# UGUI

**URL:** https://discussions.unity.com/c/ui/ugui/202.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [About the UGUI category](https://discussions.unity.com/t/about-the-ugui-category/1720690)

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**Author:** [@osmangormus](https://discussions.unity.com/u/osmangormus)\
**Replies:** 0\
**Last updated:** [May 21, 2026, 11:27am UTC](https://discussions.unity.com/t/about-the-ugui-category/1720690 "2026-05-21T11:27:19Z")

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Discuss the legacy canvas system, rect transforms, and layout groups. Fix UI scaling, canvas rebuilding, and anchoring issues.

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## [Future of Text at Unity](https://discussions.unity.com/t/future-of-text-at-unity/898971)

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**Author:** [@benoitd\_unity](https://discussions.unity.com/u/benoitd_unity)\
**Replies:** 102\
**Last updated:** [September 7, 2025, 10:59am UTC](https://discussions.unity.com/t/future-of-text-at-unity/898971 "2025-09-07T10:59:03Z")

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Hi folks, We want to share with you an update about the future of our Text technologies. First of all, @Stephan\_B has transitioned to a new role at Unity and will no longer be actively working with the core UI/Text t…

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## [Useful Information & Download Links](https://discussions.unity.com/t/useful-information-download-links/656823)

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**Author:** [@Stephan\_B](https://discussions.unity.com/u/Stephan_B)\
**Replies:** 8\
**Last updated:** [July 21, 2021, 8:34am UTC](https://discussions.unity.com/t/useful-information-download-links/656823 "2021-07-21T08:34:50Z")

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Today Unity announced at GDC 2017 the acquisition of TextMesh Pro which is now available on the Asset Store for Unity 5.3.4+ First time users of TextMesh Pro should take the time to watch the Font Asset Creation and Wor…

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## [PNG image appears differently in camera](https://discussions.unity.com/t/png-image-appears-differently-in-camera/1740007)

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**Author:** [@brainwipe](https://discussions.unity.com/u/brainwipe)\
**Replies:** 3\
**Last updated:** [October 21, 2026, 9:04pm UTC](https://discussions.unity.com/t/png-image-appears-differently-in-camera/1740007 "2026-10-21T21:04:54Z")

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I have a RGBA image imported as sprite/2D that has a teal colour, which appears correctly in the scene view (right) but not the game camera. What am I missing? It happens regardless of lighting conditions Other colour…

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## [IPointerUpHandler on a new object / without having to click on the object](https://discussions.unity.com/t/ipointeruphandler-on-a-new-object-without-having-to-click-on-the-object/1739816)

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**Author:** [@Darkaraus](https://discussions.unity.com/u/Darkaraus)\
**Replies:** 6\
**Last updated:** [October 20, 2026, 9:05pm UTC](https://discussions.unity.com/t/ipointeruphandler-on-a-new-object-without-having-to-click-on-the-object/1739816 "2026-10-20T21:05:43Z")

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I’m using a Physics2DRaycaster, an EventSystem and things like IPointerUpHandler to Drag and Drop game objects And i want to drag an object that has just been instantiated, so it hasn’t triggered OnPointerDown, i haven’…

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## [Screen Space - Camera Canvas position changes after LateUpdate and before next Camera move](https://discussions.unity.com/t/screen-space-camera-canvas-position-changes-after-lateupdate-and-before-next-camera-move/796024)

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**Author:** [@MonkDeniz](https://discussions.unity.com/u/MonkDeniz)\
**Replies:** 3\
**Last updated:** [October 19, 2026, 12:24pm UTC](https://discussions.unity.com/t/screen-space-camera-canvas-position-changes-after-lateupdate-and-before-next-camera-move/796024 "2026-10-19T12:24:35Z")

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I’m trying to create a 2D layout using UGUI for some 3D objects that need to exist in world space, so that they appear inline with the rest of the screen space UI. So I try to use positions of some UI elements under a Sc…

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## [How to position ScrollRect to another item?](https://discussions.unity.com/t/how-to-position-scrollrect-to-another-item/550676)

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**Author:** [@LastGecko](https://discussions.unity.com/u/LastGecko)\
**Replies:** 72\
**Last updated:** [October 13, 2026, 2:48pm UTC](https://discussions.unity.com/t/how-to-position-scrollrect-to-another-item/550676 "2026-10-13T14:48:39Z")

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I’m trying the 4.6 beta and I have a masked ScrollRect with buttons inside. Since I prefer using Gamepad I noticed that for some reason the ScrollRect fails to jump to the currently selected object. The same happens when…

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## [TMPro Input Caret too large](https://discussions.unity.com/t/tmpro-input-caret-too-large/838428)

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**Author:** [@sincerelysleepy](https://discussions.unity.com/u/sincerelysleepy)\
**Replies:** 20\
**Last updated:** [October 11, 2026, 9:03pm UTC](https://discussions.unity.com/t/tmpro-input-caret-too-large/838428 "2026-10-11T21:03:20Z")

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Hey there. I have a TMPro Input setup for world space. It seems that the smallest width I can put it to is 1, which seems extremely large. Is that because it’s world space? I kind of need my input to be in world space be…

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## [Help with an inventory system using UI, as the items aren't dragging](https://discussions.unity.com/t/help-with-an-inventory-system-using-ui-as-the-items-arent-dragging/1738381)

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**Author:** [@kv2wxhvf7d](https://discussions.unity.com/u/kv2wxhvf7d)\
**Replies:** 5\
**Last updated:** [October 6, 2026, 5:16am UTC](https://discussions.unity.com/t/help-with-an-inventory-system-using-ui-as-the-items-arent-dragging/1738381 "2026-10-06T05:16:29Z")

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Hello everybody! I have been trying to make an inventory system using this tutorial. All of the comments were super positive, and mine just won’t work! The problem I am having is not with the actual spawning of items, b…

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## [Can we get EventSystem pointer-over debugging back with the new Input System?](https://discussions.unity.com/t/can-we-get-eventsystem-pointer-over-debugging-back-with-the-new-input-system/1738089)

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**Author:** [@ferretnt](https://discussions.unity.com/u/ferretnt)\
**Replies:** 1\
**Last updated:** [October 2, 2026, 3:46pm UTC](https://discussions.unity.com/t/can-we-get-eventsystem-pointer-over-debugging-back-with-the-new-input-system/1738089 "2026-10-02T15:46:50Z")

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With the old UGUI input module, the EventSystem inspector exposed useful live pointer information, including what object the pointer was currently over. After switching UGUI to the new Input System / InputSystemUIInputM…

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## [Call OnSubmit On Release of Input Button Press](https://discussions.unity.com/t/call-onsubmit-on-release-of-input-button-press/1738105)

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**Author:** [@shebbgames](https://discussions.unity.com/u/shebbgames)\
**Replies:** 0\
**Last updated:** [October 1, 2026, 10:31pm UTC](https://discussions.unity.com/t/call-onsubmit-on-release-of-input-button-press/1738105 "2026-10-01T22:31:25Z")

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I have code for a custom uGUI button which uses the OnSubmit handler as my game is designed to only be controlled by controllers and the arrow keys / WASD, but I would like to have the button press fire when the key is l…

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## [RectTransform's Y anchored position is sometimes incorrectly set to 0 on scene load](https://discussions.unity.com/t/recttransforms-y-anchored-position-is-sometimes-incorrectly-set-to-0-on-scene-load/925144)

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**Author:** [@KhanTengri](https://discussions.unity.com/u/KhanTengri)\
**Replies:** 9\
**Last updated:** [October 1, 2026, 1:32am UTC](https://discussions.unity.com/t/recttransforms-y-anchored-position-is-sometimes-incorrectly-set-to-0-on-scene-load/925144 "2026-10-01T01:32:25Z")

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Affects Unity version 2022.3.4f1 There seems to be a race condition somewhere in the deserialization code; so far we have only noticed it on UI objects, specifically the RectTransform. A very simple empty scene with an…

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## [Have Prefabs been broken for UGUI in 6.3 LTS?!](https://discussions.unity.com/t/have-prefabs-been-broken-for-ugui-in-6-3-lts/1737816)

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**Author:** [@andyz](https://discussions.unity.com/u/andyz)\
**Replies:** 2\
**Last updated:** [September 29, 2026, 2:42pm UTC](https://discussions.unity.com/t/have-prefabs-been-broken-for-ugui-in-6-3-lts/1737816 "2026-09-29T14:42:59Z")

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Suddenly I make changes to a prefabbed UI element in my scene and it fails to show an “Overrides” dropdown next to the prefab. Has it got broken? 6.3.24 Not sure if more prefabs, or UGUI issue…

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## [2D Particles Blocked by Canvas](https://discussions.unity.com/t/2d-particles-blocked-by-canvas/1734471)

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**Author:** [@jabaro](https://discussions.unity.com/u/jabaro)\
**Replies:** 2\
**Last updated:** [September 25, 2026, 1:27am UTC](https://discussions.unity.com/t/2d-particles-blocked-by-canvas/1734471 "2026-09-25T01:27:20Z")

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My 2D particles are blocked by the background image in the canvas. Since this image fills the screen, the particles are not visible at all. If I hide the canvas, the particles show in the game view. It makes no differenc…

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## [UI and Layers completely disappeared in Unity 6 (6000.6.0f1) 2D URP — Cannot restore visibility](https://discussions.unity.com/t/ui-and-layers-completely-disappeared-in-unity-6-6000-6-0f1-2d-urp-cannot-restore-visibility/1736428)

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**Author:** [@Crespy\_Hunter](https://discussions.unity.com/u/Crespy_Hunter)\
**Replies:** 1\
**Last updated:** [September 17, 2026, 5:51am UTC](https://discussions.unity.com/t/ui-and-layers-completely-disappeared-in-unity-6-6000-6-0f1-2d-urp-cannot-restore-visibility/1736428 "2026-09-17T05:51:03Z")

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Hello everyone. I am experiencing a critical issue with the UI in my project and I cannot find a way to bring it back. My current setup is Unity 6 version 6000.6.0f1 with 2D URP. Suddenly, all UI elements became complete…

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## [100+ Mobile App templates & 500+ UI icons](https://discussions.unity.com/t/100-mobile-app-templates-500-ui-icons/1736520)

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**Author:** [@olusolaolaoye](https://discussions.unity.com/u/olusolaolaoye)\
**Replies:** 0\
**Last updated:** [September 14, 2026, 10:10am UTC](https://discussions.unity.com/t/100-mobile-app-templates-500-ui-icons/1736520 "2026-09-14T10:10:02Z")

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If you want to create UI structure for mobile applications using UGUI, this asset can help guide you through. Note that the template themselves are not full functioning applications. It includes banking template, booking…

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## [Unwanted SubMesh text persistence](https://discussions.unity.com/t/unwanted-submesh-text-persistence/727758)

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**Author:** [@ahoffmann](https://discussions.unity.com/u/ahoffmann)\
**Replies:** 21\
**Last updated:** [September 11, 2026, 12:44am UTC](https://discussions.unity.com/t/unwanted-submesh-text-persistence/727758 "2026-09-11T00:44:43Z")

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I am using fallback fonts for multi-language support. When I set an object’s text such that a fallback font is used, a TMP\_SubMeshUI object is created. When I change the text at runtime to characters that use only the ma…

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## [UI Environment Scene and Prefab Context](https://discussions.unity.com/t/ui-environment-scene-and-prefab-context/860150)

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**Author:** [@daxiongmao](https://discussions.unity.com/u/daxiongmao)\
**Replies:** 3\
**Last updated:** [September 10, 2026, 11:38am UTC](https://discussions.unity.com/t/ui-environment-scene-and-prefab-context/860150 "2026-09-10T11:38:16Z")

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Unity 2021.1.25f1 I have tried editing my prefabs in both isolation and context. In isolation mode it does not load my UI Scene. In context mode the default canvas it uses for some reason is set to worldspace and with …

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## [What's wrong with RectTransformUtility.RectangleContainsScreenPoint Camera argument?](https://discussions.unity.com/t/whats-wrong-with-recttransformutility-rectanglecontainsscreenpoint-camera-argument/582295)

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**Author:** [@shoo](https://discussions.unity.com/u/shoo)\
**Replies:** 10\
**Last updated:** [September 4, 2026, 11:16am UTC](https://discussions.unity.com/t/whats-wrong-with-recttransformutility-rectanglecontainsscreenpoint-camera-argument/582295 "2026-09-04T11:16:00Z")

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Hello! I am trying to use RectTransformUtility.RectangleContainsScreenPoint but I have weird trouble with camera. I just have empty project with new scene which have camera on it, also it have UI panel and canvas, so it …

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## [How are you validating uGUI bindings after a Prefab refactor?](https://discussions.unity.com/t/how-are-you-validating-ugui-bindings-after-a-prefab-refactor/1735489)

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**Author:** [@jasonfuu](https://discussions.unity.com/u/jasonfuu)\
**Replies:** 1\
**Last updated:** [September 2, 2026, 1:43pm UTC](https://discussions.unity.com/t/how-are-you-validating-ugui-bindings-after-a-prefab-refactor/1735489 "2026-09-02T13:43:46Z")

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I have been exploring Source Generator based bindings for uGUI. The part I like is not the generated properties; it is that a ViewModel can explicitly state its contract with a View. A Bind declaration can name the Elem…

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## [Ability to add enum argument to button functions](https://discussions.unity.com/t/ability-to-add-enum-argument-to-button-functions/551773)

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**Author:** [@Slev](https://discussions.unity.com/u/Slev)\
**Replies:** 202\
**Last updated:** [September 1, 2026, 9:23am UTC](https://discussions.unity.com/t/ability-to-add-enum-argument-to-button-functions/551773 "2026-09-01T09:23:08Z")

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A feature I would love to see is for buttons to be able to call functions with an enum type argument for instance… public enum type { fire, water } public void SetType(type t) { //content } Currently buttons don’t…

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## [Text Generator verts/positioning images on letter position](https://discussions.unity.com/t/text-generator-verts-positioning-images-on-letter-position/577246)

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**Author:** [@CaptainKirby](https://discussions.unity.com/u/CaptainKirby)\
**Replies:** 20\
**Last updated:** [August 30, 2026, 9:03pm UTC](https://discussions.unity.com/t/text-generator-verts-positioning-images-on-letter-position/577246 "2026-08-30T21:03:43Z")

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Hey, So i am trying to place UI Images on top of certain letters in a text. So far I have managed to make it work, but ONLY if the game window is the right size?! if the game window is not the arbitrarily right size, th…

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## [Ugui vs UITK for interfaces?](https://discussions.unity.com/t/ugui-vs-uitk-for-interfaces/1734500)

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**Author:** [@therealverdict](https://discussions.unity.com/u/therealverdict)\
**Replies:** 10\
**Last updated:** [August 22, 2026, 4:20pm UTC](https://discussions.unity.com/t/ugui-vs-uitk-for-interfaces/1734500 "2026-08-22T16:20:42Z")

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Hey everyone. I have a simple question. I’m sure this has been asked before but a lot of time has passed since I last checked. Should we be using UI toolkit or UGui for designing user interfaces for example panels, scrol…

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## [Why are nested UI canvas still rendered when turned off?](https://discussions.unity.com/t/why-are-nested-ui-canvas-still-rendered-when-turned-off/1724340)

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**Author:** [@IndieMarc](https://discussions.unity.com/u/IndieMarc)\
**Replies:** 8\
**Last updated:** [August 21, 2026, 6:40am UTC](https://discussions.unity.com/t/why-are-nested-ui-canvas-still-rendered-when-turned-off/1724340 "2026-08-21T06:40:10Z")

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I’m trying to optimize the UI rendering as it’s taking a lot more time than I would like. I have a parent canvas set to Screen Space Camera, and nested canvas set to inherit. The reason why nested canvas would be more…

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## [Blurry Text UI. Why does calling this function seems to fix an old unity bug that was never fixed?](https://discussions.unity.com/t/blurry-text-ui-why-does-calling-this-function-seems-to-fix-an-old-unity-bug-that-was-never-fixed/1734267)

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**Author:** [@IndieMarc](https://discussions.unity.com/u/IndieMarc)\
**Replies:** 5\
**Last updated:** [August 19, 2026, 2:21pm UTC](https://discussions.unity.com/t/blurry-text-ui-why-does-calling-this-function-seems-to-fix-an-old-unity-bug-that-was-never-fixed/1734267 "2026-08-19T14:21:59Z")

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I came across something extremely odd in Unity. I’m using the legacy text system with a canvas in Camera Space. Because I think its more lightweight and simpler to use. And it works very well for what I need EXCEPT tha…

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## [Limit Max Width of Layout Component?](https://discussions.unity.com/t/limit-max-width-of-layout-component/575269)

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**Author:** [@Stephan-B](https://discussions.unity.com/u/Stephan-B)\
**Replies:** 78\
**Last updated:** [August 18, 2026, 9:03pm UTC](https://discussions.unity.com/t/limit-max-width-of-layout-component/575269 "2026-08-18T21:03:32Z")

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Is there a way to set a Maximum width on a layout component? This would be useful to control how wide a given element can be to force word wrapping on text for instance. Example: Imagine a button with a child text compo…

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## [Render texture not displaying to a world-space canvas](https://discussions.unity.com/t/render-texture-not-displaying-to-a-world-space-canvas/1732064)

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**Author:** [@Mayuuri1024](https://discussions.unity.com/u/Mayuuri1024)\
**Replies:** 2\
**Last updated:** [July 25, 2026, 12:19am UTC](https://discussions.unity.com/t/render-texture-not-displaying-to-a-world-space-canvas/1732064 "2026-07-25T00:19:52Z")

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So, I need a render texture to display in a canvas image that is set to world-space, but the video in the render texture does not display and instead just appears completely black. If I move the gameObject to a screen-sp…

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## [Canvas does not show up in Scene View (UI Layer is set to visible)](https://discussions.unity.com/t/canvas-does-not-show-up-in-scene-view-ui-layer-is-set-to-visible/886104)

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**Author:** [@Auticus](https://discussions.unity.com/u/Auticus)\
**Replies:** 5\
**Last updated:** [July 17, 2026, 10:48am UTC](https://discussions.unity.com/t/canvas-does-not-show-up-in-scene-view-ui-layer-is-set-to-visible/886104 "2026-07-17T10:48:30Z")

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Attached gif shows what I perceive to be the bug. Game shows a health bar that I have added to a canvas (an image with a slider control on it). Scene view - it disappears. When game is stopped same thing. I cannot pos…

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## [Telugu font display](https://discussions.unity.com/t/telugu-font-display/870302)

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**Author:** [@sujeethaj](https://discussions.unity.com/u/sujeethaj)\
**Replies:** 6\
**Last updated:** [July 14, 2026, 2:46pm UTC](https://discussions.unity.com/t/telugu-font-display/870302 "2026-07-14T14:46:30Z")

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Hi guys, I am working from India. We are creating an application which displays text using TextMesh Pro in one of our native languages - Telugu. The text is getting jumbled with components that should merge appearing as…

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## [Visibilty issues with selected UGUI/RectTransform items - prefab editing](https://discussions.unity.com/t/visibilty-issues-with-selected-ugui-recttransform-items-prefab-editing/1702693)

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**Author:** [@andyz](https://discussions.unity.com/u/andyz)\
**Replies:** 10\
**Last updated:** [July 14, 2026, 2:24pm UTC](https://discussions.unity.com/t/visibilty-issues-with-selected-ugui-recttransform-items-prefab-editing/1702693 "2026-07-14T14:24:51Z")

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This may be a corner case, but if you select a plain RectTransform UGUI item in prefab edit mode it will be highlighted in a very pale white outline that disappears over white/bright backgrounds. If you are in ‘Rect Tool…

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