Unity Engine
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Render Pipelines strategy for 2026
We want to share where our focus is when it comes to Unity’s render pipelines. This is a topic we know is on a lot of your minds, and one we discussed extensively with many of you, including at Unite Barcelona. We’ve hea… |
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414 | 15941 | March 7, 2026 |
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Unity XR Updates - February 2026
Hi everyone, We’re back with another round of XR updates! Since our last check-in, we’ve officially released Unity 6.3, which brings a host of performance improvements, new features, and quality-of-life updates for XR d… |
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10 | 1043 | March 2, 2026 |
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[INFO] Android Gradle 9.1.0 & AGP 9.0.0 Update in Unity 6.5+
Overview Unity 6.5 will feature an update to its Android build tooling, moving to Gradle 9.1.0 (from 8.13) and to Android Gradle Plugin (AGP) 9.0.0 (from 8.10.0). While we aim to keep build dependencies as stable as pos… |
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2 | 451 | February 19, 2026 |
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[INFO] Unity Engine support for 16 KB memory page sizes (Android 15+)
Hello folks, We are excited to bring support for future 16 KB compatible devices to the Unity Engine! With Android 15, Google introduced support for 16 KB memory page sizes in the OS. It is expected that device manufac… |
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121 | 55866 | February 19, 2026 |
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Feedback Needed: GPU Resident Drawer
Hello everyone, The GPU Resident Drawer is a graphics feature designed to reduce CPU overhead by keeping rendering data persistently on the GPU. This technique is incredibly powerful for rendering massive numbers of obj… |
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7 | 493 | February 25, 2026 |
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[INFO][APPLE] Update your editor to receive UIScene lifecycle support
Hello Apple developers, Apple now requires applications for iOS, iPadOS, tvOS, and visionOS to adopt the UIKit scene-based life cycle. According to Apple: “In the next major release following iOS 26, UIScene lifecycle w… |
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10 | 1183 | March 6, 2026 |
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VFX Grass with VFX Graph | Unity Livestream
VFX Grass with VFXGraph | Unity Livestream A new livestream about VFX Grass in VFX Graph was just released by Unity. The goal of this series is to attempt to create something more than once under varying time constrai… |
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8 | 957 | March 8, 2026 |
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Behavior Package 1.0.15 Released!
We’re excited to announce that Behavior 1.0.15 is now available! This release delivers the long-awaited ObserverAbort support, a set of quality-of-life improvements for faster iteration and debugging, and important fixe… |
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36 | 974 | February 26, 2026 |
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Netcode for Entities v1.12.0 is now publicly available
:package: Netcode for Entities 1.12.0 is now live! :package: This release has major changes in the Network Profiler in addition to a few bug fixes. Key Updates in This Release Network Profiler Tool now official! The in… |
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1 | 459 | February 5, 2026 |
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visionOS Release Notes 3.0
The latest release of Unity’s official support for visionOS 26 is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6.3 via the 3.0 packages. Highlights for Release 3.0 This release includes… |
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9 | 554 | February 20, 2026 |
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Unity AI Beta 2026 is here!
Hello everyone, First, thank you to each of you who has spent time testing our AI features. We truly appreciate the effort and feedback you’ve shared, and we hope the initial beta has delivered value since its release l… |
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30 | 5389 | March 5, 2026 |
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Unity Accelerator v1.5.99 with New Downloads Page
We’re excited to announce the release of Unity Accelerator v1.5.99, a version we’ve been working hard on over the past few months, featuring multiple bug fixes and installation improvements. Release Highlights: Signif… |
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1 | 1014 | January 22, 2026 |
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:tada: Netcode for GameObjects v2.8.0 is now publicly available
Get ready for performance as Netcode for GameObjects v2.8.0 is now available! This release brings performance improvements for in-editor play, making testing with Multiplayer Play Mode more performant than ever. Unity Tr… |
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3 | 737 | February 9, 2026 |
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Unity announces DirectStorage support in Unity 6.4 Beta, enabling accelerated asset loading on Windows
Unity 6.4 Beta introduces high-performance I/O for Textures, Meshes, and ECS/DOTS data, reducing load times by up to 40%. Unity would like to announce the availability of Microsoft DirectStorage support for Unity 6.4 Be… |
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56 | 4171 | February 11, 2026 |
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Performant and Energy-Efficient Rendering with Render Graph and On-Tile Post Processing for Untethered XR in Unity 6.3
Rendering needs differ significantly across devices. A desktop GPU may consume hundreds of watts with large cooling systems, while phones, tablets and standalone XR headsets usually operate within only a few watts and … |
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19 | 1626 | February 18, 2026 |
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Unity MARS End of Support
Following our deprecation of MARS in Unity 6.1, we’re writing to let you know that Unity MARS and the Unity AR Companion app will no longer be supported for production starting from Unity 6.3. For more information on you… |
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2 | 485 | October 28, 2025 |
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Updated Composition Layers Experimental Package Now Available
We’re excited to announce an updated release of the Composition Layers Experimental Package! This new version builds on the initial launch, incorporating key additions, changes, and fixes to enhance your development expe… |
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75 | 3980 | February 23, 2026 |
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Platform Support Update: Magic Leap (x86_64) Build Target Limited Starting Unity 6.3
Starting in Unity 6.3, the Magic Leap (x86_64) build target will be limited to existing projects only. You’ll still be able to open and build current projects targeting Magic Leap (x86_64), but new projects can not be cr… |
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7 | 1119 | November 21, 2025 |
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Unity Support for Android XR: Let’s Get Started!
We’re thrilled to announce that experimental support for Android XR is now available! Whether you’re ready to port an app or create something new, Android XR empowers you to build immersive experiences using the tools yo… |
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23 | 4525 | February 14, 2025 |
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Early Unity Versions Downloads
Hey, We sometimes get requests for the early versions of the Unity Editor. Please note that we don’t support downgrading a project to an older editor version. However, you can import projects into a new editor version.… |
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19 | 14508 | December 13, 2025 |
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Keywords & Branching
Hey fellow Shader Artists! Not so long ago, I posted about Shader Graphs Properties , and in a similar fashion, I wanted to share some information about Keywords and Branching to save everyone a long read through the do… |
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26 | 6497 | February 24, 2026 |
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About the Unity Engine category
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1 | 215 | July 10, 2025 |
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Experimental Character Controller package now available (formerly known as "Rival")
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181 | 35788 | April 25, 2025 |
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Public Roadmap and Feature Requests
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66 | 7513 | February 24, 2026 |
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Experimental Wayland Support for Linux Player
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53 | 15563 | February 13, 2026 |
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[MPPM] Multiplayer Play Mode Experimental Release Now Available
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83 | 16177 | February 11, 2025 |
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Future of Text at Unity
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102 | 20763 | September 7, 2025 |
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Raytracing API Production Readiness
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34 | 11652 | March 19, 2025 |
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Unity Splines
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641 | 74623 | March 3, 2026 |
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DOTS Guide - tutorials and more
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41 | 29502 | April 10, 2024 |