[1.6] Zombie Shooter Prototype for Playmaker

Asset Store Link | Download Demo
(Standalone and Android APK)

(Must Own Playmaker!)

Learn the basics of FPS with this template.

All the 3d models, sound effects, animations are included. No scripts. Only Playmaker FSMs!
It is fully customizable. Each Playmaker FSM is named and commented. It is very easy to replace it with your own 3d models.

:star:VERSION 1.6 IS NOW AVAILABLE:star:

Features
:heavy_check_mark:Multiple Weapon Slots & Ammos system
:heavy_check_mark:Walking, Running, Crouching(New) and Jumping
:heavy_check_mark:Slope Limit and Sliding
:heavy_check_mark:Customizable Footstep System
:heavy_check_mark:Pool System
:heavy_check_mark:Advanced Recoil System
:heavy_check_mark:Interact system
:heavy_check_mark:NEW :arrow_forward: Mobile Controller
:heavy_check_mark:NEW :arrow_forward: In-Game Input Manager
:heavy_check_mark:NEW :arrow_forward: Advanced Hit System
:heavy_check_mark:NEW :arrow_forward: Crouch and Crouch Jump
:heavy_check_mark:NEW :arrow_forward: Ladder System
:heavy_check_mark:NEW :arrow_forward: Peek System
:heavy_check_mark:NEW :arrow_forward: Pushing System for Rigidbodies or Objects
:heavy_check_mark:NEW :arrow_forward: Moving Platforms
:heavy_check_mark:NEW :arrow_forward: Melee Attack for Guns
:heavy_check_mark:NEW :arrow_forward: Throwing System for Melee Weapons
:heavy_check_mark:NEW :arrow_forward: Flashlight System
:heavy_check_mark:NEW :arrow_forward: Auto Pick-Up Ammo System
:heavy_check_mark:NEW :arrow_forward: New Equipables
-Hand Grenade
-Sticky Grenade
-Sniper Rifle
:heavy_check_mark:NEW :arrow_forward: Interactable Objects
-Door
-Button
:heavy_check_mark:NEW :arrow_forward: Physical Objects
-Explosive Barrel
-Destructible Chair
-Destructible Table
:heavy_check_mark:NEW :arrow_forward: Checkpoint System
:heavy_check_mark:NEW :arrow_forward: Hit Markers
:heavy_check_mark:NEW :arrow_forward: Prepared FSMs

Advanced Weapon Settings for Each Gun
:heavy_check_mark:Fire Speed
:heavy_check_mark:Firing Sound Radius for Hearing Detection
:heavy_check_mark:Ammo Capasity
:heavy_check_mark:Damage for Head-Body-Arm-Leg-PhysicalObject-MeleeAttack
:heavy_check_mark:Decrease Range Damage Factor
:heavy_check_mark:Hit Velocity(for physic objects)
:heavy_check_mark:Aiming Fov
:heavy_check_mark:Recoil Settings
:heavy_check_mark:Ejected Bullet Shell
:heavy_check_mark:Muzzle Flash
:heavy_check_mark:Crosshair
:heavy_check_mark:Hit Marker
:heavy_check_mark:Sound Effects
:heavy_check_mark:Animations

➤ TUTORIAL VIDEO

WARNING!
-If you have a ongoing project older than v1.5 DO NOT IMPORT the new version. The asset is totally changed and can not be upgraded! You must delete all the previous files before importing the new version.
-Updated instruction videos. Adding new things is much easier now and easy to configrate!
-The new version is more flexible. You can easily copy/paste the Prepared FSMs to your own.

1 Like

Thats really nice!
Is it possible to combine this with the First-Person Parkour System v2.0 ?

They are all different assets and can not be mixed together. Only if you have a professional experience with the Playmaker.

Hello, I purchased this asset yesterday afternoon and have been trying to learn how to use its features but I’m running into some issues. Is there a link to tutorials on the basics of using the assets? Thank you

I’ll upload the new Tutorial Series very soon. It’s almost done. Stay tuned.

Thank you for the quick reply

https://www.youtube.com/watch?v=LQHNvCfRB1A

All tutorial videos in one video!
-Changing Particles
-Changing Zombie Model
-Changing Hand & Weapon Models
-Adding New Weapons

Can this be used in AR Kit/AR Foundation? I’d like to spawn the zombies and then tap the weapon on screen to shoot.

AR or VR is not supported. But i think you can do this if you have some experience.

Are the bullets that are fire ray cast or projectile?

I used raycast.

Hi, congrats for this amazing asset !

Does the “Advanced Survival Kit” has the same itens of this asset + survival and crafting stuffs?

I´ve played both demos and they are awesome!

No, they are all different assets. Thanks!

Any plans to add projectile bullets?

No, i prefer raycast.

Fair enough. What about attachments, such as scopes (stencil scopes or render textured scopes)?

hey, I’m curious, is it possible to add a UI for the weapons inventory, so players can see what items they have and whats equipped, I’ll give it a try myself tomorrow, but i think it might be a bit hard to implement (so it would have 3 slots, one for the main weapon, and 2 more for pistol and melee)

I personally think that it’s better without, so that people can implement or integrate whatever inventory system they prefer.

yeah but I’m just asking if it’s possible, i want to implement it to make it easier for the person to know what they have in inventory

Oh for sure, everything is possible as it’s already there in the FSMs and actions. You can extend these to add your own custom stuff - that’s the whole point.