Enter play mode and get the following error. Seems like there’s bug at GhostCollectionSystem.
IndexOutOfRangeException: Index 5 is out of range in DynamicBuffer of ‘5’ Length.
Unity.Entities.DynamicBuffer1[T].CheckBounds (System.Int32 index) (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/Iterators/DynamicBuffer.cs:145) Unity.Entities.DynamicBuffer
1[T].get_Item (System.Int32 index) (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/Iterators/DynamicBuffer.cs:186)
Unity.NetCode.GhostCollectionSystem.OnUpdate (Unity.Entities.SystemState& state) (at ./Library/PackageCache/com.unity.netcode@1.0.12/Runtime/Snapshot/GhostCollectionSystem.cs:380)
Unity.NetCode.GhostCollectionSystem+__codegen__OnUpdate_00000397$BurstDirectCall.Invoke (System.IntPtr self, System.IntPtr state) (at <7fd4c9f2dbbf467babc6a2062d4f0a3d>:0)
Unity.NetCode.GhostCollectionSystem.__codegen__OnUpdate (System.IntPtr self, System.IntPtr state) (at <7fd4c9f2dbbf467babc6a2062d4f0a3d>:0)
(wrapper native-to-managed) Unity.NetCode.GhostCollectionSystem.__codegen__OnUpdate(intptr,intptr)
Unity.Entities.SystemBaseRegistry.ForwardToManaged (System.IntPtr delegateIntPtr, Unity.Entities.SystemState* systemState, System.Void* systemPointer) (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/SystemBaseRegistry.cs:371)
Unity.Entities.SystemBaseRegistry.CallForwardingFunction (Unity.Entities.SystemState* systemState, Unity.Entities.UnmanagedSystemFunctionType functionType) (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/SystemBaseRegistry.cs:340)
Unity.Entities.SystemBaseRegistry.CallOnUpdate (Unity.Entities.SystemState* systemState) (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/SystemBaseRegistry.cs:383)
Unity.Entities.WorldUnmanagedImpl+UnmanagedUpdate_0000158C$BurstDirectCall.Invoke (System.Void* pSystemState) (at <789ea53a9aaf431892224fc59bffed2e>:0)
Unity.Entities.WorldUnmanagedImpl.UnmanagedUpdate (System.Void* pSystemState) (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/WorldUnmanaged.cs:828)
Unity.Entities.WorldUnmanagedImpl.UpdateSystem (Unity.Entities.SystemHandle sh) (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/WorldUnmanaged.cs:913)
Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/ComponentSystemGroup.cs:729)
UnityEngine.Debug:LogException(Exception)
Unity.Debug:LogException(Exception) (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/Stubs/Unity/Debug.cs:19)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/ComponentSystemGroup.cs:740)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/ComponentSystemGroup.cs:693)
Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/SystemBase.cs:418)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/ComponentSystemGroup.cs:735)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/ComponentSystemGroup.cs:699)
Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/SystemBase.cs:418)
Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/ScriptBehaviourUpdateOrder.cs:526)
IndexOutOfRangeException: Index 9 is out of range in DynamicBuffer of ‘9’ Length.
Unity.Entities.DynamicBuffer1[T].CheckBounds (System.Int32 index) (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/Iterators/DynamicBuffer.cs:145) Unity.Entities.DynamicBuffer
1[T].get_Item (System.Int32 index) (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/Iterators/DynamicBuffer.cs:186)
Unity.NetCode.GhostCollectionSystem.OnUpdate (Unity.Entities.SystemState& state) (at ./Library/PackageCache/com.unity.netcode@1.0.12/Runtime/Snapshot/GhostCollectionSystem.cs:380)
Unity.NetCode.GhostCollectionSystem+__codegen__OnUpdate_00000397$BurstDirectCall.Invoke (System.IntPtr self, System.IntPtr state) (at <7fd4c9f2dbbf467babc6a2062d4f0a3d>:0)
Unity.NetCode.GhostCollectionSystem.__codegen__OnUpdate (System.IntPtr self, System.IntPtr state) (at <7fd4c9f2dbbf467babc6a2062d4f0a3d>:0)
(wrapper native-to-managed) Unity.NetCode.GhostCollectionSystem.__codegen__OnUpdate(intptr,intptr)
Unity.Entities.SystemBaseRegistry.ForwardToManaged (System.IntPtr delegateIntPtr, Unity.Entities.SystemState* systemState, System.Void* systemPointer) (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/SystemBaseRegistry.cs:371)
Unity.Entities.SystemBaseRegistry.CallForwardingFunction (Unity.Entities.SystemState* systemState, Unity.Entities.UnmanagedSystemFunctionType functionType) (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/SystemBaseRegistry.cs:340)
Unity.Entities.SystemBaseRegistry.CallOnUpdate (Unity.Entities.SystemState* systemState) (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/SystemBaseRegistry.cs:383)
Unity.Entities.WorldUnmanagedImpl+UnmanagedUpdate_0000158C$BurstDirectCall.Invoke (System.Void* pSystemState) (at <789ea53a9aaf431892224fc59bffed2e>:0)
Unity.Entities.WorldUnmanagedImpl.UnmanagedUpdate (System.Void* pSystemState) (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/WorldUnmanaged.cs:828)
Unity.Entities.WorldUnmanagedImpl.UpdateSystem (Unity.Entities.SystemHandle sh) (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/WorldUnmanaged.cs:913)
Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/ComponentSystemGroup.cs:729)
UnityEngine.Debug:LogException(Exception)
Unity.Debug:LogException(Exception) (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/Stubs/Unity/Debug.cs:19)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/ComponentSystemGroup.cs:740)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/ComponentSystemGroup.cs:693)
Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/SystemBase.cs:418)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/ComponentSystemGroup.cs:735)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/ComponentSystemGroup.cs:699)
Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/SystemBase.cs:418)
Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at ./Library/PackageCache/com.unity.entities@cf6b09744d/Unity.Entities/ScriptBehaviourUpdateOrder.cs:526)
The ghost collection contains a ghost which does not have a valid prefab on the client! Ghost: ‘xxxPrefab’.
UnityEngine.Debug:LogError (object)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442)
Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57)
Unity.Jobs.IJobExtensions/JobStruct1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) Received a ghost - xxx - from the server which has a different hash on the client (got 10072603942188060076 but expected 16860130292593159498). GhostPrefab: Entity(1036:1) (''). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442) Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57) Unity.Jobs.IJobExtensions/JobStruct
1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Received a ghost - xxx - from the server which has a different hash on the client (got 8262785773138236728 but expected 15375105603394881514). GhostPrefab: Entity(551:1) (‘’).
UnityEngine.Debug:LogError (object)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442)
Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57)
Unity.Jobs.IJobExtensions/JobStruct1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) Received a ghost - xxx - from the server which has a different hash on the client (got 7336405437432330894 but expected 8193562916822799168). GhostPrefab: Entity(582:1) (''). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442) Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57) Unity.Jobs.IJobExtensions/JobStruct
1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
The ghost collection contains a ghost which does not have a valid prefab on the client! Ghost: ‘BiggerKnockingInvitationPrefab’.
UnityEngine.Debug:LogError (object)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442)
Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57)
Unity.Jobs.IJobExtensions/JobStruct1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) Received a ghost - xxx - from the server which has a different hash on the client (got 12819035477227067722 but expected 411824019219426181). GhostPrefab: Entity(1038:1) (''). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442) Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57) Unity.Jobs.IJobExtensions/JobStruct
1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Received a ghost - xxx - from the server which has a different hash on the client (got 17811349898665053592 but expected 3100586540912914013). GhostPrefab: Entity(1063:1) (‘’).
UnityEngine.Debug:LogError (object)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442)
Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57)
Unity.Jobs.IJobExtensions/JobStruct1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) Received a ghost - xxx - from the server which has a different hash on the client (got 5749873926715207019 but expected 8597700803415466712). GhostPrefab: Entity(687:1) (''). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442) Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57) Unity.Jobs.IJobExtensions/JobStruct
1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Received a ghost - xxx - from the server which has a different hash on the client (got 15170212977470801813 but expected 12841303045777125436). GhostPrefab: Entity(688:1) (‘’).
UnityEngine.Debug:LogError (object)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442)
Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57)
Unity.Jobs.IJobExtensions/JobStruct1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) Received a ghost - xxx - from the server which has a different hash on the client (got 17780120279706763375 but expected 12791822948401605660). GhostPrefab: Entity(689:1) (''). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442) Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57) Unity.Jobs.IJobExtensions/JobStruct
1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Received a ghost - xxx - from the server which has a different hash on the client (got 17894293126599213653 but expected 13328322070334465720). GhostPrefab: Entity(690:1) (‘’).
UnityEngine.Debug:LogError (object)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442)
Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57)
Unity.Jobs.IJobExtensions/JobStruct1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) Received a ghost - xxx - from the server which has a different hash on the client (got 11003154077942154650 but expected 13144549804428783565). GhostPrefab: Entity(691:1) (''). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442) Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57) Unity.Jobs.IJobExtensions/JobStruct
1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Received a ghost - xxx - from the server which has a different hash on the client (got 18171578302361681551 but expected 16996064641460062130). GhostPrefab: Entity(1090:1) (‘’).
UnityEngine.Debug:LogError (object)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442)
Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57)
Unity.Jobs.IJobExtensions/JobStruct1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) Received a ghost - xxx - from the server which has a different hash on the client (got 17053803071204564953 but expected 11232130499753994838). GhostPrefab: Entity(733:1) (''). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442) Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57) Unity.Jobs.IJobExtensions/JobStruct
1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Received a ghost - xxx - from the server which has a different hash on the client (got 8184896925523752419 but expected 4428879047692968138). GhostPrefab: Entity(997:1) (‘’).
UnityEngine.Debug:LogError (object)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442)
Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57)
Unity.Jobs.IJobExtensions/JobStruct1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) Received a ghost - xxx - from the server which has a different hash on the client (got 12129903537703718327 but expected 16220731199571547852). GhostPrefab: Entity(998:1) (''). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442) Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57) Unity.Jobs.IJobExtensions/JobStruct
1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Received a ghost - xxx - from the server which has a different hash on the client (got 9512161918321301388 but expected 993119651722540101). GhostPrefab: Entity(975:1) (‘’).
UnityEngine.Debug:LogError (object)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442)
Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57)
Unity.Jobs.IJobExtensions/JobStruct1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) Received a ghost - xxx - from the server which has a different hash on the client (got 15517631964138463404 but expected 18161852862350886347). GhostPrefab: Entity(587:1) (''). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442) Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57) Unity.Jobs.IJobExtensions/JobStruct
1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Received a ghost - xxx - from the server which has a different hash on the client (got 5966497864219624273 but expected 12272362581688397944). GhostPrefab: Entity(588:1) (‘’).
UnityEngine.Debug:LogError (object)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442)
Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57)
Unity.Jobs.IJobExtensions/JobStruct1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) Received a ghost - xxx - from the server which has a different hash on the client (got 397458870321246853 but expected 14599454315736606366). GhostPrefab: Entity(589:1) (''). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442) Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57) Unity.Jobs.IJobExtensions/JobStruct
1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Received a ghost - xxx - from the server which has a different hash on the client (got 13546263099534675600 but expected 6226635379953801863). GhostPrefab: Entity(590:1) (‘’).
UnityEngine.Debug:LogError (object)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442)
Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57)
Unity.Jobs.IJobExtensions/JobStruct1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) Received a ghost - xxx - from the server which has a different hash on the client (got 7202845026268892291 but expected 10756637719706940798). GhostPrefab: Entity(591:1) (''). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442) Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57) Unity.Jobs.IJobExtensions/JobStruct
1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Received a ghost - xxx - from the server which has a different hash on the client (got 17651612320496771806 but expected 12103848502497831673). GhostPrefab: Entity(592:1) (‘’).
UnityEngine.Debug:LogError (object)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442)
Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57)
Unity.Jobs.IJobExtensions/JobStruct1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) Received a ghost - xxx - from the server which has a different hash on the client (got 4973251810639619597 but expected 12090348789630406794). GhostPrefab: Entity(593:1) (''). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442) Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57) Unity.Jobs.IJobExtensions/JobStruct
1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Received a ghost - xxx - from the server which has a different hash on the client (got 8170392390541451172 but expected 18309419730178616399). GhostPrefab: Entity(594:1) (‘’).
UnityEngine.Debug:LogError (object)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442)
Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57)
Unity.Jobs.IJobExtensions/JobStruct1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) Received a ghost - xxx - from the server which has a different hash on the client (got 10881534600560536800 but expected 9325102745783524563). GhostPrefab: Entity(595:1) (''). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442) Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57) Unity.Jobs.IJobExtensions/JobStruct
1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Received a ghost - xxx - from the server which has a different hash on the client (got 5256346984088155535 but expected 17639486805621338224). GhostPrefab: Entity(596:1) (‘’).
UnityEngine.Debug:LogError (object)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442)
Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57)
Unity.Jobs.IJobExtensions/JobStruct1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) Received a ghost - xxx - from the server which has a different hash on the client (got 9095289886707336273 but expected 5439765438289551884). GhostPrefab: Entity(1035:1) (''). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96) Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442) Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57) Unity.Jobs.IJobExtensions/JobStruct
1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Disconnecting all the connections because of errors while processing the ghost prefabs (see previous reported errors).
UnityEngine.Debug:LogError (object)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:154)
Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:Write (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:166)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc$BurstManaged (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.Sinks.UnityDebugLogSink/Unity.Logging.Sinks.OnLogMessageEmitFunc_00000306$BurstDirectCall:Invoke (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator)
Unity.Logging.Sinks.UnityDebugLogSink:OnLogMessageEmitFunc (Unity.Logging.LogMessage&,Unity.Collections.FixedString512Bytes&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/TestSinks/UnityDebugLogSink.cs:96)
Unity.Logging.LogController/SinkStruct:Process (Unity.Logging.LogMessage&,Unity.Logging.FormatterStruct&,Unity.Collections.LowLevel.Unsafe.UnsafeText&,intptr,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/LogController.cs:442)
Unity.Logging.Sinks.SinkJob:Execute () (at ./Library/PackageCache/com.unity.logging@1.0.11/Runtime/Sinks/SinkJob.cs:57)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Logging.Sinks.SinkJob>:Execute (Unity.Logging.Sinks.SinkJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)