In my project,
I will save some data by using asset key when addressable load asset completed.
But in the newest version the key in no longer in AsyncOperationHandle struct.
Does someone have another way to find the assets key when load asset completed.
@Opeth001 , I don’t think there’s a way to get keys of assets loaded by label. However, in another thread with @unity_bill , location will contain a PrimaryKey property (the address) in future release. Then it possible to load locations by label first, then load asset by location one by one.
Anyway I hope the system design in general will have a more straight way to get the asset key or label after LoadAsset(s), which is convenience in async semantic.
i ended up by implementing my own methode returning assets keys
i created an Addressable Extension Editor Tool to help me Generate thousands Addresables from Assets automatically and this tool can also be used at runtime for functions like returning Addressables IDs. so for the moment im using it as a workaround until they officially support this feature.