NOTE: S2S Redeem Callbacks are not necessary for rewarding users (a callback method can be used instead). This is an extended feature offered as a way to confirm that users actually watched videos through to completion. You would still need to configure your server to communicate back to the app that the user should then receive a reward.
You’re right, creating a game ID is missing from the steps in this guide. However, you do not need to have a published game before you can create a game ID.
If you have not yet created a game in the Unity Ads Admin, select Games from the left nav panel and select the Add New Game button at the top of the Games page. Then select either iOS or Android as your release platform (you’ll create one game ID per platform that you want to support). If your game has already been published to the App Store or Google Play, enter the URL for the store page into the lookup tool.
If your game has not yet been published, you can enter the name of your game instead. See the note and hyperlink under the lookup tool.
After your game profile has been created, select Games from the left navigation panel to view your list of games. You will find your game ID listed in the same row as your game name under the Game ID column. It’s also displayed at the top of each of your game pages.
Can any one upload a complete video tutorial for using unity ads to a new project?
I am trying everything described above. But does not work. I need a immediate solution.
When integrating Unity Ads for the first time, it’s best to enable test mode. I’ve added a note to the steps above.
Ideally you want test mode enabled when you’re developing your app. Then before you build and submit it to the store, you want to disable test mode. Using Unity, you typically have Development Build enabled when developing your app, but you turn it off before submitting. So in the UnityAdsHelper script, I’ve loosely coupled the two options.
Unity Ads test mode is disabled and enabled depending on whether Development Build is disabled or enabled. However, when Development Build is enabled, you can still disabled test mode from the UnityAdsHelper options in order to see live ads with Development Build enabled.
If you are able to see ads with test mode enabled, but not able to see live ad with test mode disabled, there’s a possibility that there are no more ad campaigns available for your region.
Be sure to enable Development Build in Build Settings to allow the use of test mode for Unity Ads, and uncheck the option to “Disable Test Mode” from the UnityAdsHelper script.
Very useful, and simple, integration guide. Thanks @unity-nikkolai . One thing I have noticed, is that if there is no wi-fi the ads don’t run at all, is there a way to ensure that:
Ads work using mobile networks if there is no wi-fi.
Maybe adding a function that prevents the player from playing the game unless there is network coverage.