Unity Engine
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Announcing the Unity CLI: A new way to connect your tools and agents
We’ve been closely listening to the community’s feedback regarding how you connect your agents and external tools to Unity. You’ve been clear about the need for more reliability, runtime access, and the flexibility to… |
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25 | 3839 | July 22, 2026 |
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Opening your Unity production to the whole team - closed beta is live
At Unite Seoul we showed what we’ve been building: a new API and set of services (plus the Unity CLI) that open a Unity production to your whole team and their agents, without everyone needing to work in the Editor. Prod… |
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0 | 438 | July 15, 2026 |
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Join us live on Youtube for the Unite Seoul Keynote on on Jul 20, 2026
Unite Seoul Keynote is streaming live next week! :spiral_calendar: 2026-07-21T01:00:00Z (UTC) We’ll also live-thread key updates from the Keynote right here for you to follow along or catch up. We’re exc… |
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71 | 2234 | July 21, 2026 |
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In Case you Missed It June 2026 Edition
Howdy everyone! June 2026 In Case you Missed it is hot off the digital presses! Let me know if there is anything I missed: Discussions posts Last month’s ICYMI: May - In Case You Missed it Announcements: Boost You… |
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0 | 769 | July 13, 2026 |
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Apple Rosetta deprecation and your Mac Intel-based games: what to do and when
Hello Mac game developers, We wanted to amplify the messaging around Rosetta’s deprecation and signpost you to the options for your projects, with plenty of runway to plan ahead. Developers shipping Universal Mac binar… |
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2 | 881 | July 3, 2026 |
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Preview of Screen Space Reflections for URP
We are currently working on an implementation of Screen Space Reflections for URP, which we aim to ship in Unity 6.7. This is part of a larger initiative to improve the graphical fidelity of URP. Today we are pleased to … |
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28 | 1764 | July 14, 2026 |
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Preview of URP Ground Truth Ambient Occlusion (GTAO)
We’re working on a major upgrade to URP’s Screen Space Ambient Occlusion, as part of a larger initiative to improve URP’s graphical fidelity, and we aim to ship it in Unity 6.7. Today we’re pleased to show a first versio… |
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10 | 1281 | July 17, 2026 |
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ECS Development Status for Unity 6.6
Once again, we are excited to share more on our current work on Unity 6.6 and ongoing plans for ECS in Unity. All of the ECS packages are now core packages and we have been developing them in line with Unity releases. Th… |
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75 | 5719 | July 18, 2026 |
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Netcode for Entities package as part of 6000.5 editor
As we announced previously, the Netcode for Entities package became part of the editor (core package) from 6000.5 and now we wanted to make an announcement as this editor went out of beta phase. To provide a recap, what… |
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7 | 1022 | June 28, 2026 |
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6.6 Beta Sweepstakes - Your chance to win a GPU!
Hiii everyone, We’re happy to announce another Beta Sweepstakes with the Unity 6000.6 release (yup, we want to make it regular :smiling_face_with_sunglasses:). Unity 6.6 Beta includes meaningful improvements across pla… |
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14 | 3707 | July 22, 2026 |
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Planned breaking changes in Unity 6.7
Hi everyone, As we did with Unity 6.6, here is some early notice about upcoming breaking changes we plan to make in Unity 6.7. While our goal is for every release in the 6.x series to be a completely seamless upgrade e… |
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33 | 5088 | July 16, 2026 |
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Unity 6.7 Alpha is now available
Hi everyone, We’re excited to kick off the public Alpha for Unity 6.7 and start sharing weekly builds with you for early testing! Through the 6-7-alpha tag, you can discuss 6.7 pre-releases with us and the wider commun… |
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144 | 8801 | July 22, 2026 |
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:tada: Netcode for Entities v1.14.0 is now publicly available
:package: Netcode for Entities 1.14.0 is now live! :package: We remain committed to supporting Netcode for Entities on older Editor versions until the end of their official support lifecycle. As a reminder we became a co… |
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0 | 678 | June 23, 2026 |
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:tada: Netcode for GameObjects v2.13.0 is now publicly available
:package: Netcode for GameObjects 2.13.0 is now live! :package: This release is focused on compatibility with the latest Unity editors, we updated a few APIs to stay aligned with editor changes, and added support for Fa… |
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8 | 857 | July 6, 2026 |
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Multiplayer Tools 2.2.9 Released
:package: Multiplayer Tools 2.2.9 is now live! :package: This release is focused on compatibility with the latest Unity editors, we updated a few APIs to stay aligned with editor changes, and added support for Fast Ente… |
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0 | 618 | June 23, 2026 |
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Audio status update Q2 2026
Hello everyone, I’m Nis from the audio team at Unity. I’d like to present the latest audio features that we’ve been working on for Unity 6.5. Scriptable Audio Pipeline As promised, we’ve included audio clips in the scri… |
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26 | 1909 | June 30, 2026 |
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XREAL AURA Support Now Available in Unity 6.5!
We’re excited to share that with the release of Unity 6.5, XREAL AURA is now officially supported. AURA joins Samsung Galaxy XR as part of the growing Android XR ecosystem you can target directly from Unity. Two updates … |
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4 | 1000 | June 23, 2026 |
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CoreCLR, Scripting, and Serialization Update - June 2026
CoreCLR, Scripting, and Serialization Update - June 2026 Hi everyone, Following our public roadmap sessions at GDC 2026 and our previous community update, we are back to share our next quarterly look into the technical … |
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52 | 5650 | July 9, 2026 |
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Unity 6.5 is now available
Upgrade to the latest Unity Engine today by downloading Unity 6.5. You can also explore the comprehensive list of improvements and new features in our “What’s New” documentation. Unity 6.5 is a Supported release, offeri… |
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137 | 19817 | July 17, 2026 |
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Unity Core Standards: New Features and What’s Next
Hi all, Since we launched Unity Core Standards last fall to help bring more clarity and trust to our package ecosystem, we’ve been working to deliver more security and transparency. Keep reading to learn more about wha… |
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41 | 2490 | July 2, 2026 |
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Built-in Dictionary Serialization and Authoring in Unity 6.6 Alpha
Hi everybody, One of Unity’s longest-requested features has finally arrived. Until now, working with dictionaries in Unity usually meant relying on serialization callbacks, custom wrappers, or third-party extensions. U… |
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99 | 7027 | July 17, 2026 |
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Graph Toolkit Update in Unity 6.6 alpha
Hello everyone. As always I’d like to start by thanking you all for your feedback on Graph Toolkit. It helps us prioritize certain tasks when planning our roadmap so we really appreciate it. Here’s what we’ve added to … |
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22 | 1910 | July 16, 2026 |
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:tada: Netcode for GameObjects v2.12.0 is now publicly available
:package: Netcode for Gameobjects 2.12.0 is now live! :package: NGO v2.12.0 is out! This release focuses on Transport layer improvements to the connection flow and a round of deprecation cleanup → check the sections bel… |
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0 | 512 | June 2, 2026 |
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Unity to Deprecate Intel-based Mac Support Starting with Unity 6.6
Support for Intel-based Macs will be deprecated in Unity 6.6 and 6.7, and unavailable from Unity 6.8. Support for Apple silicon is not affected by this change. Due to Apple’s ongoing reduction of Intel-based Mac support,… |
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2 | 12190 | July 14, 2026 |
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UNITY_64 and DEVELOPMENT_BUILD deprecation and Managed Code Variants
Hi everyone, In Unity 6.6, we’re deprecating the UNITY_64 and DEVELOPMENT_BUILD scripting symbols and introducing a new Player Setting, Managed Code Variant, to take the latter’s job. If you’ve ever guarded code with #i… |
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14 | 2422 | July 21, 2026 |
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⚡ Boosting Android Performance with LTO optimizations in Unity 6.5
Hi everyone! The Unity Android platform team here. We know that game performance in production is of utmost importance to you and your games. In an extremely competitive landscape, every little boost counts to help make … |
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0 | 979 | May 15, 2026 |
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Introducing Lighting Search
We’re excited to introduce Lighting Search in Unity 6.5, a new workflow in the Unity Editor designed to make it easier to manage lighting-related data in complex scenes. By bringing powerful search, filtering, and editi… |
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15 | 2055 | June 15, 2026 |
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PSO Caching Improvements in Unity 6.5
Greeting from the Graphics team, We are happy to share some interesting updates for PSO (Pipeline State Object) tracing and pre-caching in Unity 6.5. Integrating PSO tracing in your project can improve rendering perform… |
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10 | 2357 | May 27, 2026 |
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Increasing the OpenGLES minimum spec in Unity 6.6
Greeting from the Unity Graphics team, Unity 6.6 will officially increase the Android minimum spec to require OpenGLES 3.1 version or higher. We will now remove the Android Player setting for Require ES 3.1. All Android… |
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6 | 1467 | May 12, 2026 |
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Update on Behavior Package Support and Team Presence
Hi folks, Behavior has progressed a lot in the last year, it is in a much better state today, and we’re proud of where the package has landed. As we focus on improving other areas of Unity, our approach to Behavior will… |
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9 | 2156 | July 10, 2026 |