# Interface

**URL:** https://discussions.unity.com/c/unity-editor/interface/206.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

---

## [About the Interface category](https://discussions.unity.com/t/about-the-interface-category/1720694)

<div class="topic-metadata">

**Author:** [@osmangormus](https://discussions.unity.com/u/osmangormus)\
**Replies:** 0\
**Last updated:** [May 21, 2026, 11:29am UTC](https://discussions.unity.com/t/about-the-interface-category/1720694 "2026-05-21T11:29:23Z")

</div>

Discuss window docking, layout organization, and editor preferences. Fix broken layouts and configure visual settings for your workspace.

---

## [Game view Mute Audio toggle is unreachable in portrait mobile layouts](https://discussions.unity.com/t/game-view-mute-audio-toggle-is-unreachable-in-portrait-mobile-layouts/1740456)

<div class="topic-metadata">

**Author:** [@Funtownarcade](https://discussions.unity.com/u/Funtownarcade)\
**Replies:** 1\
**Last updated:** [October 27, 2026, 1:37pm UTC](https://discussions.unity.com/t/game-view-mute-audio-toggle-is-unreachable-in-portrait-mobile-layouts/1740456 "2026-10-27T13:37:44Z")

</div>

If you set up the editor in a typical way in a 1080p display (4k scaled down on mac) and have the game window set up in a portrait orientation (about 400 pixels wide), there is no way to see the audio controls. If it is …

---

## [Cannot move or rotate in scene view](https://discussions.unity.com/t/cannot-move-or-rotate-in-scene-view/945099)

<div class="topic-metadata">

**Author:** [@LastFractal](https://discussions.unity.com/u/LastFractal)\
**Replies:** 13\
**Last updated:** [October 26, 2026, 12:49pm UTC](https://discussions.unity.com/t/cannot-move-or-rotate-in-scene-view/945099 "2026-10-26T12:49:54Z")

</div>

Yes, that little padlock at the corner is unlocked. Yes, I tried changing the layout to default. Yes, I’ve restarted Unity (many times). Yes, I’m sure that I’m in the scene view. Yes, I tried changing the scenes. I cann…

---

## [German Keyboard Layout Works for Typing but Shortcuts Use US Layout](https://discussions.unity.com/t/german-keyboard-layout-works-for-typing-but-shortcuts-use-us-layout/1697886)

<div class="topic-metadata">

**Author:** [@Merlinh008](https://discussions.unity.com/u/Merlinh008)\
**Replies:** 3\
**Last updated:** [October 25, 2026, 12:29pm UTC](https://discussions.unity.com/t/german-keyboard-layout-works-for-typing-but-shortcuts-use-us-layout/1697886 "2026-10-25T12:29:01Z")

</div>

I am using Unity 6000.2.4f1 on Linux (CachyOS, Arch-based) with KDE Plasma on Wayland. My system keyboard layout is German and works correctly in all applications. Regular Wayland apps and XWayland apps both accept Germa…

---

## [Can Unity finally get a fully dark Windows title bar and context menus?](https://discussions.unity.com/t/can-unity-finally-get-a-fully-dark-windows-title-bar-and-context-menus/1738478)

<div class="topic-metadata">

**Author:** [@shivakar](https://discussions.unity.com/u/shivakar)\
**Replies:** 3\
**Last updated:** [October 21, 2026, 9:48am UTC](https://discussions.unity.com/t/can-unity-finally-get-a-fully-dark-windows-title-bar-and-context-menus/1738478 "2026-10-21T09:48:56Z")

</div>

Can we get more consistency in the future with the custom title bar/header and context menus on Windows in dark theme? Engines like Unreal and Godot have a much more consistent dark UI, while Unity’s dark theme sti…

---

## [Unity editor shows up white when i open my project](https://discussions.unity.com/t/unity-editor-shows-up-white-when-i-open-my-project/1738960)

<div class="topic-metadata">

**Author:** [@Immortal-Monke](https://discussions.unity.com/u/Immortal-Monke)\
**Replies:** 23\
**Last updated:** [October 20, 2026, 11:20pm UTC](https://discussions.unity.com/t/unity-editor-shows-up-white-when-i-open-my-project/1738960 "2026-10-20T23:20:33Z")

</div>

every time i open my unity project i get my project is white except for all of the options at the top. i have a slight fix for it. i go to windows and layouts and select the default layout. this causes me to see almost e…

---

## [Why is the hierarchy window so "gappy" in 6.6?](https://discussions.unity.com/t/why-is-the-hierarchy-window-so-gappy-in-6-6/1735999)

<div class="topic-metadata">

**Author:** [@luvcraft](https://discussions.unity.com/u/luvcraft)\
**Replies:** 6\
**Last updated:** [October 20, 2026, 6:23pm UTC](https://discussions.unity.com/t/why-is-the-hierarchy-window-so-gappy-in-6-6/1735999 "2026-10-20T18:23:05Z")

</div>

Why is the hierarchy window so “gappy” in 6.6? there are big gaps between the visibility and selectability and the names of elements now that waste a lot of real estate on the already cramped hierarchy panel. compare…

---

## [Entering Play Mode Switches to Unity Version Control Tab](https://discussions.unity.com/t/entering-play-mode-switches-to-unity-version-control-tab/1737056)

<div class="topic-metadata">

**Author:** [@stu54](https://discussions.unity.com/u/stu54)\
**Replies:** 2\
**Last updated:** [October 19, 2026, 3:42pm UTC](https://discussions.unity.com/t/entering-play-mode-switches-to-unity-version-control-tab/1737056 "2026-10-19T15:42:52Z")

</div>

In Unity 6000.6.2f1 when I enter play mode the Unity Version Control tab becomes active even if the project tab was the active tab before entering play mode. Exiting play mode does not change back to the Project tab, it …

---

## [Why can you still not sort files in Project view better?](https://discussions.unity.com/t/why-can-you-still-not-sort-files-in-project-view-better/1711400)

<div class="topic-metadata">

**Author:** [@andyz](https://discussions.unity.com/u/andyz)\
**Replies:** 3\
**Last updated:** [October 19, 2026, 4:10am UTC](https://discussions.unity.com/t/why-can-you-still-not-sort-files-in-project-view-better/1711400 "2026-10-19T04:10:05Z")

</div>

The project view is basically a file view - but it is really limited still. Why can you not sort by type before alphabetical? Why can you not sort by date even? Surely this should have been improved a long time ago? Y…

---

## [Entire Editor UI goes blank-black if some other app using GPU is running](https://discussions.unity.com/t/entire-editor-ui-goes-blank-black-if-some-other-app-using-gpu-is-running/1739348)

<div class="topic-metadata">

**Author:** [@soleron](https://discussions.unity.com/u/soleron)\
**Replies:** 2\
**Last updated:** [October 15, 2026, 8:25pm UTC](https://discussions.unity.com/t/entire-editor-ui-goes-blank-black-if-some-other-app-using-gpu-is-running/1739348 "2026-10-15T20:25:15Z")

</div>

Anyone else seeing that? The entire Editor UI goes blank-black if some other app using GPU is running. The 3D viewports appear active and showing the content properly, but the mouse appears frozen. Or maybe what is dis…

---

## [Project window -\> Two Rows Layout](https://discussions.unity.com/t/project-window-two-rows-layout/1738803)

<div class="topic-metadata">

**Author:** [@timurshagiev](https://discussions.unity.com/u/timurshagiev)\
**Replies:** 2\
**Last updated:** [October 10, 2026, 8:10am UTC](https://discussions.unity.com/t/project-window-two-rows-layout/1738803 "2026-10-10T08:10:57Z")

</div>

Hello! I would like if you could put the file preview of the Project Window at the bottom of Asset list. As the Asset list gets longer, the default horizontal layout feels cramped. Putting it on the left side gives …

---

## [Scripting Define Symbols \[UX issue\]](https://discussions.unity.com/t/scripting-define-symbols-ux-issue/1738541)

<div class="topic-metadata">

**Author:** [@Player7](https://discussions.unity.com/u/Player7)\
**Replies:** 1\
**Last updated:** [October 7, 2026, 2:49pm UTC](https://discussions.unity.com/t/scripting-define-symbols-ux-issue/1738541 "2026-10-07T14:49:15Z")

</div>

This has issue has been around for ages and I think it should be back ported to 6.7 if it does get fixed. Select compile symbol, \[-\]remove it, notice it the removed something, it doesn’t look like it, what I had ori…

---

## [Input consumption is exactly what I needed until it wasn't](https://discussions.unity.com/t/input-consumption-is-exactly-what-i-needed-until-it-wasnt/908113)

<div class="topic-metadata">

**Author:** [@sodarocketstudios](https://discussions.unity.com/u/sodarocketstudios)\
**Replies:** 9\
**Last updated:** [October 2, 2026, 2:23am UTC](https://discussions.unity.com/t/input-consumption-is-exactly-what-i-needed-until-it-wasnt/908113 "2026-10-02T02:23:00Z")

</div>

Context: I am creating an app that will allow users to place, move, and modify objects. Because of the nature of the app, I have undo and redo functionality setup with the standard ctrl+z and ctrl+shift+z shortcuts. This…

---

## [Feedback on the new Hierarchy panel (in 6.3)](https://discussions.unity.com/t/feedback-on-the-new-hierarchy-panel-in-6-3/1685573)

<div class="topic-metadata">

**Author:** [@CiroContns](https://discussions.unity.com/u/CiroContns)\
**Replies:** 58\
**Last updated:** [October 1, 2026, 9:06pm UTC](https://discussions.unity.com/t/feedback-on-the-new-hierarchy-panel-in-6-3/1685573 "2026-10-01T21:06:29Z")

</div>

Hey! As I was trying the new 6.3 beta, I stumbled into the pleasant surprise of the redesigned Hierarchy panel. It looks very nice! But I’d like to provide a couple of pieces of feedback. No Enter to rename on Mac O…

---

## [No UI scaling for Linux? You gotta be joking](https://discussions.unity.com/t/no-ui-scaling-for-linux-you-gotta-be-joking/1638248)

<div class="topic-metadata">

**Author:** [@LetsStartSomeSeriousCoding](https://discussions.unity.com/u/LetsStartSomeSeriousCoding)\
**Replies:** 95\
**Last updated:** [October 1, 2026, 4:10pm UTC](https://discussions.unity.com/t/no-ui-scaling-for-linux-you-gotta-be-joking/1638248 "2026-10-01T16:10:43Z")

</div>

This problem is as straightforward as it gets: there’s no way of scaling the Unity editor’s UI. No option to change font size, no environment variable which works (GDK\_SCALE scales everything except for Unity3D). Changin…

---

## [Displayed transform values change depending on inspector width](https://discussions.unity.com/t/displayed-transform-values-change-depending-on-inspector-width/1736968)

<div class="topic-metadata">

**Author:** [@Trisibo](https://discussions.unity.com/u/Trisibo)\
**Replies:** 12\
**Last updated:** [September 24, 2026, 4:46pm UTC](https://discussions.unity.com/t/displayed-transform-values-change-depending-on-inspector-width/1736968 "2026-09-24T16:46:56Z")

</div>

Can somebody check if they have this issue as well? When changing the width of the inspector, the displayed transform values change depending on the inspector width (not the actual values, just what the inspector shows)…

---

## [Grid in Scene view. Gone?\[SOLVED\]](https://discussions.unity.com/t/grid-in-scene-view-gone-solved/423316)

<div class="topic-metadata">

**Author:** [@Slem\_1](https://discussions.unity.com/u/Slem_1)\
**Replies:** 28\
**Last updated:** [September 23, 2026, 6:48pm UTC](https://discussions.unity.com/t/grid-in-scene-view-gone-solved/423316 "2026-09-23T18:48:53Z")

</div>

I have searched the forums for a thread concerning this, but I did not find a single one. This leads me to believe I am the only one having this problem. I am missing the Grid in Scene view! It makes it alot harder to o…

---

## [Yellow bezier curves suddenly obscuring the screen](https://discussions.unity.com/t/yellow-bezier-curves-suddenly-obscuring-the-screen/1736485)

<div class="topic-metadata">

**Author:** [@Sinister-Design](https://discussions.unity.com/u/Sinister-Design)\
**Replies:** 5\
**Last updated:** [September 22, 2026, 7:54pm UTC](https://discussions.unity.com/t/yellow-bezier-curves-suddenly-obscuring-the-screen/1736485 "2026-09-22T19:54:33Z")

</div>

This just suddenly started happening and I cannot get it to stop; I’ve gone through every setting I can find in the Scene pane, even turning off gizmos universally, and yet these yellow bezier curves simply will not go a…

---

## [HierarchyView class not accessible in custom .asmdef](https://discussions.unity.com/t/hierarchyview-class-not-accessible-in-custom-asmdef/1737287)

<div class="topic-metadata">

**Author:** [@Spellbound](https://discussions.unity.com/u/Spellbound)\
**Replies:** 2\
**Last updated:** [September 22, 2026, 3:29pm UTC](https://discussions.unity.com/t/hierarchyview-class-not-accessible-in-custom-asmdef/1737287 "2026-09-22T15:29:06Z")

</div>

I tried to follow the new Hierarchy Window API example from The code works when placed in an Assets/Editor folder without a custom Assembly Definition. However, when the same code is placed inside a custom .asmdef as…

---

## [List of lists in Inspector](https://discussions.unity.com/t/list-of-lists-in-inspector/688016)

<div class="topic-metadata">

**Author:** [@valter-home](https://discussions.unity.com/u/valter-home)\
**Replies:** 14\
**Last updated:** [September 22, 2026, 12:15pm UTC](https://discussions.unity.com/t/list-of-lists-in-inspector/688016 "2026-09-22T12:15:02Z")

</div>

Hi all, I have really searched everywhere but without finding answers. I have to show in inspector a Vector3 list of lists starting from a MonoBehaviour. I tried adding classes and anyway all the examples found but wi…

---

## [IMDB Database Error](https://discussions.unity.com/t/imdb-database-error/1732981)

<div class="topic-metadata">

**Author:** [@jolyn\_w](https://discussions.unity.com/u/jolyn_w)\
**Replies:** 10\
**Last updated:** [September 22, 2026, 5:06am UTC](https://discussions.unity.com/t/imdb-database-error/1732981 "2026-09-22T05:06:54Z")

</div>

Hi Unity Community, We are currently using Unity 6.3.9f, and have been experiencing these very weird editor errors where it complains about IMDB database. Usually, there are a few error messages, and it always happens a…

---

## [What is the correct way to set an icon for a custom ToolbarOverlay?](https://discussions.unity.com/t/what-is-the-correct-way-to-set-an-icon-for-a-custom-toolbaroverlay/1737165)

<div class="topic-metadata">

**Author:** [@Epiplon](https://discussions.unity.com/u/Epiplon)\
**Replies:** 0\
**Last updated:** [September 21, 2026, 1:36pm UTC](https://discussions.unity.com/t/what-is-the-correct-way-to-set-an-icon-for-a-custom-toolbaroverlay/1737165 "2026-09-21T13:36:30Z")

</div>

Hello! I’m creating a package with a toolbar, which inherits ToolbarOverlay, and currently I’m setting the display icon that appears in the Overlay Menu by calling Resources.Load inside the overloaded method OnCreated. …

---

## [Display scale causes misaligned clicks in new hierarchy window](https://discussions.unity.com/t/display-scale-causes-misaligned-clicks-in-new-hierarchy-window/1736849)

<div class="topic-metadata">

**Author:** [@Spellbound](https://discussions.unity.com/u/Spellbound)\
**Replies:** 0\
**Last updated:** [September 17, 2026, 4:26pm UTC](https://discussions.unity.com/t/display-scale-causes-misaligned-clicks-in-new-hierarchy-window/1736849 "2026-09-17T16:26:49Z")

</div>

My display scale is set to 110% (Windows 10). This causes vertical click rect misalignment in the new hierarchy window. The offset increases the further down the element is displayed. Hover works fine though.

---

## [New hierarchy window API examples](https://discussions.unity.com/t/new-hierarchy-window-api-examples/1736837)

<div class="topic-metadata">

**Author:** [@Spellbound](https://discussions.unity.com/u/Spellbound)\
**Replies:** 0\
**Last updated:** [September 17, 2026, 3:12pm UTC](https://discussions.unity.com/t/new-hierarchy-window-api-examples/1736837 "2026-09-17T15:12:55Z")

</div>

Hi there, we are in the midst of moving our projects to Unity 6.6 and this includes porting our custom hierarchy window drawers to the new hierarchy panel. Could we get some examples on how to register custom columns a…

---

## [Disabling auto-select of stack trace log in Console](https://discussions.unity.com/t/disabling-auto-select-of-stack-trace-log-in-console/1713459)

<div class="topic-metadata">

**Author:** [@ilcane87](https://discussions.unity.com/u/ilcane87)\
**Replies:** 6\
**Last updated:** [September 16, 2026, 8:48am UTC](https://discussions.unity.com/t/disabling-auto-select-of-stack-trace-log-in-console/1713459 "2026-09-16T08:48:16Z")

</div>

Ever since updating to Unity 6.3 I’ve noticed this new behavior in the Console window, when you have for example an Exception log selected, and then you scroll down the stack trace and try to click one of the underlined …

---

## [Hierarchy window goes empty / breaks when modifying anything in Prefab Mode (Unity 6.6)](https://discussions.unity.com/t/hierarchy-window-goes-empty-breaks-when-modifying-anything-in-prefab-mode-unity-6-6/1736256)

<div class="topic-metadata">

**Author:** [@hwesta](https://discussions.unity.com/u/hwesta)\
**Replies:** 2\
**Last updated:** [September 12, 2026, 8:57am UTC](https://discussions.unity.com/t/hierarchy-window-goes-empty-breaks-when-modifying-anything-in-prefab-mode-unity-6-6/1736256 "2026-09-12T08:57:02Z")

</div>

When I enter Prefab Stage and make any change to a GameObject or Component, the Hierarchy window breaks. All GameObjects disappear and it only shows Preview with empty gray rows. Resetting the layout restores it temporar…

---

## [Cannot add GraphToolkit in Unity 6.6.0 with the package manager](https://discussions.unity.com/t/cannot-add-graphtoolkit-in-unity-6-6-0-with-the-package-manager/1736324)

<div class="topic-metadata">

**Author:** [@Fangh](https://discussions.unity.com/u/Fangh)\
**Replies:** 7\
**Last updated:** [September 11, 2026, 11:15am UTC](https://discussions.unity.com/t/cannot-add-graphtoolkit-in-unity-6-6-0-with-the-package-manager/1736324 "2026-09-11T11:15:38Z")

</div>

\[Album\] imgur.com Unable to find the package with the specified na…

---

## [Feature Request: Please add a shortcut entry for toggling scene view gizmos](https://discussions.unity.com/t/feature-request-please-add-a-shortcut-entry-for-toggling-scene-view-gizmos/1733390)

<div class="topic-metadata">

**Author:** [@John\_Leorid](https://discussions.unity.com/u/John_Leorid)\
**Replies:** 1\
**Last updated:** [September 7, 2026, 9:16am UTC](https://discussions.unity.com/t/feature-request-please-add-a-shortcut-entry-for-toggling-scene-view-gizmos/1733390 "2026-09-07T09:16:26Z")

</div>

Toggling Selection Outline has a shortcut entry, which is great. But toggling the scene view gizmos has none. (Game View gizmos could also use such a shortcut). It’s possible to write a helper script to do that, but why…

---

## [New Hierarchy window custom icons?](https://discussions.unity.com/t/new-hierarchy-window-custom-icons/1734188)

<div class="topic-metadata">

**Author:** [@OverBridges](https://discussions.unity.com/u/OverBridges)\
**Replies:** 1\
**Last updated:** [September 5, 2026, 7:34pm UTC](https://discussions.unity.com/t/new-hierarchy-window-custom-icons/1734188 "2026-09-05T19:34:21Z")

</div>

Will there be (or is there already) a way to specify custom icons dynamically in the New Hierarchy window? Currently in the 6.7 alpha the icons come from the component icons, but there doesn’t seem to be a way to dynami…

---

## [Another confirmed bug closed with "Won't Fix"](https://discussions.unity.com/t/another-confirmed-bug-closed-with-wont-fix/1704009)

<div class="topic-metadata">

**Author:** [@Gillissie](https://discussions.unity.com/u/Gillissie)\
**Replies:** 23\
**Last updated:** [September 3, 2026, 6:06pm UTC](https://discussions.unity.com/t/another-confirmed-bug-closed-with-wont-fix/1704009 "2026-09-03T18:06:16Z")

</div>

A little while back, I made a single comment that “Unity doesn’t care” on an aging thread that got no attention. Then suddenly there were 4 Unity employees that cared. I am calling on them to keep caring by explaining wh…

[Next page](https://discussions.unity.com/c/unity-editor/interface/206.md?page=1)
