Unity Engine
Topic | Replies | Views | Activity | |
---|---|---|---|---|
[INFO] Android 16 resizeability changes
Hello folks, We wanted to inform you regarding upcoming changes in Android 16 (API level 36) that may affect your applications. What’s Changing Android 16+ will ignore orientation, resizability, and aspect ratio restri… |
![]() ![]() ![]() |
2 | 200 | July 8, 2025 |
Cloud Project Linking: An Explanation and Some Changes
Howdy everyone, I wanted to take a moment to clarify a few points about the changes we’ve been rolling out to ensure we’re being as transparent as possible and provide some insight into the intention behind these updates… |
![]() ![]() ![]() ![]() ![]() |
45 | 776 | July 8, 2025 |
Feedback Request: Changes to Unity's Dynamic GI Roadmap
We aim to provide you with the best tools and features to enhance your everyday light creation experience with Unity. To achieve this, we’d love to hear your feedback about changes to Unity’s Dynamic Global Illumination … |
![]() ![]() ![]() ![]() ![]() |
52 | 1615 | July 8, 2025 |
visionOS Release Notes 1.3.13 and 2.3.1
The latest release of Unity’s official support for visionOS 2.3 is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6 via our 2.3 packages. PolySpatial 2.3.1 Release Notes ▶ Supported Version… |
![]() |
0 | 434 | June 2, 2025 |
Unity Graph Toolkit Update (Q2 2025)
Hello! We’re very excited to finally provide a release target for our Experimental Package of Graph Toolkit (GTK) as part of Unity 6.2’s Supported Release! We definitely appreciate your interest, patience, and all the g… |
![]() ![]() ![]() ![]() ![]() |
17 | 2366 | July 7, 2025 |
[INFO] Unity Engine support for 16 KB memory page sizes (Android 15+)
Hello folks, We are excited to bring support for future 16 KB compatible devices to the Unity Engine! With Android 15, Google introduced support for 16 KB memory page sizes in the OS. It is expected that device manufac… |
![]() ![]() ![]() ![]() ![]() |
39 | 9831 | July 8, 2025 |
Planned breaking changes in Unity 6.3
Hi everyone, As we begin planning the work we will deliver in Unity 6.3, we have identified a handful of places where we are considering making intentional changes that may require some upgrade work on your part. While … |
![]() ![]() ![]() ![]() ![]() |
78 | 7122 | June 30, 2025 |
Unity Distributed Authority is now Generally Available!
We’re excited to announce that Unity Distributed Authority has officially moved out of beta and is now generally available (GA)! Distributed Authority is a powerful new networking topology that helps developers create r… |
![]() ![]() ![]() ![]() ![]() |
11 | 1275 | July 1, 2025 |
Unity 6.2 Beta is now available
Hi everyone, We’re excited to announce the first Unity 6.2 beta release, with a continued focus on Engine stability and performance, and invite you to try the new features we’ve rolled out. Your feedback is important… |
![]() ![]() ![]() ![]() ![]() |
157 | 37349 | July 7, 2025 |
Unity Vehicles experimental package now available
Hi everyone! We are happy to release an experimental preview of the Unity Vehicles package today. Unity Vehicles aims to be a universal vehicle controller for ECS that covers a wide range of vehicle types and… |
![]() ![]() ![]() ![]() ![]() |
73 | 5012 | July 4, 2025 |
Shader Graph improvements in Unity 6.2
Hi, I’d like to highlight the improvements we’ve made on Shader Graph in Unity 6.2. Append Node See the documentation for more details. Material Property Attributes This isn’t documented yet. Shader Graph now allows… |
![]() ![]() ![]() ![]() ![]() |
23 | 2799 | July 5, 2025 |
Physics development status and next milestones - May 2025
Hi, everyone! Following up on Unity’s roadmap presentation from GDC 2025 and our 2024 Physics Development Update, the Physics team at Unity is here to share a recap and more details about the latest news regarding the … |
![]() ![]() ![]() ![]() ![]() |
10 | 2053 | June 30, 2025 |
Mesh LOD 2025
Hi everyone, As you have probably seen in Unity’s roadmap, we have been working on a new runtime level of detail (LOD) system called Mesh LOD, which is a specialized solution to reduce vertex pressure on the GPU while… |
![]() ![]() ![]() ![]() ![]() |
111 | 9149 | July 8, 2025 |
Unity 6 and beyond
Hi everyone, We’ve been closely following the discussions about our ongoing efforts, and in the spirit of transparency, we wanted to share some updates with you. First off, we want to thank you for the amazing response … |
![]() ![]() ![]() ![]() ![]() |
97 | 8179 | June 24, 2025 |
A Look at Unity’s Roadmap - GDC 2025
Hi Everyone, Today, we published our blog post What’s Next: A Look at Unity’s 2025 Roadmap and our roadmap presentation from earlier this week at GDC, where we shared an overview of the Unity Engine roadmap for 2025. W… |
![]() ![]() ![]() ![]() ![]() |
87 | 8044 | May 21, 2025 |
Unity Support for Android XR: Let’s Get Started!
We’re thrilled to announce that experimental support for Android XR is now available! Whether you’re ready to port an app or create something new, Android XR empowers you to build immersive experiences using the tools yo… |
![]() ![]() ![]() ![]() ![]() |
23 | 3765 | February 14, 2025 |
Early Unity Versions Downloads
Hey, We sometimes get requests for the early versions of the Unity Editor. Please note that we don’t support downgrading a project to an older editor version. However, you can import projects into a new editor version.… |
![]() ![]() ![]() ![]() ![]() |
17 | 10484 | June 10, 2025 |
Apple privacy manifest updates for Unity Engine
Introduction At WWDC 2023 Apple announced a number of additions to its privacy program, including the introduction of Privacy Manifests. Since then, we have been collecting your questions, as well as seeking clarity fr… |
![]() ![]() ![]() ![]() ![]() |
85 | 33033 | March 12, 2025 |
Keywords & Branching
Hey fellow Shader Artists! Not so long ago, I posted about Shader Graphs Properties , and in a similar fashion, I wanted to share some information about Keywords and Branching to save everyone a long read through the do… |
![]() ![]() ![]() ![]() ![]() |
25 | 4660 | June 27, 2025 |
About the Unity Engine category
|
![]() |
0 | 122 | July 18, 2024 |
Experimental Character Controller package now available (formerly known as "Rival")
|
![]() ![]() ![]() ![]() ![]() |
181 | 33527 | April 25, 2025 |
Public Roadmap and Feature Requests
|
![]() ![]() ![]() ![]() ![]() |
52 | 6369 | June 26, 2025 |
Experimental Wayland Support for Linux Player
|
![]() ![]() ![]() ![]() ![]() |
47 | 13813 | February 1, 2025 |
[MPPM] Multiplayer Play Mode Experimental Release Now Available
|
![]() ![]() ![]() ![]() ![]() |
83 | 15140 | February 11, 2025 |
Future of Text at Unity
|
![]() ![]() ![]() ![]() ![]() |
101 | 19445 | May 14, 2024 |
Raytracing API Production Readiness
|
![]() ![]() ![]() ![]() ![]() |
34 | 11099 | March 19, 2025 |
Block Shaders: Surface Shaders for SRPs and more (Public Demo Now Available!)
|
![]() ![]() ![]() ![]() ![]() |
268 | 41056 | February 1, 2025 |
Unity Splines
|
![]() ![]() ![]() ![]() ![]() |
610 | 66710 | June 27, 2025 |
DOTS Guide - tutorials and more
|
![]() ![]() ![]() ![]() ![]() |
41 | 28526 | April 10, 2024 |
Lightmapping Troubleshooting Guide
|
![]() ![]() ![]() ![]() ![]() |
45 | 51548 | April 4, 2024 |