1 rigid body fine 2 rigid body slow mo

Hey guys, I have an issue where I can spawn 1 rigid body and it interacts fine and has a party all day long. The second body and those following are super slow but slow at the same rate. I am really puzzled by this.

Here is the code thats on the object. The object also has the standard click and drag functionality.

:lol: :lol: :lol: :lol:

I’m not sure what you mean here. Can you give some more detail?

sorry for the poor description of my issue andeeee :frowning: I am still drinking from the noob bottle HAHA.

I have an object that I instantiate on the press of the space bar that has Drag and Drop, and Rigid Body parameters. (The drag and drop is from the one that come in Unity)

when I have one object on screen it drops fast and interacts appropriately. When a second object is instantiated it is very slow. and all objects after that second one are the same.

I noticed it was making a draganddrops function in the hierarchy with every object created.

Thanks for responding andeeee. You are a Unity Monster! Cheers Mate.
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I have shut off the drag script and it my objects are fast now. I will look up a different method of dragging and dropping my test cubes.