Hi there,
dont know if this is right thread or should I post this in Work in Progress (If Im wrong, more it there pls), but I didn`t want to talk about the game itself, features etc. only about the system I managed to get more than 100 000 objects on scene in Unity 4.6.
You can see on bottom left corner, number of objects and number of ships. Don`t know if 5000 active ships (and 100 000 objects in general) is a lot or not, but I think for Unity3d and physics system this is great in my opinion.
I hope I can get even more objects on scene in the future as I progress.
Each ship has more than one turret, rigidbody, collider, trail renderer, etc. (Ofc those components are not active at all times)
The explosion etc. effects are bad, since I aimed at performance for now. When the camera zooms out, the objects are not “deactivated”, they still move, deal damage and have 100% functionality, so entire galaxy is alive.
Maybe you guys can get this number even higher, 10 000+ active objects at time, or even more, if you did, please share your knowledge or techniques if you want ![]()
But I`m glad I use Unity and that it is capable of handling such an enormous scenes.