# Latest

**URL:** https://discussions.unity.com/latest.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

---

## [Unity 7.0 Alpha is now available](https://discussions.unity.com/t/unity-7-0-alpha-is-now-available/1738310)

<div class="topic-metadata">

**Author:** [@UnityJuju](https://discussions.unity.com/u/UnityJuju)\
**Replies:** 75\
**Last updated:** [October 10, 2026, 12:05pm UTC](https://discussions.unity.com/t/unity-7-0-alpha-is-now-available/1738310 "2026-10-10T12:05:23Z")

</div>

Hi everyone, We’re excited to kick off the public Alpha for Unity 7.0 and start sharing weekly builds with you for early testing! Through the 7.0-alpha tag, you can discuss 7.0 pre-releases with the wider community on …

---

## [CoreCLR, Scripting, and .NET Update, October 2026](https://discussions.unity.com/t/coreclr-scripting-and-net-update-october-2026/1738338)

<div class="topic-metadata">

**Author:** [@EricDziurzynski](https://discussions.unity.com/u/EricDziurzynski)\
**Replies:** 59\
**Last updated:** [October 9, 2026, 6:03pm UTC](https://discussions.unity.com/t/coreclr-scripting-and-net-update-october-2026/1738338 "2026-10-09T18:03:43Z")

</div>

Hi everyone, Following up on our updates from March and June, as well as our Technical Upgrade Guide, we want to share a quick look at where we stand on our path toward .NET modernization as we move closer to the suppor…

---

## [Unity 6 developers - migrate to IAP 5 with our new AI skill and get ready for D2C](https://discussions.unity.com/t/unity-6-developers-migrate-to-iap-5-with-our-new-ai-skill-and-get-ready-for-d2c/1720752)

<div class="topic-metadata">

**Author:** [@clarec\_unity](https://discussions.unity.com/u/clarec_unity)\
**Replies:** 5\
**Last updated:** [June 18, 2026, 5:54am UTC](https://discussions.unity.com/t/unity-6-developers-migrate-to-iap-5-with-our-new-ai-skill-and-get-ready-for-d2c/1720752 "2026-06-18T05:54:26Z")

</div>

We’ve shipped an IAP migration skill that helps you move your projects from Unity IAP 4 to Unity IAP 5. It works in both Unity AI Assistant and Claude Code, and it’s designed for teams who’ve been putting off the upgrade…

---

## [PSO Caching Improvements in Unity 6.5](https://discussions.unity.com/t/pso-caching-improvements-in-unity-6-5/1719264)

<div class="topic-metadata">

**Author:** [@dnach](https://discussions.unity.com/u/dnach)\
**Replies:** 13\
**Last updated:** [September 9, 2026, 3:56pm UTC](https://discussions.unity.com/t/pso-caching-improvements-in-unity-6-5/1719264 "2026-09-09T15:56:20Z")

</div>

Greeting from the Graphics team, We are happy to share some interesting updates for PSO (Pipeline State Object) tracing and pre-caching in Unity 6.5. Integrating PSO tracing in your project can improve rendering perform…

---

## [Increasing the OpenGLES minimum spec in Unity 6.6](https://discussions.unity.com/t/increasing-the-opengles-minimum-spec-in-unity-6-6/1719163)

<div class="topic-metadata">

**Author:** [@dnach](https://discussions.unity.com/u/dnach)\
**Replies:** 7\
**Last updated:** [September 30, 2026, 8:45am UTC](https://discussions.unity.com/t/increasing-the-opengles-minimum-spec-in-unity-6-6/1719163 "2026-09-30T08:45:59Z")

</div>

Greeting from the Unity Graphics team, Unity 6.6 will officially increase the Android minimum spec to require OpenGLES 3.1 version or higher. We will now remove the Android Player setting for Require ES 3.1. All Android…

---

## [Unity Build Automation Console Support Available](https://discussions.unity.com/t/unity-build-automation-console-support-available/1716022)

<div class="topic-metadata">

**Author:** [@MarceloL-Unity](https://discussions.unity.com/u/MarceloL-Unity)\
**Replies:** 0\
**Last updated:** [April 9, 2026, 4:08pm UTC](https://discussions.unity.com/t/unity-build-automation-console-support-available/1716022 "2026-04-09T16:08:37Z")

</div>

Hi everyone, We’ve seen Unity developers build over 10 million times using Unity Build Automation, and we know many of you have been waiting to automate your console build workflows in the cloud. We are happy to announ…

---

## [End of support of Cinemachine 2, from Unity 6.5 and beyond](https://discussions.unity.com/t/end-of-support-of-cinemachine-2-from-unity-6-5-and-beyond/1712821)

<div class="topic-metadata">

**Author:** [@Aude\_Unity](https://discussions.unity.com/u/Aude_Unity)\
**Replies:** 7\
**Last updated:** [June 3, 2026, 3:35pm UTC](https://discussions.unity.com/t/end-of-support-of-cinemachine-2-from-unity-6-5-and-beyond/1712821 "2026-06-03T15:35:37Z")

</div>

Hello! With the ongoing integration of CoreCLR into Unity, bringing significant changes and improvements to the Editor, we decided to focus our effort on upgrading Cinemachine 3 to make it compatible with 6.5. As a resu…

---

## [Render Pipelines strategy for 2026](https://discussions.unity.com/t/render-pipelines-strategy-for-2026/1710004)

<div class="topic-metadata">

**Author:** [@oliverschnabel](https://discussions.unity.com/u/oliverschnabel)\
**Replies:** 913\
**Last updated:** [October 8, 2026, 12:53pm UTC](https://discussions.unity.com/t/render-pipelines-strategy-for-2026/1710004 "2026-10-08T12:53:12Z")

</div>

We want to share where our focus is when it comes to Unity’s render pipelines. This is a topic we know is on a lot of your minds, and one we discussed extensively with many of you, including at Unite Barcelona. We’ve hea…

---

## [\[Android\] Unity Engine support for 16 KB memory page sizes (Android 15+)](https://discussions.unity.com/t/android-unity-engine-support-for-16-kb-memory-page-sizes-android-15/1589588)

<div class="topic-metadata">

**Author:** [@its\_neil](https://discussions.unity.com/u/its_neil)\
**Replies:** 130\
**Last updated:** [September 18, 2026, 4:38pm UTC](https://discussions.unity.com/t/android-unity-engine-support-for-16-kb-memory-page-sizes-android-15/1589588 "2026-09-18T16:38:02Z")

</div>

Hello folks, We are excited to bring support for future 16 KB compatible devices to the Unity Engine! With Android 15, Google introduced support for 16 KB memory page sizes in the OS. It is expected that device manufac…

---

## [Platform Support Update: Magic Leap (x86\_64) Build Target Limited Starting Unity 6.3](https://discussions.unity.com/t/platform-support-update-magic-leap-x86-64-build-target-limited-starting-unity-6-3/1661290)

<div class="topic-metadata">

**Author:** [@triciabecker\_unity](https://discussions.unity.com/u/triciabecker_unity)\
**Replies:** 7\
**Last updated:** [April 10, 2026, 6:53pm UTC](https://discussions.unity.com/t/platform-support-update-magic-leap-x86-64-build-target-limited-starting-unity-6-3/1661290 "2026-04-10T18:53:24Z")

</div>

Starting in Unity 6.3, the Magic Leap (x86\_64) build target will be limited to existing projects only. You’ll still be able to open and build current projects targeting Magic Leap (x86\_64), but new projects can not be cr…

---

## [How to optimize the 3 simulation stages of physics](https://discussions.unity.com/t/how-to-optimize-the-3-simulation-stages-of-physics/1738771)

<div class="topic-metadata">

**Author:** [@mubarakalmehairbi-codya](https://discussions.unity.com/u/mubarakalmehairbi-codya)\
**Replies:** 2\
**Last updated:** [October 10, 2026, 1:16pm UTC](https://discussions.unity.com/t/how-to-optimize-the-3-simulation-stages-of-physics/1738771 "2026-10-10T13:16:27Z")

</div>

I connected the CPU profiler to my dev build and found these 3 stages of physics: They cost much so I wanted to optimize them. I could not find them in Profiler Markers. I found some info in SimulationStage but no gu…

---

## [Sounds getting cuttoff with AudioSource.Play()](https://discussions.unity.com/t/sounds-getting-cuttoff-with-audiosource-play/577510)

<div class="topic-metadata">

**Author:** [@ninjapretzel](https://discussions.unity.com/u/ninjapretzel)\
**Replies:** 14\
**Last updated:** [October 10, 2026, 12:56pm UTC](https://discussions.unity.com/t/sounds-getting-cuttoff-with-audiosource-play/577510 "2026-10-10T12:56:26Z")

</div>

The gun sounds in this video are being played by AudioSource.Play() They are one-shot sound objects created in code when the gun fires. I instantiate a game object with the AudioSource attached and set up, and then ass…

---

## [Ironsource/ Levelplay payment stuck from 4 months](https://discussions.unity.com/t/ironsource-levelplay-payment-stuck-from-4-months/1738817)

<div class="topic-metadata">

**Author:** [@amanintrench](https://discussions.unity.com/u/amanintrench)\
**Replies:** 0\
**Last updated:** [October 10, 2026, 12:49pm UTC](https://discussions.unity.com/t/ironsource-levelplay-payment-stuck-from-4-months/1738817 "2026-10-10T12:49:42Z")

</div>

Is anyone else facing ironSource (Unity LevelPlay) payment delays right now? My June and July 2026 invoices are already past their due dates and still show “In process”. My August and September invoices are also pend…

---

## [Obfuscation in Unity — Tutorial](https://discussions.unity.com/t/obfuscation-in-unity-tutorial/1738092)

<div class="topic-metadata">

**Author:** [@makaka-org](https://discussions.unity.com/u/makaka-org)\
**Replies:** 30\
**Last updated:** [October 10, 2026, 12:32pm UTC](https://discussions.unity.com/t/obfuscation-in-unity-tutorial/1738092 "2026-10-10T12:32:40Z")

</div>

Obfuscation provides ways to secure and harden your game, not just by renaming variables at build time, as shown in the image below. Learn more about How to Protect Your Games and Apps in My Tutorial.

---

## [Init(args) - A next-gen DI framework](https://discussions.unity.com/t/init-args-a-next-gen-di-framework/866024)

<div class="topic-metadata">

**Author:** [@SisusCo](https://discussions.unity.com/u/SisusCo)\
**Replies:** 514\
**Last updated:** [October 10, 2026, 11:58am UTC](https://discussions.unity.com/t/init-args-a-next-gen-di-framework/866024 "2026-10-10T11:58:45Z")

</div>

Init(args) Init(args) is a straightforward and type-safe solution for providing your components with all the objects that they depend on. Asset Store | Documentation | Scripting Reference | Video Tutorial Here are so…

---

## [How do i use a Sprite Atlas with 2D Tilemap?](https://discussions.unity.com/t/how-do-i-use-a-sprite-atlas-with-2d-tilemap/1738792)

<div class="topic-metadata">

**Author:** [@Influx72](https://discussions.unity.com/u/Influx72)\
**Replies:** 1\
**Last updated:** [October 10, 2026, 10:32am UTC](https://discussions.unity.com/t/how-do-i-use-a-sprite-atlas-with-2d-tilemap/1738792 "2026-10-10T10:32:45Z")

</div>

I’ve been trying to figure out the sprite atlas lately and i feel like i am missing a step. Basically i packed all my assets i am going to use on my level into the atlas but i was already using the 2D Tilemap with the or…

---

## [Android interstitial: constant 509 Mediation No fill from ironSource and Google bidding, ~48h after launch](https://discussions.unity.com/t/android-interstitial-constant-509-mediation-no-fill-from-ironsource-and-google-bidding-48h-after-launch/1738668)

<div class="topic-metadata">

**Author:** [@mlmangieri](https://discussions.unity.com/u/mlmangieri)\
**Replies:** 2\
**Last updated:** [October 10, 2026, 10:13am UTC](https://discussions.unity.com/t/android-interstitial-constant-509-mediation-no-fill-from-ironsource-and-google-bidding-48h-after-launch/1738668 "2026-10-10T10:13:45Z")

</div>

App: DinePilot (Android), package com.MarkWare.DinePilot, live on Google Play (Production) LevelPlay app key: 2861d7d75 Ad unit: cq7xixawepk77dfd (Interstitial) SDK: Unity LevelPlay package 9.3.0 (native 9.6.0); Googl…

---

## [ETA of DOTS Cinemachine release](https://discussions.unity.com/t/eta-of-dots-cinemachine-release/927205)

<div class="topic-metadata">

**Author:** [@optimise](https://discussions.unity.com/u/optimise)\
**Replies:** 5\
**Last updated:** [October 10, 2026, 9:10am UTC](https://discussions.unity.com/t/eta-of-dots-cinemachine-release/927205 "2026-10-10T09:10:39Z")

</div>

Will DOTS Cinemachine going to release soon this year to get proper camera system at dots land without require to use game object land Cinemachine with hack anymore? I have been waiting for this for years. I hope to get …

---

## [Sticky3D Controller (1st & 3rd person character controller) SciFi & VR ready](https://discussions.unity.com/t/sticky3d-controller-1st-3rd-person-character-controller-scifi-vr-ready/814533)

<div class="topic-metadata">

**Author:** [@sstrong](https://discussions.unity.com/u/sstrong)\
**Replies:** 165\
**Last updated:** [October 10, 2026, 8:55am UTC](https://discussions.unity.com/t/sticky3d-controller-1st-3rd-person-character-controller-scifi-vr-ready/814533 "2026-10-10T08:55:27Z")

</div>

This innovative character controller is now available. It is designed with Sci-Fi games in mind, but could be used with many other game styles. Discord channel | website | asset page The prime objective is to allow …

---

## [Sci-Fi Ship Controller 2 - A versatile physics-based controller with playable demos, AI](https://discussions.unity.com/t/sci-fi-ship-controller-2-a-versatile-physics-based-controller-with-playable-demos-ai/724196)

<div class="topic-metadata">

**Author:** [@sstrong](https://discussions.unity.com/u/sstrong)\
**Replies:** 715\
**Last updated:** [October 10, 2026, 8:54am UTC](https://discussions.unity.com/t/sci-fi-ship-controller-2-a-versatile-physics-based-controller-with-playable-demos-ai/724196 "2026-10-10T08:54:21Z")

</div>

Discord Channel | Website | Asset Store From the makers of Landscape Builder, and LB Enviro Pack 1, comes a brand new asset full of technical know-how and goodness. Popularized by the Star Wars saga, complex space p…

---

## [Unity Hub auth error](https://discussions.unity.com/t/unity-hub-auth-error/1738676)

<div class="topic-metadata">

**Author:** [@kusaoff1](https://discussions.unity.com/u/kusaoff1)\
**Replies:** 7\
**Last updated:** [October 10, 2026, 8:22am UTC](https://discussions.unity.com/t/unity-hub-auth-error/1738676 "2026-10-10T08:22:26Z")

</div>

help me pls Unity Hub cannot connect to the login service. Check your internet connection and try again.

---

## [Project window -\> Two Rows Layout](https://discussions.unity.com/t/project-window-two-rows-layout/1738803)

<div class="topic-metadata">

**Author:** [@timurshagiev](https://discussions.unity.com/u/timurshagiev)\
**Replies:** 2\
**Last updated:** [October 10, 2026, 8:10am UTC](https://discussions.unity.com/t/project-window-two-rows-layout/1738803 "2026-10-10T08:10:57Z")

</div>

Hello! I would like if you could put the file preview of the Project Window at the bottom of Asset list. As the Asset list gets longer, the default horizontal layout feels cramped. Putting it on the left side gives …

---

## [Looping through a Dictionary\<string, string\[\]\> skips items randomly](https://discussions.unity.com/t/looping-through-a-dictionary-string-string-skips-items-randomly/1738776)

<div class="topic-metadata">

**Author:** [@AkiTheKitsune](https://discussions.unity.com/u/AkiTheKitsune)\
**Replies:** 4\
**Last updated:** [October 10, 2026, 7:58am UTC](https://discussions.unity.com/t/looping-through-a-dictionary-string-string-skips-items-randomly/1738776 "2026-10-10T07:58:31Z")

</div>

Hello first time asking anything, im currently doing a little card game project to start getting my hands properly into unity after a year of courses/guided projects I ran into this issue and have not been able to reall…

---

## [If occlusion culling is depreciated, whats the solution for tiled only mode?](https://discussions.unity.com/t/if-occlusion-culling-is-depreciated-whats-the-solution-for-tiled-only-mode/1738797)

<div class="topic-metadata">

**Author:** [@sacb0y](https://discussions.unity.com/u/sacb0y)\
**Replies:** 3\
**Last updated:** [October 10, 2026, 7:53am UTC](https://discussions.unity.com/t/if-occlusion-culling-is-depreciated-whats-the-solution-for-tiled-only-mode/1738797 "2026-10-10T07:53:10Z")

</div>

I see occlusion culling is being depreciated which is fine, but whats the solution for if you want to use tiled only mode?

---

## [Landscape Builder - Procedural Terrains, Advanced Prefab System, spline tool, and more](https://discussions.unity.com/t/landscape-builder-procedural-terrains-advanced-prefab-system-spline-tool-and-more/617937)

<div class="topic-metadata">

**Author:** [@sstrong](https://discussions.unity.com/u/sstrong)\
**Replies:** 1037\
**Last updated:** [October 10, 2026, 6:18am UTC](https://discussions.unity.com/t/landscape-builder-procedural-terrains-advanced-prefab-system-spline-tool-and-more/617937 "2026-10-10T06:18:57Z")

</div>

Tutorials | Documentation | Asset Page | Beta | LB Enviro Pack 1 | Discord Channel | Sci-Fi Ship Controller Landscape Builder 2 is a professional editor extension for Unity 2018.4, 2019, and 2020 for creating realist…

---

## [Getting textures with screen-space UV to scale with camera distance in shader graph](https://discussions.unity.com/t/getting-textures-with-screen-space-uv-to-scale-with-camera-distance-in-shader-graph/945014)

<div class="topic-metadata">

**Author:** [@JaimeShirazi](https://discussions.unity.com/u/JaimeShirazi)\
**Replies:** 10\
**Last updated:** [October 10, 2026, 5:59am UTC](https://discussions.unity.com/t/getting-textures-with-screen-space-uv-to-scale-with-camera-distance-in-shader-graph/945014 "2026-10-10T05:59:06Z")

</div>

I’ve been trying to get this working using multiple different solutions and coming up short every time. For context, I am very inexperienced with the shader graph, but have put a few things together before. Here’s everyt…

---

## [Add "Who Changed This?" tracking for Inspector properties](https://discussions.unity.com/t/add-who-changed-this-tracking-for-inspector-properties/1738453)

<div class="topic-metadata">

**Author:** [@dgim87903](https://discussions.unity.com/u/dgim87903)\
**Replies:** 3\
**Last updated:** [October 10, 2026, 5:57am UTC](https://discussions.unity.com/t/add-who-changed-this-tracking-for-inspector-properties/1738453 "2026-10-10T05:57:42Z")

</div>

Problem When debugging a Unity project, it can be very difficult to determine which script is changing a specific value on a GameObject. For example, if Transform.position unexpectedly changes, the developer may need to…

---

## [My inverted background shere is blocking the objects instead of having them inside](https://discussions.unity.com/t/my-inverted-background-shere-is-blocking-the-objects-instead-of-having-them-inside/1738782)

<div class="topic-metadata">

**Author:** [@George\_OGorman](https://discussions.unity.com/u/George_OGorman)\
**Replies:** 3\
**Last updated:** [October 10, 2026, 5:46am UTC](https://discussions.unity.com/t/my-inverted-background-shere-is-blocking-the-objects-instead-of-having-them-inside/1738782 "2026-10-10T05:46:43Z")

</div>

Hello. I created an inverted background sphere by using a negative number for the x scale, with a background image. This works, but it blocks the objects. Even if I don’t use a negative number, it still blocks the object…

---

## [File not being saved](https://discussions.unity.com/t/file-not-being-saved/1738796)

<div class="topic-metadata">

**Author:** [@vam413](https://discussions.unity.com/u/vam413)\
**Replies:** 0\
**Last updated:** [October 10, 2026, 4:59am UTC](https://discussions.unity.com/t/file-not-being-saved/1738796 "2026-10-10T04:59:08Z")

</div>

Hello everyone I am developing a game using Unity. I have added UGS Authentication and Leaderboards to my game. There is a SignUp async void. Which looks like public async void SignUpWithUsernameAndPasswordAsync(stri…

---

## [\[HUMBLE BUNDLE SALE ! - Save $600 Bundle Offer !✅\] Sky Master ULTIMATE: Sky, Ocean, Volumetric Clouds-lighting, Weather, RTGI](https://discussions.unity.com/t/humble-bundle-sale-save-600-bundle-offer-sky-master-ultimate-sky-ocean-volumetric-clouds-lighting-weather-rtgi/557203)

<div class="topic-metadata">

**Author:** [@nasos\_333](https://discussions.unity.com/u/nasos_333)\
**Replies:** 3123\
**Last updated:** [October 10, 2026, 4:30am UTC](https://discussions.unity.com/t/humble-bundle-sale-save-600-bundle-offer-sky-master-ultimate-sky-ocean-volumetric-clouds-lighting-weather-rtgi/557203 "2026-10-10T04:30:44Z")

</div>

Sky Master ULTIMATE - The Premium sky system. ARTnGAME UPGRADE OFFERS !!! Sky Master ULTIMATE can upgrade to any other ARTnGAME asset for a big discount !!! Check out inside each individual asset page to see the discou…

[Next page](https://discussions.unity.com/latest.md?page=1)
