[1.8.8] Burst still consume quite high memory

Updated to latest Unity 2022.3.7f1 with latest burst 1.8.8, editor still consume quite high memory. Is that expected memory usage for burst?

During compilation

After compilation

After restart editor

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You could upgrade and downgrade burst to see the difference if it’s burst specific.
The memory profiler also might be helpful, never used it to debug editor memory usage.
The regular profiler also has some memory info in editor mode

And its still quite slower TBH.

After upgrading from 2021.3 LTS to 2022.3 LTS compiling 78 libs now takes a minute on Ryzen 3950x.
(Checked via Background tasks window)

Each time Burst rebuilds all libs like all of them being changed. Even if only one has been touched. Incremental recompilation would be great.

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