Unity Engine
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New MR Multiplayer Tabletop Template Now Available
We are thrilled to announce the launch of the Unity Mixed Reality Multiplayer Tabletop Template! This template serves as a starting point for cross-platform mixed reality development, illustrating how to set up a project… |
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0 | 211 | February 5, 2025 |
Calling All Multiplayer Game Devs Using Netcode for Entities!
Hey Unity developers! We’re looking for game developers who have experience with Netcode for Entities to participate in a 45-minute user research session focused on Netcode for Entities tooling workflows. Your feedback … |
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3 | 249 | February 6, 2025 |
Behavior Package 1.0.8 Released! Changelog inside
Hello Behavior users and other people who aren’t using Behavior yet! :slight_smile: We’re pleased to announce that Behavior 1.0.8 is now out and available for you to use. You can find the changelog below. This update b… |
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6 | 321 | February 8, 2025 |
DOTS samples repo: new content and restructure
You may have noticed some recent changes in the main DOTS samples repo (EntityComponentSystemSamples). It’s all listed in the root README, but here I’ll explain what’s changed. First, new and existing beginner material … |
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10 | 975 | February 3, 2025 |
[INFO] Unity Engine support for 16 KB memory page sizes (Android 15+)
Hello folks, We are excited to bring support for future 16 KB compatible devices to the Unity Engine! With Android 15, Google introduced support for 16 KB memory page sizes in the OS. It is expected that device manufac… |
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2 | 978 | February 3, 2025 |
Animation Status Update (Q1 2025)
Last post Thanks to everyone who took the time to give feedback on my previous update, regarding shipping the animation system as an experimental package, as well as your thoughts on AI in general. The main reason I am… |
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12 | 1752 | January 29, 2025 |
Prevent shader compilation stutters with PSO Tracing in Unity 6
Greetings from the Unity Graphics team. Unity 6 introduces a new and powerful Pipeline State Object (PSO) tracing and precooking workflow, to achieve a smoother and stutter-less player experience. This set of APIs prov… |
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43 | 5132 | February 7, 2025 |
Unity 6.1 Beta is now available
Hi everyone, We’re excited to announce the beta release of Unity 6.1 and invite you to participate in early testing. Feedback from our community is critical to getting Unity 6.1 production-ready. We value your input… |
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40 | 11104 | February 6, 2025 |
Multiplayer development status and next milestones - September 2024
Hello everyone! The multiplayer team is here to share our next multiplayer roadmap update! What are Unity’s multiplayer solutions? Starting with Unity 2022 LTS, Unity’s multiplayer solutions include our network framewo… |
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9 | 3690 | February 1, 2025 |
Unity 6: Collision Improvements in VFX Graph
Unity VFX Graph: Collision Improvements and Features in Unity 6 Welcome to our discussion on the recent upgrades to the VFX Graph in Unity 6. This topic focuses on the new collision improvements and features. Let’s break… |
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12 | 1632 | February 5, 2025 |
Competitive Action Multiplayer Template now released! [Netcode for Entities]
Hello Unity Developers! We are pleased to announce the release of our new Competitive Action Multiplayer template! This template is equipped with everything you need to build a First Person Shooter game using networked … |
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23 | 1941 | February 8, 2025 |
Public access to WebGPU (experimental) in Unity 6.1
Greeting from the Graphics team, We are happy to announce that Unity 6000.1 introduces public access for the WebGPU graphics API, in experimental state. To learn more about WebGPU, we recommend you check the initial ann… |
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7 | 2383 | February 3, 2025 |
Unity 6: VFX Graph Learning Templates
New VFX Graph Learning Templates in Unity 6 The VFX Graph team is thrilled to introduce our brand-new VFX Graph Learning Templates, available for import now in Unity 6. Whether you’re an experienced VFX artist or someone… |
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2 | 661 | January 3, 2025 |
PVRTC format and legacy ETC compressor deprecation in Unity 6.1
Hi everyone! Unity has increased the iOS Player minimum specs to iOS13 and above on Unity 6, thus removing support for iPhone 5/5c. OpenGLES 2.0 support was also removed, requiring GLES3.0+ for Android Players. While t… |
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8 | 717 | January 7, 2025 |
Android XR support is now available
:rocket: Big news, developers! We’re thrilled to announce that experimental support for Android XR is now available! This means you can start building your games and apps right now with the Unity tools you know and love… |
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0 | 341 | December 10, 2024 |
Unity Support for Android XR: Let’s Get Started!
We’re thrilled to announce that experimental support for Android XR is now available! Whether you’re ready to port an app or create something new, Android XR empowers you to build immersive experiences using the tools yo… |
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22 | 3004 | February 7, 2025 |
visionOS Release Notes 2.1.2 and 1.3.9
The latest release of Unity’s official support for visionOS 2.1 is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6 via our 2.1 packages. This release includes new PolySpatial features such… |
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9 | 929 | January 29, 2025 |
DOTS development status and milestones + ECS for all (September 2024)
DOTS development status / milestones + ECS for all – September 2024 Hello, all – the DOTS team is here to share our next roadmap update! :sparkles: What is DOTS? Unity’s Data-Oriented Tech Stack (DOTS) is a combina… |
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78 | 11265 | February 8, 2025 |
New Worldbuilding Update (Q3 2024) Info Revealed at Unite
Worldbuilding Status Update (Q3 2024) Today we finally revealed or confirmed a few details of the new Worldbuilding System that we’ve been working on, during the Unite Keynote and Roadmap sessions (links to the YouTube … |
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137 | 7577 | February 7, 2025 |
Animation Status Update (Q3 2024) Unite Announcement
Well, this post will make a nice departure (and arrival) from my previous ones! I think the correct term is WOO HOO! So excited to be able to share this announcement with all of you, as we have all waited long enough. … |
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133 | 13363 | December 7, 2024 |
Content Pipeline Modernization
Hi everyone, During the roadmap talk at Unite (19 September 2024) we gave you a glimpse of the future. We’re working on the next generation of the Unity engine. One of the big reasons we believe it’s time for a generat… |
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53 | 4139 | December 12, 2024 |
CoreCLR and .NET Modernization - Unite 2024
Hello Everyone, :smiling_face: As Unite 2024 is underway, where we’re showcasing the latest in Unity 6, we also wanted to take this opportunity to share an update on the next generation of Unity and the .NET Modernizati… |
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355 | 27740 | February 9, 2025 |
Adaptive Performance Package
Hi all, During GDC 2019 we announced and release Adaptive Performance and would love to hear your feedback and help you integrate it into your projects. For detailed information please also read the blog post and the p… |
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158 | 58067 | January 31, 2025 |
Check out the mobile optimization guide (free e-book)
Hi everyone, If you haven’t seen it yet, we published a new optimization guide for mobile game performance a few months ago. We know that poor performance not only causes a poorer game end-user experience, but on mobil… |
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13 | 9109 | September 21, 2024 |
Android 11 ARM64 native heap allocator issues
Hi, In Android 11 release notes, there was a change to native heap alloactor 行為變更:所有應用程式 | Android Developers. Native heap allocator was changed from jemalloc to scudo. The change affected Unity’s native heap allocat… |
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37 | 26114 | July 24, 2024 |
AR Foundation FAQ
Who moderates this forum? This forum is moderated by the Unity XR team, most actively by engineers who work on AR Foundation and related packages. Can I send a direct message? Unity employees will not respond to direc… |
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2 | 2268 | July 22, 2024 |
When, where, and why to put [BurstCompile], with mild under-the-hood explanation
People are very often confused about where they should put [BurstCompile], and what gets bursted when they put it where, so I figured I’d write something up explaining everything in one place. The first two things to kn… |
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17 | 18321 | July 19, 2024 |
Global Variables & Properties Scope
Hey fellow Shader Artists! I’ve read here and there about how confusing and frustrating it can be to deal with global properties in Shader Graph and decided to gather some information here to the best of my knowledge an… |
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10 | 8730 | July 19, 2024 |
Automated Proxy Detection
How to configure Automatic Proxy Detection: 1. Open services-config.json If you have never set up a services-config.json file before, you will need to create both the config directory and the services-config.json file. … |
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14 | 3865 | July 19, 2024 |
Early Unity Versions Downloads
Hey, We sometimes get requests for the early versions of the Unity Editor. Please note that we don’t support downgrading a project to an older editor version. However, you can import projects into a new editor version.… |
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12 | 7933 | January 23, 2025 |