[1.0.0-pre.65] Failed to decode ghost x of type xxx

Did official aware of this error? Seems like I getting this error after moving a ghost component from child ghost entity to parent ghost entity.

Failed to decode ghost 3 of type xxx(10), got 1620 bits, expected 2142 bits
UnityEngine.Debug:LogError (object)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.0-pre.37/Runtime/TestSinks/UnityDebugLogSink.cs:154)

No, we are not aware of it for what I remember. Can you explain more what you did? So we can try to repro?

Or if you have a repro test even better. As usual, open a case so it is tracked.