Will using this tool myself to develop the Drive Quest game I found a few bugs that had to be fixed!
1.11.4
- Fixed center roundabout meshes not generating when width was zero and yoffset was negative
- Fixed intersection extra mesh tiling being way to high on sharp turns
[DOWNLOAD]
Ok so a small update on this. There are some issues with this and I would like to change some of the base systems, so therefore I’m going to start working on 2.0 that unfortunenly will not be compatible with 1.x but will hopefully be quicker to use as well as more powerful.
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@MCrafterzz Have there been any updates?
Is 2.0 currently available?
I’ve spent a lot hours on it (3 months) recreating it entirely from scrath with inproved usuability and flexibility in mind. Currently the only thing left is terrain deformation, then I’ll release it. Unfortunely I will charge for it as I’ve spent so much time on it and there’s assets I want to buy, so I have to earn some money myself to buy those. I will upload it for cheaper than most alternatives to make it possible for more people to buy it. It will probably be done in 1-2 weeks. I hope you guys don’t feel let down.
EDIT: I have finally uploaded it, give it a try!: https://discussions.unity.com/t/776094
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I cannot use the tool shift left click won’t work. Anyone has any clues?
Make sure you have gizmos enabled
Hello MCrafterzz, few questions over here:
Is there a way to adapt the already created road network on a different terrain?
And is there a way to change the settings/values for all created road segments?