Hi there…
i stumbled over a problem with lights and draw calls…
my map is made of 50*30 tiles. They all have the same material… so the draw calls are 3… really nice and low ![]()
now i add 1 simple point light - no shadow or deferred rendering…
this simple light, rises the dc to 284 o.o
so all i thought is - WTF?!
I planned with up to 20 lights on the screen at once ._.
so - why is this one simple light rising the draw calls? and how can i reduce it without using no lights?