then it started giving an …

[Next page](https://discussions.unity.com/c/graphics/post-processing/139.md?page=1)
