So, is the cost of a mesh collider determined by the number of triangles or does it not really matter? I’m trying to decide if I should break up certain meshes for culling, but I don’t want a huge performance hit using several mesh colliders.
Then again… I thought I remebered hearing you could apply a one collider to a group of child objects. I don’t know if that applies to a mesh collider though. Is there a max number of verts or triangles for mesh colliders?