10 GameObjects with colliders 10FPS on iOS simulator

I’ve got 10 circles (GO’s with rigidBody2d, circle colliders), each with a very simple script attached, moving around the screen, in the editor they run at 58-60 fps.

I publish to iOS, run XCode, running the iPhone 6 simulator and I get 10 fps.

My question is, is that how slow things run on iOS? or has something gone wrong somewhere? I haven’t fot an Apple dev account right now so can’t test on the device.

I’m using Unity 4.6.

The simulator is not an accurate guide to performance.

You won’t need a dev account to test on a device when iOS 9 comes out. Not sure if that applies to the beta versions available now.

1 Like

Cool, I thought having 10 GO’s with physics can’t make it go to 10fps on iOS! :slight_smile:

Any idea when iOS 9 is due?