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About the Issue Tracker category
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8
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193
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July 10, 2026
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Editor crashes with SIGSEGV when dragging a Sub Scene into a duplicated Sub Scene (#10393)
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3
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25
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July 11, 2026
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[WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player (#1279)
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12
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24
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July 10, 2026
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ShaderGraph URP Terrain target doesn't properly write into GBuffers when using deferred rendering (#4749)
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0
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12
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July 10, 2026
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[Android][Vulkan] The Player crashes when running on specific Adreno GPU devices (#11152)
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5
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21
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July 10, 2026
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[Vulkan] "Dont Care" LoadAction resets to "Load" when running on Mali devices (#8724)
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0
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6
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July 10, 2026
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Play Mode framerate drops significantly when moving the mouse cursor with high polling rate (#19661)
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5
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27
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July 10, 2026
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[Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled (#11130)
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1
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19
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July 9, 2026
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[Android] Crash on startup when Depth Stencil Format is set to S8_UINT (#21463)
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0
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12
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July 9, 2026
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[Android][URP][XR] Soft Shadows not working in the Player when using ARCore XR Plug-in (#4354)
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10
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29
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July 9, 2026
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Entities Graphics entities with Mesh Renderer flicker while the subscene is closed when batch creating a large amount of entities (#16488)
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2
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12
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July 9, 2026
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Object.Destroy takes unreasonably long when called on large prefabs (#20887)
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5
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60
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July 9, 2026
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InputSystem fails to call FixedUpdate() when using GetDefaultPlayerLoop() and setting it as the current PlayerLoop with SetPlayerLoop() (#10798)
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0
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12
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July 8, 2026
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RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player (#10147)
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1
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24
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July 7, 2026
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MCP tools return "Connection revoked" when used by an AI client (#20118)
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17
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84
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July 7, 2026
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INodeOption.TrySetValue does not set the value when the type is an Enumeration (#23223)
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1
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37
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July 6, 2026
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GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled (#23217)
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1
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39
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July 6, 2026
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Crash on CSharp_pxr_VtMatrix4dArray_empty when importing a specific Asset (#4953)
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0
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21
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July 6, 2026
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Particle systems that use meshes flicker in Player when GPU Instancing is enabled on older Adreno GPUs (#13302)
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0
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29
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July 6, 2026
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Any Unity Editor version is not uninstalled when trying to uninstall it through Unity Hub (#23265)
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1
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36
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July 5, 2026
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Hierarchy V2 SubScene foldout/expand icon disappears after undoing changes to the SubScene (#4119)
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1
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54
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July 5, 2026
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Sprite color change is not being applied when changing the color using SpriteRenderer.color field (#14760)
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2
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44
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July 5, 2026
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Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (#16128)
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10
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77
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July 5, 2026
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Custom motion vectors appear as zero vectors when rendering with RenderMeshInstanced in URP (#2423)
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0
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34
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July 4, 2026
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UI counter displays incorrect collectible count when using "Remaining_Collectibles_UI" Prefab in "Get Started With Unity" template (#10979)
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2
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49
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July 4, 2026
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Unity MCP Server error "Connection Revoked / No Pending Approval Found" is thrown when invoking an external MCP client tools (#6090)
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5
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182
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July 4, 2026
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The Mouse cursor is not locked in the GameView immediately when using Cursor.lockState = CursorLockMode.Locked and entering Play Mode with... (#19176)
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0
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48
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July 3, 2026
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Update on Issue Tracker
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8
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316
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July 3, 2026
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Animation playback and transitions start being erratic when state normalized time gets too large with no indication what is the problem (#13668)
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16
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94
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July 3, 2026
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Child NavMeshModifier area override does not take precedence over the parent's when GameObjects overlap (#22627)
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2
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60
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July 3, 2026
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