I’ve got 10 circles (GO’s with rigidBody2d, circle colliders), each with a very simple script attached, moving around the screen, in the editor they run at 58-60 fps.
I publish to iOS, run XCode, running the iPhone 6 simulator and I get 10 fps.
My question is, is that how slow things run on iOS? or has something gone wrong somewhere? I haven’t fot an Apple dev account right now so can’t test on the device.
I’m using Unity 4.6.