I’m a little frustrated that automatic static batching only comes with the advanced license (the product page doesn’t say this, but does label other items as advanced only… arg…)
In any case, does combine children still work as before?
I’m a little frustrated that automatic static batching only comes with the advanced license (the product page doesn’t say this, but does label other items as advanced only… arg…)
In any case, does combine children still work as before?
Automatic (dynamic) batching comes with Basic and Advanced.
Static Batching is Advanced only.
Yes, you can use Combine Children still as it is script based.
If you have iPhone Basic 1.5, you have not lost any combining functionality over what you had in 1.0x, on the contrary, you have gained more batching options with the dynamic batching inclusion, so there is nothing to be annoyed/frustrated about.
Seon is right. Unity will never ever steal what you’ve paid for.
Static batching is actually a bit tricky to use, so most indie programmers wouldn’t benefit from it anyway. That was one of the reasons to push it to Advanced license only.
why its tricky to use?
Ahh, ok, my mistake. I just got an error message when I pulled up my project in 1.5 and it said automatic static batching is only available in advanced and so labeling things as static doesn’t help (but I labeled things as static and combinechildren’d them to get my draw calls down manually).
So, do I not need to combinechildren anymore?
Depends on what you do.
For static objects, I would still highly recommend to use it for Basic users.
The warn message is just “a general information”
Yeah by’,
I was also curious about this. From what i understand the Indie version still has the automatic batch rendering. So if you load in objects sharing the same material they are stored under the same draw call without having to do anything yes?
Is this correct?
For dynamic objects that meet the requirement (same material, <= 300 triangles), yes there is batch rendering
And I assume they have to be somewhat close to each other? So, if I have 4 boned characters all with the same material next to each other, that’ll be performed in 1 draw call? But if one walks to the other side of the map, that’s 2 draw calls? Is there a place to twiddle the threshold?