Unity Engine
Topic | Replies | Views | Activity | |
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Multiplayer development status and next milestones - September 2024
Hello everyone! The multiplayer team is here to share our next multiplayer roadmap update! What are Unity’s multiplayer solutions? Starting with Unity 2022 LTS, Unity’s multiplayer solutions include our network framewo… |
5 | 1480 | October 3, 2024 | |
Unified Rendering
Hi, In the past few years, while improving each render pipeline for its specific usage, we have been working on unifying more and more of the pipelines’ systems (eg: volume system, render graph, rendering layers, render… |
72 | 1657 | October 4, 2024 | |
Feedback Request: Deprecation of Unity Cloth
Hi, all. I wanted to follow-up on a topic we shared in our most recent physics roadmap update – the deprecation of Unity Cloth: “As part of streamlining our physics workflows, we are considering the deprecation of Unit… |
35 | 835 | October 4, 2024 | |
DOTS development status and milestones + ECS for all (September 2024)
DOTS development status / milestones + ECS for all – September 2024 Hello, all – the DOTS team is here to share our next roadmap update! :sparkles: What is DOTS? Unity’s Data-Oriented Tech Stack (DOTS) is a combina… |
55 | 5086 | October 4, 2024 | |
Unite 2024 Roadmap
Hi Everyone, Today (19th September) we shared our latest Unity Roadmap at Unite. Our agenda covered the Unity 6 generation and what’s coming after that, i.e. the next generation of Unity. Our team has created a number o… |
114 | 8200 | October 2, 2024 | |
New Worldbuilding Update (Q3 2024) Info Revealed at Unite
Worldbuilding Status Update (Q3 2024) Today we finally revealed or confirmed a few details of the new Worldbuilding System that we’ve been working on, during the Unite Keynote and Roadmap sessions (links to the YouTube … |
107 | 4130 | October 3, 2024 | |
Animation Status Update (Q3 2024) Unite Announcement
Well, this post will make a nice departure (and arrival) from my previous ones! I think the correct term is WOO HOO! So excited to be able to share this announcement with all of you, as we have all waited long enough. … |
117 | 7441 | October 3, 2024 | |
Content Pipeline Modernization
Hi everyone, During the roadmap talk at Unite (19 September 2024) we gave you a glimpse of the future. We’re working on the next generation of the Unity engine. One of the big reasons we believe it’s time for a generat… |
38 | 2518 | October 3, 2024 | |
CoreCLR and .NET Modernization - Unite 2024
Hello Everyone, :smiling_face: As Unite 2024 is underway, where we’re showcasing the latest in Unity 6, we also wanted to take this opportunity to share an update on the next generation of Unity and the .NET Modernizati… |
215 | 8306 | October 4, 2024 | |
RELEASE: Input System 1.11.0 & 1.11.1
Hey, The Input Team would like to announce that Input System 1.11.0 has been released. The version is available through the package manager in: 6000.0.20f1 2022.3.48f1 Or alternatively you can add it into your proje… |
4 | 408 | September 30, 2024 | |
visionOS Release Notes 1.3.9 and 2.0-pre.11
Highlights for Release 1.3.9 The latest release of Unity’s support for visionOS is now available. This release contains numerous bug fixes, stabilization, and some additional features including: Fixed a RuntimeFailure … |
16 | 915 | September 27, 2024 | |
Unity visionOS Support Roadmap
Hi everyone! We’re excited to share our latest roadmap regarding Unity’s support for Apple’s visionOS platform. We hope this can help you understand what is coming down the pipeline for feature development, and provide a… |
36 | 7807 | September 9, 2024 | |
Feature Highlights for PolySpatial 2.0 Pre-Release
Highlights for PolySpatial 2.0 Pre-Release The latest 2.0 pre-release packages are now available, containing numerous features that help you create more immersive experiences and achieve greater visual dive… |
112 | 3202 | October 2, 2024 | |
Adaptive Performance Package
Hi all, During GDC 2019 we announced and release Adaptive Performance and would love to hear your feedback and help you integrate it into your projects. For detailed information please also read the blog post and the p… |
155 | 57258 | August 28, 2024 | |
Check out the mobile optimization guide (free e-book)
Hi everyone, If you haven’t seen it yet, we published a new optimization guide for mobile game performance a few months ago. We know that poor performance not only causes a poorer game end-user experience, but on mobil… |
13 | 8704 | September 21, 2024 | |
Android 11 ARM64 native heap allocator issues
Hi, In Android 11 release notes, there was a change to native heap alloactor 行為變更:所有應用程式 | Android Developers. Native heap allocator was changed from jemalloc to scudo. The change affected Unity’s native heap allocat… |
37 | 25655 | July 24, 2024 | |
AR Foundation FAQ
Who moderates this forum? This forum is moderated by the Unity XR team, most actively by engineers who work on AR Foundation and related packages. Can I send a direct message? Unity employees will not respond to direc… |
2 | 2008 | July 22, 2024 | |
When, where, and why to put [BurstCompile], with mild under-the-hood explanation
People are very often confused about where they should put [BurstCompile], and what gets bursted when they put it where, so I figured I’d write something up explaining everything in one place. The first two things to kn… |
17 | 16350 | July 19, 2024 | |
Global Variables & Properties Scope
Hey fellow Shader Artists! I’ve read here and there about how confusing and frustrating it can be to deal with global properties in Shader Graph and decided to gather some information here to the best of my knowledge an… |
10 | 6749 | July 19, 2024 | |
Automated Proxy Detection
How to configure Automatic Proxy Detection: 1. Open services-config.json If you have never set up a services-config.json file before, you will need to create both the config directory and the services-config.json file. … |
14 | 3513 | July 19, 2024 | |
Early Unity Versions Downloads
Hey, We sometimes get requests for the early versions of the Unity Editor. Please note that we don’t support downgrading a project to an older editor version. However, you can import projects into a new editor version.… |
6 | 5761 | August 13, 2024 | |
Introduction of Render Graph in the Universal Render Pipeline (URP)
Hello Unity community, We are ready to share the new RenderGraph based version of URP with you! You might have seen it on our roadmap over the last year, and many PRs landing into the Graphics repo. We are close to ship… |
576 | 42303 | October 4, 2024 | |
Apple privacy manifest updates for Unity Engine
Introduction At WWDC 2023 Apple announced a number of additions to its privacy program, including the introduction of Privacy Manifests. Since then, we have been collecting your questions, as well as seeking clarity fr… |
71 | 30256 | September 29, 2024 | |
Keywords & Branching
Hey fellow Shader Artists! Not so long ago, I posted about Shader Graphs Properties , and in a similar fashion, I wanted to share some information about Keywords and Branching to save everyone a long read through the do… |
6 | 2531 | July 28, 2024 | |
Animation Status Update (Q2 2024)
A bit about the future… I really would like to preface what I’m about to say with some of our thoughts about what the future is going to look like for games. Where the animation system has come from since it was release… |
130 | 10436 | September 27, 2024 | |
Unique Material Properties per Renderer
Hi there! Here’s another post about a topic I feel isn’t well enough covered: Material Property Blocks. I’ve read here and there the following question in different forms: How do I manage to give renderers unique mate… |
21 | 1440 | September 24, 2024 | |
DOTS development status and next milestones - May 2024
Hello, all – the DOTS team is here to share our next DOTS roadmap update! What is DOTS? Unity’s Data-Oriented Tech Stack (DOTS) is a combination of technologies that work together to deliver a data-oriented approach to… |
44 | 9827 | July 19, 2024 | |
Physics development status and next milestones - May 2024
Thank you for sharing! However, everything in this post seems related to Unity Physics / ECS / DOTS. There’s nothing about 2D Physics / 3D Physics / PhysX / Box2D / GameObjects. Is PhysX included in this authoring work… |
32 | 2258 | October 2, 2024 | |
About the Unity Engine category
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0 | 59 | July 18, 2024 | |
Experimental Character Controller package now available (formerly known as "Rival")
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167 | 30931 | September 24, 2024 |