1.1kb of GC generated every frame after initializing the monetization.

After i do :

Monetization.Initialize(gameId, true);

The profiler shows 1.1kb of GC being generated every frame on GUIUtility.BeginGUI.

If I do not initialize the ads, this does not happen.

Unity 2019.2.15f1 and Advertisement installed from Package Manager version 3.3.1.

Update:
It’s bugged indeed:

@JustAnotherDude

The Monetization namespace has been deprecated and will be removed soon, so this issue will not be fixed.

The issue exists on your new API too though. Advertisements version 3.4.1 on Unity 2019.2.17f1 also generates 368 bytes of GC every frame once accessed, you don’t even need to initialize it, just testing if (Advertisement.isSupported) is enough to start the GC generation.

Should I file a new bug report?