Unity Engine
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Unity x Fortnite: How Unity Runs Inside Unreal Engine
At Unite Seoul, we revealed the first concrete milestone in our partnership with Epic Games: Unity running natively inside Unreal Engine. Watch the Unite Seoul reveal segment → We want to explain the technical details … |
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30 | 2639 | August 7, 2026 |
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RELEASE: Input System 1.20.0
Hey, The Input Team would like to announce that Input System 1.20.0 has been released. The version will be available through the package manager in the upcoming versions of 6.0, 6.3, 6.5, and 6.6 Editors. Alternativel… |
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6 | 555 | August 6, 2026 |
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Announcing the Unity CLI: A new way to connect your tools and agents
We’ve been closely listening to the community’s feedback regarding how you connect your agents and external tools to Unity. You’ve been clear about the need for more reliability, runtime access, and the flexibility to… |
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141 | 12224 | August 5, 2026 |
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Opening your Unity production to the whole team - closed beta is live
At Unite Seoul we showed what we’ve been building: a new API and set of services (plus the Unity CLI) that open a Unity production to your whole team and their agents, without everyone needing to work in the Editor. Prod… |
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0 | 933 | July 15, 2026 |
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Join us live on Youtube for the Unite Seoul Keynote on Jul 20, 2026
Unite Seoul Keynote is streaming live next week! :spiral_calendar: 2026-07-21T01:00:00Z (UTC) We’ll also live-thread key updates from the Keynote right here for you to follow along or catch up. We’re exc… |
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90 | 9344 | July 29, 2026 |
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Apple Rosetta deprecation and your Mac Intel-based games: what to do and when
Hello Mac game developers, We wanted to amplify the messaging around Rosetta’s deprecation and signpost you to the options for your projects, with plenty of runway to plan ahead. Developers shipping Universal Mac binar… |
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2 | 1098 | July 3, 2026 |
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Preview of Screen Space Reflections for URP
We are currently working on an implementation of Screen Space Reflections for URP, which we aim to ship in Unity 6.7. This is part of a larger initiative to improve the graphical fidelity of URP. Today we are pleased to … |
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28 | 2284 | July 14, 2026 |
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ECS Development Status for Unity 6.6
Once again, we are excited to share more on our current work on Unity 6.6 and ongoing plans for ECS in Unity. All of the ECS packages are now core packages and we have been developing them in line with Unity releases. Th… |
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80 | 7381 | August 5, 2026 |
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Planned breaking changes in Unity 6.7
Hi everyone, As we did with Unity 6.6, here is some early notice about upcoming breaking changes we plan to make in Unity 6.7. While our goal is for every release in the 6.x series to be a completely seamless upgrade e… |
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33 | 6189 | July 16, 2026 |
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Unity 6.7 Alpha is now available
Hi everyone, We’re excited to kick off the public Alpha for Unity 6.7 and start sharing weekly builds with you for early testing! Through the 6-7-alpha tag, you can discuss 6.7 pre-releases with us and the wider commun… |
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155 | 11299 | July 23, 2026 |
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:tada: Netcode for Entities v1.14.0 is now publicly available
:package: Netcode for Entities 1.14.0 is now live! :package: We remain committed to supporting Netcode for Entities on older Editor versions until the end of their official support lifecycle. As a reminder we became a co… |
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1 | 910 | July 23, 2026 |
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:tada: Netcode for GameObjects v2.13.0 is now publicly available
:package: Netcode for GameObjects 2.13.0 is now live! :package: This release is focused on compatibility with the latest Unity editors, we updated a few APIs to stay aligned with editor changes, and added support for Fa… |
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9 | 1108 | July 24, 2026 |
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Multiplayer Tools 2.2.9 Released
:package: Multiplayer Tools 2.2.9 is now live! :package: This release is focused on compatibility with the latest Unity editors, we updated a few APIs to stay aligned with editor changes, and added support for Fast Ente… |
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1 | 797 | August 4, 2026 |
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Audio status update Q2 2026
Hello everyone, I’m Nis from the audio team at Unity. I’d like to present the latest audio features that we’ve been working on for Unity 6.5. Scriptable Audio Pipeline As promised, we’ve included audio clips in the scri… |
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26 | 2154 | June 30, 2026 |
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XREAL AURA Support Now Available in Unity 6.5!
We’re excited to share that with the release of Unity 6.5, XREAL AURA is now officially supported. AURA joins Samsung Galaxy XR as part of the growing Android XR ecosystem you can target directly from Unity. Two updates … |
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6 | 1275 | July 28, 2026 |
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CoreCLR, Scripting, and Serialization Update - June 2026
CoreCLR, Scripting, and Serialization Update - June 2026 Hi everyone, Following our public roadmap sessions at GDC 2026 and our previous community update, we are back to share our next quarterly look into the technical … |
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54 | 6742 | July 29, 2026 |
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Unity 6.5 is now available
Upgrade to the latest Unity Engine today by downloading Unity 6.5. You can also explore the comprehensive list of improvements and new features in our “What’s New” documentation. Unity 6.5 is a Supported release, offeri… |
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137 | 23817 | July 17, 2026 |
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Built-in Dictionary Serialization and Authoring in Unity 6.6 Alpha
Hi everybody, One of Unity’s longest-requested features has finally arrived. Until now, working with dictionaries in Unity usually meant relying on serialization callbacks, custom wrappers, or third-party extensions. U… |
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103 | 8198 | August 6, 2026 |
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:tada: Netcode for GameObjects v2.12.0 is now publicly available
:package: Netcode for Gameobjects 2.12.0 is now live! :package: NGO v2.12.0 is out! This release focuses on Transport layer improvements to the connection flow and a round of deprecation cleanup → check the sections bel… |
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0 | 535 | June 2, 2026 |
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UNITY_64 and DEVELOPMENT_BUILD deprecation and Managed Code Variants
Hi everyone, In Unity 6.6, we’re deprecating the UNITY_64 and DEVELOPMENT_BUILD scripting symbols and introducing a new Player Setting, Managed Code Variant, to take the latter’s job. If you’ve ever guarded code with #i… |
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16 | 2780 | July 30, 2026 |
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PSO Caching Improvements in Unity 6.5
Greeting from the Graphics team, We are happy to share some interesting updates for PSO (Pipeline State Object) tracing and pre-caching in Unity 6.5. Integrating PSO tracing in your project can improve rendering perform… |
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11 | 2718 | August 4, 2026 |
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Increasing the OpenGLES minimum spec in Unity 6.6
Greeting from the Unity Graphics team, Unity 6.6 will officially increase the Android minimum spec to require OpenGLES 3.1 version or higher. We will now remove the Android Player setting for Require ES 3.1. All Android… |
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6 | 1670 | May 12, 2026 |
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Feedback wanted - Addressables Survey
Hello everyone, If you’ve been using the Addressables package, we’d love to hear from you. We’re running a short 5–10 minute survey to better understand the community’s experience with Addressables, especially around ov… |
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25 | 2577 | July 7, 2026 |
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Unity 6.5 Beta is now available
Hi everyone, We’re excited to kick off the public Beta for Unity 6.5 and start sharing weekly builds with you for early testing! Visit our beta landing page for the latest beta releases and release notes, and make sure … |
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9 | 4860 | June 4, 2026 |
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Unity 6.6 Alpha is now available
Hi everyone, We’re excited to kick off the public Alpha for Unity 6.6 and start sharing weekly builds with you for early testing! Through the 6-6-Alpha tag, you can discuss 6.6 pre-releases with us and the wider commun… |
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1 | 4522 | May 14, 2026 |
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End of support of Cinemachine 2, from Unity 6.5 and beyond
Hello! With the ongoing integration of CoreCLR into Unity, bringing significant changes and improvements to the Editor, we decided to focus our effort on upgrading Cinemachine 3 to make it compatible with 6.5. As a resu… |
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7 | 2545 | June 3, 2026 |
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Unity 6.4 is now available
This supported release has reached end of life. Please upgrade to Unity 6.5 or above”. Get access to the latest Engine version today by downloading Unity 6.4, and find everything included in this release in our “What’s … |
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57 | 27975 | June 24, 2026 |
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Render Pipelines strategy for 2026
We want to share where our focus is when it comes to Unity’s render pipelines. This is a topic we know is on a lot of your minds, and one we discussed extensively with many of you, including at Unite Barcelona. We’ve hea… |
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889 | 46213 | August 8, 2026 |
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[Android] Unity Engine support for 16 KB memory page sizes (Android 15+)
Hello folks, We are excited to bring support for future 16 KB compatible devices to the Unity Engine! With Android 15, Google introduced support for 16 KB memory page sizes in the OS. It is expected that device manufac… |
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128 | 62461 | April 14, 2026 |
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visionOS Release Notes 3.0
The latest release of Unity’s official support for visionOS 26 is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6.3 via the 3.0 packages. Highlights for Release 3.0 This release includes… |
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8 | 1457 | February 20, 2026 |