Scene assets can not be used with GetPlayerObjectIdentifiersInAsset API. Please use ProcessScene API instead. UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
Anyone else getting it?
Seems so far specific to sprites for us - we’re loading them like this
I’m also seeing this issue, though I’m seeing it with Addressables.LoadAssetsAsync<GameObject>(). In particular I’m using it to load all assets that share two labels (i.e. using Addressables.MergeMode.Intersection). None of the assets with both labels are scenes, however there are some scene assets with just one of the labels. So it’s possible that Addressables is getting tripped up when looking up the set of assets to load? Though it’s not clear to me if this would also explain @stgs73 's version of the issue.