Error:
FormatException: Input string was not in the correct format
System.Int32.Parse (System.String s)
MenuManager.Menu_HostGame () (at Assets/Scripts/MenuManager.cs:109)
MenuManager.OnGUI () (at Assets/Scripts/MenuManager.cs:44)
using UnityEngine;
using System.Collections;
public class MenuManager : MonoBehaviour
{
public string CurrentMenu;
public string MatchName = "Welcome";
public string MatchPassword = "";
public int MatchMaxPlayers = 32;
void Start()
{
CurrentMenu = "Main";
}
void OnGUI()
{
if (CurrentMenu == "Main")
Menu_Main();
if (CurrentMenu == "Lobby")
Menu_Lobby();
if (CurrentMenu == "Host")
Menu_HostGame();
}
public void NavigateTo(string nextmenu)
{
CurrentMenu = nextmenu;
}
private void Menu_Main()
{
if(GUI.Button(new Rect(10,10,200,50), "Host Game")) //GUI.Button if a method that returns a bool, needs an if block.
{
NavigateTo("Host");
}
}
private void Menu_HostGame()
{
if(GUI.Button(new Rect(10,10,200,50), "Back")) //Again... the if.
{
NavigateTo("Main");
}
if(GUI.Button(new Rect(10, 60, 200, 50), "Start Server"))
{
}
GUI.Label(new Rect(220, 10, 130, 30), "MatchName");
MatchName = GUI.TextField(new Rect(400, 10, 200, 30), MatchName);
GUI.Label(new Rect(220, 50, 130, 30), "MatchPassword");
MatchPassword = GUI.PasswordField(new Rect(400, 50, 200, 30), MatchPassword,'*');
GUI.Label(new Rect(220, 90, 130, 30), "Match Max Players");
GUI.Label(new Rect(400, 90, 200, 30), MatchMaxPlayers.ToString());
MatchMaxPlayers = Mathf.Clamp(MatchMaxPlayers, 8, 32);
if(GUI.Button(new Rect(425, 90, 25, 30), "+"))
MatchMaxPlayers += 2;
if(GUI.Button(new Rect(450, 90, 25, 30), "-"))
MatchMaxPlayers -= 2;
}
private void Menu_Lobby()
{
}
}