1 mesh with multpile texture maps--is it possible?

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So I have been building this environment in maya ( see picture ) and the main room mesh reads from several different texture maps. I read the manual and it said to only have one texture to one mesh whenever possible. But how do you apply multpile textures to a mesh in unity? I guess my main question is what would be the best workflow for importing this into the unity engine.

Use texture atlasing. You can also use submeshes, where you actually have several distinct materials per mesh, although as far as performance goes that’s not really different from having multiple objects. It’s more flexible than texture atlases though.

–Eric