Recently I get IndexOutOfRangeException: Index x is out of range in DynamicBuffer of ‘x’ Length and InvalidOperationException: Overflow reading data from dynamic snapshot memory buffer. Is there any bug at dots netcode 0.50 currently trigger the following errors?
IndexOutOfRangeException: Index 53 is out of range in DynamicBuffer of ‘53’ Length.
Unity.Entities.DynamicBuffer1[T].CheckBounds (System.Int32 index) (at Library/PackageCache/com.unity.entities@8e13422a93/Unity.Entities/Iterators/DynamicBuffer.cs:145)
Unity.Entities.DynamicBuffer1[T].get_Item (System.Int32 index) (at Library/PackageCache/com.unity.entities@8e13422a93/Unity.Entities/Iterators/DynamicBuffer.cs:186)
Unity.NetCode.GhostUpdateSystem+UpdateJob.Execute (Unity.Entities.ArchetypeChunk chunk, System.Int32 chunkIndex, System.Int32 firstEntityIndex) (at Library/PackageCache/com.unity.netcode@0.50.0-preview.29/Runtime/Snapshot/GhostUpdateSystem.cs:342)
Unity.Entities.JobChunkExtensions+JobChunkProducer1[T].ExecuteInternal (Unity.Entities.JobChunkExtensions+JobChunkWrapper1[T]& jobWrapper, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at Library/PackageCache/com.unity.entities@8e13422a93/Unity.Entities/IJobChunk.cs:401)
Unity.Entities.JobChunkExtensions+JobChunkProducer1[T].Execute (Unity.Entities.JobChunkExtensions+JobChunkWrapper1[T]& jobWrapper, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at Library/PackageCache/com.unity.entities@8e13422a93/Unity.Entities/IJobChunk.cs:368)
InvalidOperationException: Overflow reading data from dynamic snapshot memory buffer
Unity.NetCode.GhostUpdateSystem+UpdateJob.SetupDynamicDataAtTick (Unity.NetCode.SnapshotData+DataAtTick& dataAtTick, System.Int32 snapshotOffset, System.Int32 snapshotSize, System.Int32 maskBits, Unity.Entities.DynamicBuffer1[Unity.NetCode.SnapshotDynamicDataBuffer]& ghostSnapshotDynamicBuffer, System.Int32& buffernLen) (at Library/PackageCache/com.unity.netcode@0.50.0-preview.29/Runtime/Snapshot/GhostUpdateSystem.cs:429)
Unity.NetCode.GhostUpdateSystem+UpdateJob.Execute (Unity.Entities.ArchetypeChunk chunk, System.Int32 chunkIndex, System.Int32 firstEntityIndex) (at Library/PackageCache/com.unity.netcode@0.50.0-preview.29/Runtime/Snapshot/GhostUpdateSystem.cs:385)
Unity.Entities.JobChunkExtensions+JobChunkProducer1[T].ExecuteInternal (Unity.Entities.JobChunkExtensions+JobChunkWrapper1[T]& jobWrapper, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at Library/PackageCache/com.unity.entities@8e13422a93/Unity.Entities/IJobChunk.cs:401)
Unity.Entities.JobChunkExtensions+JobChunkProducer1[T].Execute (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at Library/PackageCache/com.unity.entities@8e13422a93/Unity.Entities/IJobChunk.cs:368)
IndexOutOfRangeException: Index 50 is out of range in DynamicBuffer of ‘50’ Length.
Unity.Entities.DynamicBuffer1[T].CheckBounds (System.Int32 index) (at Library/PackageCache/com.unity.entities@8e13422a93/Unity.Entities/Iterators/DynamicBuffer.cs:145)
Unity.Entities.DynamicBuffer1[T].get_Item (System.Int32 index) (at Library/PackageCache/com.unity.entities@8e13422a93/Unity.Entities/Iterators/DynamicBuffer.cs:186)
Unity.NetCode.GhostUpdateSystem+UpdateJob.Execute (Unity.Entities.ArchetypeChunk chunk, System.Int32 chunkIndex, System.Int32 firstEntityIndex) (at Library/PackageCache/com.unity.netcode@0.50.0-preview.29/Runtime/Snapshot/GhostUpdateSystem.cs:342)
Unity.Entities.JobChunkExtensions+JobChunkProducer1[T].ExecuteInternal (Unity.Entities.JobChunkExtensions+JobChunkWrapper1[T]& jobWrapper, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at Library/PackageCache/com.unity.entities@8e13422a93/Unity.Entities/IJobChunk.cs:401)
Unity.Entities.JobChunkExtensions+JobChunkProducer1[T].Execute (Unity.Entities.JobChunkExtensions+JobChunkWrapper1[T]& jobWrapper, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at Library/PackageCache/com.unity.entities@8e13422a93/Unity.Entities/IJobChunk.cs:368)