Hi
Im working on a puzzle type game where I need to have objects of matching colours.
THe objects each have texture maps, but I want to adda colour multiple or hue shift to them so those that are related have the same colour (red, blue,yellow, white etc)
Is there a way to do this that I can still have one shader on all the pieces, but each object has a variable which when changed updates its colour some how? Maybe the shader can hook into it to read the colour mult or hue shift value?
I’d prefer to do this than have multiple prest shaders of colours that it swaps between (but will do it this way if only option)
Thanks
-LW