I’m making an RPG and I noticed that when I have 100 enemies on screen the draw calls go up to 400, maybe 450. The performance is so-so, and I’m not sure if that many draw calls are ok.
I read the docs about draw calls optimization and I don’t know if I can take advantage of batching. Right now they all share the same material, but they can’t be grouped because they need to move independently. They are all animated skinned meshes.
So is there anything I can do to reduce the number of draw calls, or the CPU overhead in general?