Unity Engine
Topic | Replies | Views | Activity | |
---|---|---|---|---|
Android XR support is now available
:rocket: Big news, developers! We’re thrilled to announce that experimental support for Android XR is now available! This means you can start building your games and apps right now with the Unity tools you know and love… |
0 | 28 | December 10, 2024 | |
Unity Support for Android XR: Let’s Get Started!
We’re thrilled to announce that experimental support for Android XR is now available! Whether you’re ready to port an app or create something new, Android XR empowers you to build immersive experiences using the tools yo… |
3 | 267 | December 12, 2024 | |
visionOS Release Notes 2.1.2 and 1.3.9
The latest release of Unity’s official support for visionOS 2.1 is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6 via our 2.1 packages. This release includes new PolySpatial features such… |
4 | 362 | December 5, 2024 | |
Free e-book: Creating advanced visual effects in Unity
Hey everyone, The Tech CMM team is excited to announce the new Unity 6 edition of The definitive guide to creating advanced visual effects in Unity 167-pages e-book. Get the new edition: New free e-book: The definitive… |
25 | 7555 | December 7, 2024 | |
Behavior Package 1.0.6 Released! Changelog inside
Hello everyone! The new version of Behavior is now out (20th of November, 2024, 17:07 GMT). You can find the changes below: Added Search popups will show paths for items when a search query was given. A tooltip will b… |
1 | 462 | November 27, 2024 | |
Cinematics & Virtual Production package deprecation in Unity 6.1
Hello everyone. I am the Product Manager for many packages covering cinematic tooling As of Unity 6.1 we are deprecating a number of packages related to live/virtual productions and broadcast/cinema, as we renew our fo… |
18 | 1636 | December 5, 2024 | |
Unity 6: Collision Improvements in VFX Graph
Unity VFX Graph: Collision Improvements and Features in Unity 6 Welcome to our discussion on the recent upgrades to the VFX Graph in Unity 6. This topic focuses on the new collision improvements and features. Let’s break… |
7 | 863 | December 5, 2024 | |
Foveation Regression for visionOS VR titles using 1.1.4 and 1.1.6
Please note that com.unity.xr.visionos 1.1.7 is now available, which resolves the regression detailed below. You can use this package version to rebuild and resubmit to the App Store as required. We’ve noted a regress… |
4 | 307 | November 19, 2024 | |
Announcing Full RTL Language Support
Hello! Happy to say that UI Toolkit now has full Right-to-Left (RTL) Language support, in Unity 6.0! This is part of a significant rewrite of our text back end to rebase ourselves on top of industry-standard open-sour… |
19 | 1421 | November 21, 2024 | |
Unity 6 is now available
Unity 6 is now available on the download page and in the Unity Hub! Curious about what’s new Unity 6? Check out our feature overview blog post or dive into our dedicated discussion topics about the release highlights… |
104 | 3925 | November 26, 2024 | |
Boost rendering performance and achieve more engaging visuals
Hi Everyone, The Graphics team and I are thrilled that you can now access all the new graphics and rendering features in Unity 6, designed to enhance your project’s performance and elevate visual fidelity. Let’s begin … |
11 | 7267 | December 2, 2024 | |
Simplify multiplayer game creation
With Unity 6, we’re dramatically accelerating the process of creating multiplayer games by providing a seamless, end-to-end solution that supports not just development and quick iteration, but also the launch and growth … |
1 | 4708 | November 18, 2024 | |
Unity 6 updates for platforms
Hi all, My name is James, and I am a Product Director within Unity’s platforms team. Our team’s focus is not just on ensuring that we continue to extend Unity’s platform reach as far as possible, but also on providing t… |
12 | 6359 | December 9, 2024 | |
Enhance productivity and functionality
Unity 6 comes with several new and updated tools to enhance your productivity and functionality across your entire Unity development environment with better profiling options, an updated ProBuilder, and a redesigned Cine… |
7 | 2585 | November 28, 2024 | |
Bringing Runtime AI to Unity 6
Hi everyone, I’m Bill Cullen, a Principal Product Manager within Unity’s AI team. I am thrilled to announce the release of Sentis 2.1, coinciding with the launch of Unity 6. This marks a significant milestone in our jour… |
4 | 5273 | November 17, 2024 | |
Multiplayer development status and next milestones - September 2024
Hello everyone! The multiplayer team is here to share our next multiplayer roadmap update! What are Unity’s multiplayer solutions? Starting with Unity 2022 LTS, Unity’s multiplayer solutions include our network framewo… |
7 | 3001 | October 15, 2024 | |
Unified Rendering
Hi, In the past few years, while improving each render pipeline for its specific usage, we have been working on unifying more and more of the pipelines’ systems (eg: volume system, render graph, rendering layers, render… |
192 | 6693 | December 12, 2024 | |
DOTS development status and milestones + ECS for all (September 2024)
DOTS development status / milestones + ECS for all – September 2024 Hello, all – the DOTS team is here to share our next roadmap update! :sparkles: What is DOTS? Unity’s Data-Oriented Tech Stack (DOTS) is a combina… |
68 | 8988 | December 11, 2024 | |
New Worldbuilding Update (Q3 2024) Info Revealed at Unite
Worldbuilding Status Update (Q3 2024) Today we finally revealed or confirmed a few details of the new Worldbuilding System that we’ve been working on, during the Unite Keynote and Roadmap sessions (links to the YouTube … |
134 | 6599 | December 12, 2024 | |
Animation Status Update (Q3 2024) Unite Announcement
Well, this post will make a nice departure (and arrival) from my previous ones! I think the correct term is WOO HOO! So excited to be able to share this announcement with all of you, as we have all waited long enough. … |
133 | 11610 | December 7, 2024 | |
Content Pipeline Modernization
Hi everyone, During the roadmap talk at Unite (19 September 2024) we gave you a glimpse of the future. We’re working on the next generation of the Unity engine. One of the big reasons we believe it’s time for a generat… |
53 | 3713 | December 12, 2024 | |
CoreCLR and .NET Modernization - Unite 2024
Hello Everyone, :smiling_face: As Unite 2024 is underway, where we’re showcasing the latest in Unity 6, we also wanted to take this opportunity to share an update on the next generation of Unity and the .NET Modernizati… |
324 | 20289 | December 7, 2024 | |
RELEASE: Input System 1.11.0 & 1.11.1
Hey, The Input Team would like to announce that Input System 1.11.0 has been released. The version is available through the package manager in: 6000.0.20f1 2022.3.48f1 Or alternatively you can add it into your proje… |
12 | 916 | December 10, 2024 | |
Adaptive Performance Package
Hi all, During GDC 2019 we announced and release Adaptive Performance and would love to hear your feedback and help you integrate it into your projects. For detailed information please also read the blog post and the p… |
155 | 57655 | August 28, 2024 | |
Check out the mobile optimization guide (free e-book)
Hi everyone, If you haven’t seen it yet, we published a new optimization guide for mobile game performance a few months ago. We know that poor performance not only causes a poorer game end-user experience, but on mobil… |
13 | 8908 | September 21, 2024 | |
Android 11 ARM64 native heap allocator issues
Hi, In Android 11 release notes, there was a change to native heap alloactor 行為變更:所有應用程式 | Android Developers. Native heap allocator was changed from jemalloc to scudo. The change affected Unity’s native heap allocat… |
37 | 25918 | July 24, 2024 | |
AR Foundation FAQ
Who moderates this forum? This forum is moderated by the Unity XR team, most actively by engineers who work on AR Foundation and related packages. Can I send a direct message? Unity employees will not respond to direc… |
2 | 2180 | July 22, 2024 | |
When, where, and why to put [BurstCompile], with mild under-the-hood explanation
People are very often confused about where they should put [BurstCompile], and what gets bursted when they put it where, so I figured I’d write something up explaining everything in one place. The first two things to kn… |
17 | 17436 | July 19, 2024 | |
Global Variables & Properties Scope
Hey fellow Shader Artists! I’ve read here and there about how confusing and frustrating it can be to deal with global properties in Shader Graph and decided to gather some information here to the best of my knowledge an… |
10 | 7873 | July 19, 2024 | |
Automated Proxy Detection
How to configure Automatic Proxy Detection: 1. Open services-config.json If you have never set up a services-config.json file before, you will need to create both the config directory and the services-config.json file. … |
14 | 3728 | July 19, 2024 |