Unity Engine
Topic | Replies | Views | Activity | |
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Achieve Stunning In-Game Lighting with Unity 6 Adaptive Probe Volumes
Adaptive Probe Volumes are now available in Unity 6 in both URP and HDRP. The Adaptive Probe Volume is a powerful new tool to help create detailed indirect lighting with a lower barrier to entry that supports streaming, … |
1 | 154 | October 31, 2024 | |
Unity 6.1 pre-release - engagement guidelines & release announcements
Hi everyone, We’re excited to share our alpha and beta releases of Unity 6.1 with you in this thread for early testing. Through the 6-1-Alpha tag, you can discuss 6.1 pre-releases with us and the wider community on Uni… |
1 | 947 | October 31, 2024 | |
Announcing Full RTL Language Support
Hello! Happy to say that UI Toolkit now has full Right-to-Left (RTL) Language support, in Unity 6.0! This is part of a significant rewrite of our text back end to rebase ourselves on top of industry-standard open-sour… |
14 | 717 | November 4, 2024 | |
Updated Composition Layers Experimental Package Now Available
We’re excited to announce an updated release of the Composition Layers Experimental Package! This new version builds on the initial launch, incorporating key additions, changes, and fixes to enhance your development expe… |
27 | 900 | November 1, 2024 | |
Early access to the new WebGPU backend
Greetings from the Unity Graphics team. We’re excited to announce that starting with Unity 2023.3, the Unity Web Player now provides experimental support for the new WebGPU graphics API. The introduction of support … |
408 | 59338 | November 5, 2024 | |
GraphicsStateCollection Tracing and Warmup in Unity 6
Greetings from the Unity Graphics team. Unity 6 introduces a new and powerful Pipeline State Object (PSO) tracing and precooking workflow, unlocking a smoother and stutter-less player experience, when targeting modern p… |
31 | 3380 | October 30, 2024 | |
Unity 6 is now available
Unity 6 is now available on the download page and in the Unity Hub! Curious about what’s new Unity 6? Check out our feature overview blog post or dive into our dedicated discussion topics about the release highlights… |
101 | 3192 | November 4, 2024 | |
Boost rendering performance and achieve more engaging visuals
Hi Everyone, The Graphics team and I are thrilled that you can now access all the new graphics and rendering features in Unity 6, designed to enhance your project’s performance and elevate visual fidelity. Let’s begin … |
8 | 4959 | October 31, 2024 | |
Simplify multiplayer game creation
With Unity 6, we’re dramatically accelerating the process of creating multiplayer games by providing a seamless, end-to-end solution that supports not just development and quick iteration, but also the launch and growth … |
0 | 3058 | October 16, 2024 | |
Unity 6 updates for platforms
Hi all, My name is James, and I am a Product Director within Unity’s platforms team. Our team’s focus is not just on ensuring that we continue to extend Unity’s platform reach as far as possible, but also on providing t… |
10 | 4140 | October 28, 2024 | |
Enhance productivity and functionality
Unity 6 comes with several new and updated tools to enhance your productivity and functionality across your entire Unity development environment with better profiling options, an updated ProBuilder, and a redesigned Cine… |
5 | 1841 | November 7, 2024 | |
Bringing Runtime AI to Unity 6
Hi everyone, I’m Bill Cullen, a Principal Product Manager within Unity’s AI team. I am thrilled to announce the release of Sentis 2.1, coinciding with the launch of Unity 6. This marks a significant milestone in our jour… |
3 | 3517 | November 1, 2024 | |
Official Support for visionOS 2 Now Available
We are excited to share that Unity’s official support for visionOS 2 is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6 via our 2.0 packages. This release includes new PolySpatial features… |
1 | 476 | October 28, 2024 | |
Unity 6 Meta Core SDK Workaround
With the release of Unity 6, we’ve identified a regression where Meta Quest developers may experience a lack of input registration and headlocking when playing in editor, if their projects are using the Unity OculusXR Pl… |
7 | 517 | November 6, 2024 | |
Multiplayer development status and next milestones - September 2024
Hello everyone! The multiplayer team is here to share our next multiplayer roadmap update! What are Unity’s multiplayer solutions? Starting with Unity 2022 LTS, Unity’s multiplayer solutions include our network framewo… |
7 | 2607 | October 15, 2024 | |
Unified Rendering
Hi, In the past few years, while improving each render pipeline for its specific usage, we have been working on unifying more and more of the pipelines’ systems (eg: volume system, render graph, rendering layers, render… |
159 | 4937 | November 7, 2024 | |
DOTS development status and milestones + ECS for all (September 2024)
DOTS development status / milestones + ECS for all – September 2024 Hello, all – the DOTS team is here to share our next roadmap update! :sparkles: What is DOTS? Unity’s Data-Oriented Tech Stack (DOTS) is a combina… |
67 | 7857 | November 5, 2024 | |
Unite 2024 Roadmap
Hi Everyone, Today (19th September) we shared our latest Unity Roadmap at Unite. Our agenda covered the Unity 6 generation and what’s coming after that, i.e. the next generation of Unity. Our team has created a number o… |
122 | 10549 | October 8, 2024 | |
New Worldbuilding Update (Q3 2024) Info Revealed at Unite
Worldbuilding Status Update (Q3 2024) Today we finally revealed or confirmed a few details of the new Worldbuilding System that we’ve been working on, during the Unite Keynote and Roadmap sessions (links to the YouTube … |
126 | 5647 | November 7, 2024 | |
Animation Status Update (Q3 2024) Unite Announcement
Well, this post will make a nice departure (and arrival) from my previous ones! I think the correct term is WOO HOO! So excited to be able to share this announcement with all of you, as we have all waited long enough. … |
120 | 9662 | November 3, 2024 | |
Content Pipeline Modernization
Hi everyone, During the roadmap talk at Unite (19 September 2024) we gave you a glimpse of the future. We’re working on the next generation of the Unity engine. One of the big reasons we believe it’s time for a generat… |
50 | 3398 | November 5, 2024 | |
CoreCLR and .NET Modernization - Unite 2024
Hello Everyone, :smiling_face: As Unite 2024 is underway, where we’re showcasing the latest in Unity 6, we also wanted to take this opportunity to share an update on the next generation of Unity and the .NET Modernizati… |
293 | 15208 | October 28, 2024 | |
RELEASE: Input System 1.11.0 & 1.11.1
Hey, The Input Team would like to announce that Input System 1.11.0 has been released. The version is available through the package manager in: 6000.0.20f1 2022.3.48f1 Or alternatively you can add it into your proje… |
9 | 751 | November 4, 2024 | |
Unity visionOS Support Roadmap
Hi everyone! We’re excited to share our latest roadmap regarding Unity’s support for Apple’s visionOS platform. We hope this can help you understand what is coming down the pipeline for feature development, and provide a… |
36 | 8122 | September 9, 2024 | |
Adaptive Performance Package
Hi all, During GDC 2019 we announced and release Adaptive Performance and would love to hear your feedback and help you integrate it into your projects. For detailed information please also read the blog post and the p… |
155 | 57484 | August 28, 2024 | |
Check out the mobile optimization guide (free e-book)
Hi everyone, If you haven’t seen it yet, we published a new optimization guide for mobile game performance a few months ago. We know that poor performance not only causes a poorer game end-user experience, but on mobil… |
13 | 8835 | September 21, 2024 | |
Android 11 ARM64 native heap allocator issues
Hi, In Android 11 release notes, there was a change to native heap alloactor 行為變更:所有應用程式 | Android Developers. Native heap allocator was changed from jemalloc to scudo. The change affected Unity’s native heap allocat… |
37 | 25795 | July 24, 2024 | |
AR Foundation FAQ
Who moderates this forum? This forum is moderated by the Unity XR team, most actively by engineers who work on AR Foundation and related packages. Can I send a direct message? Unity employees will not respond to direc… |
2 | 2111 | July 22, 2024 | |
When, where, and why to put [BurstCompile], with mild under-the-hood explanation
People are very often confused about where they should put [BurstCompile], and what gets bursted when they put it where, so I figured I’d write something up explaining everything in one place. The first two things to kn… |
17 | 16920 | July 19, 2024 | |
Global Variables & Properties Scope
Hey fellow Shader Artists! I’ve read here and there about how confusing and frustrating it can be to deal with global properties in Shader Graph and decided to gather some information here to the best of my knowledge an… |
10 | 7279 | July 19, 2024 |