# Post-Processing

**URL:** https://discussions.unity.com/c/graphics/post-processing/139.md?page=3

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

**Page:** 4

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## [How to find the volume profile of the area where the camera is throught a script](https://discussions.unity.com/t/how-to-find-the-volume-profile-of-the-area-where-the-camera-is-throught-a-script/1545935)

<div class="topic-metadata">

**Author:** [@EugenioA](https://discussions.unity.com/u/EugenioA)\
**Replies:** 2\
**Last updated:** [November 1, 2024, 3:17pm UTC](https://discussions.unity.com/t/how-to-find-the-volume-profile-of-the-area-where-the-camera-is-throught-a-script/1545935 "2024-11-01T15:17:06Z")

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Hello everybody. I was wondering if it is possible to find the Volume Profile component in witch the camera is currently present. Basically, I have a script attached to a camera to render images. In the scene there might…

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## [VisionOS Metal Sample - Post Processing and Passthrough](https://discussions.unity.com/t/visionos-metal-sample-post-processing-and-passthrough/1542966)

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**Author:** [@ibyte](https://discussions.unity.com/u/ibyte)\
**Replies:** 5\
**Last updated:** [October 29, 2024, 2:27am UTC](https://discussions.unity.com/t/visionos-metal-sample-post-processing-and-passthrough/1542966 "2024-10-29T02:27:15Z")

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Unity 6000.0.23 Apple visionOS XR Plugin 2.0.4 · September 30, 2024 - Metal Sample URP has buttons that let you toggle Passthough HDR Post Processing If post processing is enabled at the Start the scene fails to load…

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## [Bloom effect independent of screen resolution?](https://discussions.unity.com/t/bloom-effect-independent-of-screen-resolution/1543301)

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**Author:** [@anthonov](https://discussions.unity.com/u/anthonov)\
**Replies:** 2\
**Last updated:** [October 27, 2024, 2:45pm UTC](https://discussions.unity.com/t/bloom-effect-independent-of-screen-resolution/1543301 "2024-10-27T14:45:49Z")

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I just want to ask if the bloom effect radius is still dependent of the screen resolution and if yes is there a future plan to fix it.

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## [STP artifacts when using Depth of Field](https://discussions.unity.com/t/stp-artifacts-when-using-depth-of-field/1542172)

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**Author:** [@Peter77](https://discussions.unity.com/u/Peter77)\
**Replies:** 0\
**Last updated:** [October 24, 2024, 12:00pm UTC](https://discussions.unity.com/t/stp-artifacts-when-using-depth-of-field/1542172 "2024-10-24T12:00:22Z")

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Unity’s STP upscaling filter is quite impressive. However, I’ve noticed that it causes significant artifacts in areas where depth of field blurs the image. The artifacts appear as shimmering, MPEG-like blockiness, and ov…

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## [How to enable post processing](https://discussions.unity.com/t/how-to-enable-post-processing/1540341)

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**Author:** [@Mich53al](https://discussions.unity.com/u/Mich53al)\
**Replies:** 0\
**Last updated:** [October 21, 2024, 1:33pm UTC](https://discussions.unity.com/t/how-to-enable-post-processing/1540341 "2024-10-21T13:33:00Z")

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Hi, I wanted to add bloom to my game. I created Global Voulme object, created profile and added bloom. Evertything works fine in scene view, but in game view it doesn’t show. My camera has post processing enabled and lay…

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## [Triangles on the clouds](https://discussions.unity.com/t/triangles-on-the-clouds/1535759)

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**Author:** [@das\_cas](https://discussions.unity.com/u/das_cas)\
**Replies:** 1\
**Last updated:** [October 17, 2024, 4:57pm UTC](https://discussions.unity.com/t/triangles-on-the-clouds/1535759 "2024-10-17T16:57:18Z")

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Hello, I have an issue with clouds, there are triangles seen on their surface: And here is another example: Is there any possible way to fix/smooth the effect, or is there a fix for this specific bug?

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## [Depth of field post-processing for 2D games](https://discussions.unity.com/t/depth-of-field-post-processing-for-2d-games/1523261)

<div class="topic-metadata">

**Author:** [@vahidm](https://discussions.unity.com/u/vahidm)\
**Replies:** 5\
**Last updated:** [October 15, 2024, 11:27pm UTC](https://discussions.unity.com/t/depth-of-field-post-processing-for-2d-games/1523261 "2024-10-15T23:27:00Z")

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According to this post from Unity Roadmap site, alpha processing for post processing has been shipped with Unity 6, meaning depth is now preserved while using 2D renderer, meaning using Depth of Field post-processing mu…

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## [Post Processing Bloom Issue in Vision Pro Full Immersive Mode (URP)](https://discussions.unity.com/t/post-processing-bloom-issue-in-vision-pro-full-immersive-mode-urp/370185)

<div class="topic-metadata">

**Author:** [@Superhxm](https://discussions.unity.com/u/Superhxm)\
**Replies:** 18\
**Last updated:** [October 15, 2024, 2:10am UTC](https://discussions.unity.com/t/post-processing-bloom-issue-in-vision-pro-full-immersive-mode-urp/370185 "2024-10-15T02:10:40Z")

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Hello, I am developing an application using Unity’s URP for Vision Pro Full Immersive mode and have encountered an issue. When I enable the Bloom effect in Post Processing, a red area appears on the left side of the scr…

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## [Post processing game view different than scene view help](https://discussions.unity.com/t/post-processing-game-view-different-than-scene-view-help/1529758)

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**Author:** [@rexfiber83](https://discussions.unity.com/u/rexfiber83)\
**Replies:** 2\
**Last updated:** [October 10, 2024, 7:39pm UTC](https://discussions.unity.com/t/post-processing-game-view-different-than-scene-view-help/1529758 "2024-10-10T19:39:36Z")

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i have a urp project, i set all my lights to bake and all objects are set to static, i made a box volume of these area and adjusted some post processing (Bloom, tone mapping aces, shadows midtones highlights) and i se…

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## [Postprocessing weird rendering in outer regions](https://discussions.unity.com/t/postprocessing-weird-rendering-in-outer-regions/1534114)

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**Author:** [@Boi](https://discussions.unity.com/u/Boi)\
**Replies:** 0\
**Last updated:** [October 10, 2024, 7:01pm UTC](https://discussions.unity.com/t/postprocessing-weird-rendering-in-outer-regions/1534114 "2024-10-10T19:01:29Z")

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Hi, I’m using Unity 2020.2.5f1. I have a scene in which I drop some cubes on a plane with some other simple geometric shapes. I use postprocessing to mimic fisheye distortion. My problem is that the cubes that are outsi…

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## [Why won't Bloom work (when all the other post processing overrides do)?](https://discussions.unity.com/t/why-wont-bloom-work-when-all-the-other-post-processing-overrides-do/1521339)

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**Author:** [@OxWife](https://discussions.unity.com/u/OxWife)\
**Replies:** 3\
**Last updated:** [October 7, 2024, 5:06pm UTC](https://discussions.unity.com/t/why-wont-bloom-work-when-all-the-other-post-processing-overrides-do/1521339 "2024-10-07T17:06:55Z")

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While all the other post processing overrides display, bloom will not. I cannot figure out what’s misplaced. It’s a URP project with Cinemachine. Post Processing package is not installed. Post Processing is enabled on t…

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## [Post Processing Layer and UI cmera Overlay 😣](https://discussions.unity.com/t/post-processing-layer-and-ui-cmera-overlay/1530338)

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**Author:** [@bebo77](https://discussions.unity.com/u/bebo77)\
**Replies:** 0\
**Last updated:** [October 4, 2024, 12:58pm UTC](https://discussions.unity.com/t/post-processing-layer-and-ui-cmera-overlay/1530338 "2024-10-04T12:58:16Z")

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Currently, in my VR game, I’m using a Canvas set to WorldSpace so I can see it as I move through the scene. Since I’m using post-processing, to avoid the terrible effect on the UI, I’m using an overlay camera set to a u…

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## [Is there any way I can use Depth of Field as a mask for Split Toning? (Color instead of blur)](https://discussions.unity.com/t/is-there-any-way-i-can-use-depth-of-field-as-a-mask-for-split-toning-color-instead-of-blur/1527477)

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**Author:** [@LastFractal](https://discussions.unity.com/u/LastFractal)\
**Replies:** 0\
**Last updated:** [September 29, 2024, 10:58am UTC](https://discussions.unity.com/t/is-there-any-way-i-can-use-depth-of-field-as-a-mask-for-split-toning-color-instead-of-blur/1527477 "2024-09-29T10:58:36Z")

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I’m trying to achieve something that would gradually turn the screen purple, kind of like a color wave that begins at the start of the view and extends to far away. Here is a demonstration I made on Photoshop: It …

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## [Is it Common to Use Separate Cameras for UI and 3D Objects to Avoid Post-Processing?](https://discussions.unity.com/t/is-it-common-to-use-separate-cameras-for-ui-and-3d-objects-to-avoid-post-processing/1525552)

<div class="topic-metadata">

**Author:** [@hamalast](https://discussions.unity.com/u/hamalast)\
**Replies:** 3\
**Last updated:** [September 27, 2024, 10:15am UTC](https://discussions.unity.com/t/is-it-common-to-use-separate-cameras-for-ui-and-3d-objects-to-avoid-post-processing/1525552 "2024-09-27T10:15:58Z")

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Background to the question I wanted to get the center of a UI Panel and place an object at that position. When I set the Canvas Render Mode to Screen Space - Camera, the following code worked fine. private void Cal…

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## [How to set a rename a VolumeComponent?](https://discussions.unity.com/t/how-to-set-a-rename-a-volumecomponent/1526120)

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**Author:** [@vladstorm](https://discussions.unity.com/u/vladstorm)\
**Replies:** 0\
**Last updated:** [September 26, 2024, 2:02pm UTC](https://discussions.unity.com/t/how-to-set-a-rename-a-volumecomponent/1526120 "2024-09-26T14:02:42Z")

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I’m working on a post-processing effect. I want to set a custom name for a VolumeComponent in the inspector. Right now Unity takes an auto-generated name from the class name. here it’s written that Unity has a propert…

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## [I'm still quite new to unity but I cannot fix this](https://discussions.unity.com/t/im-still-quite-new-to-unity-but-i-cannot-fix-this/1523829)

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**Author:** [@G0rillaMan](https://discussions.unity.com/u/G0rillaMan)\
**Replies:** 2\
**Last updated:** [September 23, 2024, 8:06am UTC](https://discussions.unity.com/t/im-still-quite-new-to-unity-but-i-cannot-fix-this/1523829 "2024-09-23T08:06:31Z")

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I have been trying to make an android build for my game, but these errors keep on popping up and I have no idea how to fix these. Could someone please help? I am using unity 2021.3.42f1 on Windows 11

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## [Problem with changing the threshold of bloom via script when button is pressed](https://discussions.unity.com/t/problem-with-changing-the-threshold-of-bloom-via-script-when-button-is-pressed/1522955)

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**Author:** [@Nick3318](https://discussions.unity.com/u/Nick3318)\
**Replies:** 0\
**Last updated:** [September 20, 2024, 5:06pm UTC](https://discussions.unity.com/t/problem-with-changing-the-threshold-of-bloom-via-script-when-button-is-pressed/1522955 "2024-09-20T17:06:47Z")

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changing the threshold of bloom via script not working here is my script: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.Universal; using UnityEngine.Rend…

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## [How to apply Post Processing to specific layers?](https://discussions.unity.com/t/how-to-apply-post-processing-to-specific-layers/1513115)

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**Author:** [@danesvar](https://discussions.unity.com/u/danesvar)\
**Replies:** 2\
**Last updated:** [September 2, 2024, 3:35am UTC](https://discussions.unity.com/t/how-to-apply-post-processing-to-specific-layers/1513115 "2024-09-02T03:35:14Z")

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Hello, I am trying to apply Post Processing to specific layers so it only affects specific objects in my game. I am using the Universal Render Pipeline (URP). I have already watched a few tutorials on setting up post-…

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## [What does this unity error mean?](https://discussions.unity.com/t/what-does-this-unity-error-mean/1509228)

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**Author:** [@Cakestax](https://discussions.unity.com/u/Cakestax)\
**Replies:** 0\
**Last updated:** [August 25, 2024, 5:56pm UTC](https://discussions.unity.com/t/what-does-this-unity-error-mean/1509228 "2024-08-25T17:56:53Z")

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Hello I got this error and I get it every time I move my camera. It’s related to post processing as when I turn off the PostProcessingLayer component on any camera it stops spamming this bug. The game also flashes betwee…

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## [Post processing "truns off" camera's solid color alpha](https://discussions.unity.com/t/post-processing-truns-off-cameras-solid-color-alpha/666407)

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**Author:** [@S\_Thibault](https://discussions.unity.com/u/S_Thibault)\
**Replies:** 15\
**Last updated:** [August 23, 2024, 8:15pm UTC](https://discussions.unity.com/t/post-processing-truns-off-cameras-solid-color-alpha/666407 "2024-08-23T20:15:42Z")

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Hello all ! I’m having and issue with my render texture and post processing asset from Unity (and also with the camera). So, I have 2 Cameras in my game, and one is only rendering my characters. And I want this camera …

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## [Post processing makes game view black screen](https://discussions.unity.com/t/post-processing-makes-game-view-black-screen/1505158)

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**Author:** [@Emolk](https://discussions.unity.com/u/Emolk)\
**Replies:** 5\
**Last updated:** [August 20, 2024, 3:55am UTC](https://discussions.unity.com/t/post-processing-makes-game-view-black-screen/1505158 "2024-08-20T03:55:02Z")

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Hi, I changed my pipeline to URP 2D, and now if i check ‘post processing’ under the camera the game view turns black (scene view is fine). Any ideas? Cheers

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## [How do I determine if an object has entered or exited the visible area of a blink effect?](https://discussions.unity.com/t/how-do-i-determine-if-an-object-has-entered-or-exited-the-visible-area-of-a-blink-effect/1504399)

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**Author:** [@Gouip](https://discussions.unity.com/u/Gouip)\
**Replies:** 0\
**Last updated:** [August 16, 2024, 10:31am UTC](https://discussions.unity.com/t/how-do-i-determine-if-an-object-has-entered-or-exited-the-visible-area-of-a-blink-effect/1504399 "2024-08-16T10:31:45Z")

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Hello, I’m working on a POV horror game where you lie in bed and spin the screen. What I’m building now is a gimmick where if a certain object comes into view in the first person blink effect, a certain gimmick is execu…

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## [Ordering PostProcess effects with a script?](https://discussions.unity.com/t/ordering-postprocess-effects-with-a-script/1504179)

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**Author:** [@R4s3tsu](https://discussions.unity.com/u/R4s3tsu)\
**Replies:** 0\
**Last updated:** [August 16, 2024, 1:26am UTC](https://discussions.unity.com/t/ordering-postprocess-effects-with-a-script/1504179 "2024-08-16T01:26:35Z")

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I,m currently developing a runtime post processing plugin. Its simply just adding various post processing stack effects to the camera in runtime. But I stumbled upon the problem - I need to do some sorting the custom eff…

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## [Graphics.RenderMesh and motion blur](https://discussions.unity.com/t/graphics-rendermesh-and-motion-blur/1503731)

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**Author:** [@arkano22](https://discussions.unity.com/u/arkano22)\
**Replies:** 0\
**Last updated:** [August 15, 2024, 7:11am UTC](https://discussions.unity.com/t/graphics-rendermesh-and-motion-blur/1503731 "2024-08-15T07:11:24Z")

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Graphics.RenderMesh takes two transforms as parameter: the current object transform, and (optionally) the previous transform. If you don’t pass a previous transform, it assumes it to be null (since it’s a Nullable) and i…

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## [Post processing values problem(the same value is not having the same effect)](https://discussions.unity.com/t/post-processing-values-problem-the-same-value-is-not-having-the-same-effect/1497750)

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**Author:** [@lilslyjay](https://discussions.unity.com/u/lilslyjay)\
**Replies:** 2\
**Last updated:** [August 4, 2024, 8:06pm UTC](https://discussions.unity.com/t/post-processing-values-problem-the-same-value-is-not-having-the-same-effect/1497750 "2024-08-04T20:06:04Z")

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so I’m working in a project with some other people and the project works normally, but when I open in my computer the visual are very different almost as if bloom is set to 0…when it’s not(I have the exactly same values …

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## [How to disable motion blur on rotating object](https://discussions.unity.com/t/how-to-disable-motion-blur-on-rotating-object/944734)

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**Author:** [@newlife](https://discussions.unity.com/u/newlife)\
**Replies:** 2\
**Last updated:** [May 10, 2024, 9:45am UTC](https://discussions.unity.com/t/how-to-disable-motion-blur-on-rotating-object/944734 "2024-05-10T09:45:32Z")

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Hello, is it possible to disable motion blur on specific objects like wheels? The effect doesn’t look good on fast rotating objects.

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## [Post Processing breaks VR Rendering](https://discussions.unity.com/t/post-processing-breaks-vr-rendering/1493878)

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**Author:** [@caden3ds](https://discussions.unity.com/u/caden3ds)\
**Replies:** 0\
**Last updated:** [July 30, 2024, 1:31am UTC](https://discussions.unity.com/t/post-processing-breaks-vr-rendering/1493878 "2024-07-30T01:31:58Z")

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Whenever I enable Post Processing in the URP asset and enable bloom, the left eye only renders normally, and the right eye shows a blue screen. I’m using multiview rendering.

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## [PostProcessing Layer not working (built-in + Package)](https://discussions.unity.com/t/postprocessing-layer-not-working-built-in-package/1493073)

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**Author:** [@MarkMaa](https://discussions.unity.com/u/MarkMaa)\
**Replies:** 0\
**Last updated:** [July 28, 2024, 5:31pm UTC](https://discussions.unity.com/t/postprocessing-layer-not-working-built-in-package/1493073 "2024-07-28T17:31:30Z")

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Post Processing Layer not working ( doesn’t filter “unmasked” object layers ). Workflow: Put PostProcessingLayer on the MainCamera, set the VolumeBlending.Layer to “B” layer Add GO with PostProcessingVolume on the sce…

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## [Post Processing Not Applied on Layer](https://discussions.unity.com/t/post-processing-not-applied-on-layer/952589)

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**Author:** [@zenasprime](https://discussions.unity.com/u/zenasprime)\
**Replies:** 2\
**Last updated:** [July 12, 2024, 4:28am UTC](https://discussions.unity.com/t/post-processing-not-applied-on-layer/952589 "2024-07-12T04:28:47Z")

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Looking for some help with Post Processing Effects (specifically Post-process Volume but I don’t think thats important). I’ve applied the Posst-process Layer (as suggested elsewhere) and have assigned thee appropriate la…

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## [\[Help\] Any pointers to recreate ‘extended glow’ seen in Witcher 3’s Yrden sign.](https://discussions.unity.com/t/help-any-pointers-to-recreate-extended-glow-seen-in-witcher-3-s-yrden-sign/951805)

<div class="topic-metadata">

**Author:** [@YouBungy](https://discussions.unity.com/u/YouBungy)\
**Replies:** 1\
**Last updated:** [July 8, 2024, 2:17pm UTC](https://discussions.unity.com/t/help-any-pointers-to-recreate-extended-glow-seen-in-witcher-3-s-yrden-sign/951805 "2024-07-08T14:17:52Z")

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Hello there!! I have been searching for some time but could not return any results on how to recreate a glow similar to that seen when using Yrden in Witcher 3: The glow outlining the signs extend upwards, the alpha cha…

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