Unity Engine
Topic | Replies | Views | Activity | |
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RELEASE: Input System 1.11.0
Hey, The Input Team would like to announce that Input System 1.11.0 has been released. The version is available through the package manager in: 6000.0.20f1 2022.3 (upcoming) Or alternatively you can add it into your… |
1 | 36 | September 16, 2024 | |
đź“Ś visionOS Release Notes 1.3.9 and 2.0-pre.11
Highlights for Release 1.3.9 The latest release of Unity’s support for visionOS is now available. This release contains numerous bug fixes, stabilization, and some additional features including: Fixed a RuntimeFailure … |
5 | 412 | September 16, 2024 | |
:pushpin: Unity visionOS Support Roadmap
Hi everyone! We’re excited to share our latest roadmap regarding Unity’s support for Apple’s visionOS platform. We hope this can help you understand what is coming down the pipeline for feature development, and provide a… |
36 | 7554 | September 9, 2024 | |
đź“Ś Play to Device
We’re excited to announce the availability of Play to Device, a powerful feature that drastically improves iteration and debugging workflows. Play to Device enables you to: Efficiently iterate and live preview your con… |
193 | 11657 | September 9, 2024 | |
A couple of great upcoming educational webinars
Howdy, everyone! The pro-training team here at Unity are hosting a couple of educational webinars on the challenges of game design, and using the power of data to transform that process. These sessions will be covering… |
1 | 59 | August 22, 2024 | |
đź“Ś Workaround for spatial audio regression on visionOS 1.1
Hi there visionOS VR devs! A number of you have reported an issue with spatial audio where one ear is “stuck” being louder than the other, regardless of where you turn your head. We’re hoping that this can be fixed by Ap… |
17 | 1314 | August 14, 2024 | |
đź“Ś Feature Highlights for PolySpatial 2.0 Pre-Release
Highlights for PolySpatial 2.0 Pre-Release The latest 2.0 pre-release packages are now available, containing numerous features that help you create more immersive experiences and achieve greater visual dive… |
104 | 2669 | September 15, 2024 | |
Adaptive Performance Package
Hi all, During GDC 2019 we announced and release Adaptive Performance and would love to hear your feedback and help you integrate it into your projects. For detailed information please also read the blog post and the p… |
155 | 57116 | August 28, 2024 | |
Unity Future .NET Development Status
We’ve had a good bit of interest on various forum threads about Unity’s plans for C# and .NET in the future. Microsoft has been pushing the .NET ecosystem in a number of beneficial directions, and we at Unity want to bri… |
3120 | 527659 | September 16, 2024 | |
Check out the mobile optimization guide (free e-book)
Hi everyone, If you haven’t seen it yet, we published a new optimization guide for mobile game performance a few months ago. We know that poor performance not only causes a poorer game end-user experience, but on mobil… |
12 | 8609 | August 2, 2024 | |
Android 11 ARM64 native heap allocator issues
Hi, In Android 11 release notes, there was a change to native heap alloactor 行為變更:所有應用程式  | Android Developers. Native heap allocator was changed from jemalloc to scudo. The change affected Unity’s native heap allocat… |
37 | 25589 | July 24, 2024 | |
New VR Multiplayer Template Available
Hello Unity Developers! We are thrilled to announce the release of our new VR Multiplayer Template! This template is packed with everything you need for networked interactions, voice chat, lobbies, and more. By lever… |
20 | 870 | September 13, 2024 | |
Unity OpenXR: Meta 2.0
What’s new in Unity OpenXR: Meta 2.0 Great news! The OpenXR: Meta provider for AR Foundation has been updated to Version 2.0, bringing exciting new features to your Meta Quest devices! Feature Highlights Persistent An… |
7 | 477 | August 29, 2024 | |
AR Foundation v6.0
What’s New in AR Foundation 6.0 Version 6.0 of AR Foundation is here and comes with several changes and new features. AR Foundation 6.0 requires Unity 6 Preview or newer. Highlight of New Features Support for Render G… |
16 | 438 | September 5, 2024 | |
AR Foundation FAQ
Who moderates this forum? This forum is moderated by the Unity XR team, most actively by engineers who work on AR Foundation and related packages. Can I send a direct message? Unity employees will not respond to direc… |
2 | 1974 | July 22, 2024 | |
New e-book - Create virtual and mixed reality experiences in Unity
The official tech ebook to help devs get started on VR / MR development is available to download for free. As always, this is the result of a collaboration with internal and external experts in a +120 pages book. Unity p… |
2 | 353 | July 22, 2024 | |
When, where, and why to put [BurstCompile], with mild under-the-hood explanation
People are very often confused about where they should put [BurstCompile], and what gets bursted when they put it where, so I figured I’d write something up explaining everything in one place. The first two things to kn… |
17 | 16017 | July 19, 2024 | |
Introducing Meta Quest Support in AR Foundation
Introduction AR Foundation enables you to create multi-platform augmented reality apps with Unity. In an AR Foundation project, you choose which features to enable by adding the corresponding components to your scene… |
169 | 22670 | July 21, 2024 | |
Global Variables & Properties Scope
Hey fellow Shader Artists! I’ve read here and there about how confusing and frustrating it can be to deal with global properties in Shader Graph and decided to gather some information here to the best of my knowledge an… |
10 | 6472 | July 19, 2024 | |
Automated Proxy Detection
How to configure Automatic Proxy Detection: 1. Open services-config.json If you have never set up a services-config.json file before, you will need to create both the config directory and the services-config.json file. … |
14 | 3461 | July 19, 2024 | |
Early Unity Versions Downloads
Hey, We sometimes get requests for the early versions of the Unity Editor. Please note that we don’t support downgrading a project to an older editor version. However, you can import projects into a new editor version.… |
6 | 5532 | August 13, 2024 | |
Introduction of Render Graph in the Universal Render Pipeline (URP)
Hello Unity community, We are ready to share the new RenderGraph based version of URP with you! You might have seen it on our roadmap over the last year, and many PRs landing into the Graphics repo. We are close to ship… |
549 | 40940 | August 30, 2024 | |
Apple privacy manifest updates for Unity Engine
Introduction At WWDC 2023 Apple announced a number of additions to its privacy program, including the introduction of Privacy Manifests. Since then, we have been collecting your questions, as well as seeking clarity fr… |
67 | 29987 | August 27, 2024 | |
Keywords & Branching
Hey fellow Shader Artists! Not so long ago, I posted about Shader Graphs Properties , and in a similar fashion, I wanted to share some information about Keywords and Branching to save everyone a long read through the do… |
6 | 2364 | July 28, 2024 | |
Animation Status Update (Q2 2024)
A bit about the future… I really would like to preface what I’m about to say with some of our thoughts about what the future is going to look like for games. Where the animation system has come from since it was release… |
127 | 9844 | September 16, 2024 | |
Unique Material Properties per Renderer
Hi there! Here’s another post about a topic I feel isn’t well enough covered: Material Property Blocks. I’ve read here and there the following question in different forms: How do I manage to give renderers unique mate… |
18 | 1272 | July 29, 2024 | |
Embedded platform evaluations (including ARM Linux)
I’ve been answering requests about how to get evaluate our embedded specific platforms, but it is now being so frequently asked that I wanted to outline the process here: We have trial access available for our Embedded … |
5 | 264 | July 21, 2024 | |
DOTS development status and next milestones - May 2024
Hello, all – the DOTS team is here to share our next DOTS roadmap update! What is DOTS? Unity’s Data-Oriented Tech Stack (DOTS) is a combination of technologies that work together to deliver a data-oriented approach to… |
44 | 9452 | July 19, 2024 | |
Multiplayer development status and next milestones - May 2024
Hello everyone! The multiplayer team is here to share our next multiplayer roadmap update! What are Unity’s multiplayer solutions? Unity’s multiplayer solutions include our network framework (such as Netcode for Entiti… |
14 | 3814 | July 31, 2024 | |
Physics development status and next milestones - May 2024
Thank you for sharing! However, everything in this post seems related to Unity Physics / ECS / DOTS. There’s nothing about 2D Physics / 3D Physics / PhysX / Box2D / GameObjects. Is PhysX included in this authoring work… |
20 | 1693 | September 4, 2024 |