1.0.0-exp.8 Ghosts Disappear in Scene View when selecting Runtime Data

If a ghost is placed inside a Subscene and the SceneViewMode is set to Runtime Data, they disappear from the scene.

Non Ghost entities stay visible.

I would expect, while play mode is not active that the ghosts would still be visible in Editor mode.

8482172--1127864--ghosts_disapear.gif

it is correct. Pre-spawned ghost are disabled at runtime (on both server and client) until at least one client doesn’t enter in game and, on the client, they exchanged information about how the ghost ids are mapped.

It was the same in 0,51. We are probably going to change this behaviour but for the current 1.0-exp.8 will remain like this.

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Thank you for the quick answer.

could we then get the Menu item back to switch between authoring and runtime visualization?

As it is now located in the Preferences window, it is not very convenient to switch (Maybe in the Multiplayer window).

The menu will be move in a more convenient place in the future.

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