Set up the video to see that the both scenes for the game were nearly empty except for the Cinemachine and Virtual Follow Camera.We call these THIN Games. We are now able to offer TB of content for each game while the binary in average would be 50MB on Android. Moreover with CCD and other cloud techs we are able to deliver far larger games in terms of number of scenes.
The UI and the Animator and just about all else in the game were uploaded into CCD.
The forest, the player and 3 enemies and their outfits and textures and weapons also in CCD.
CCD perform admirably to delivers a high quality product.
Took about two weeks from 0 to full game demo. With Asset bundles and others, 9+ months of painful waste of time and misguide advice from everyone.
Clearly CCD is quit a competent approach!
Now the real works starts:
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Variate the assets in CCD, so the game constantly upgraded and fresh! Almost at every re-run.
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Add Free Form Generative AI , so the players and developers could simple type a few English words and generate assets and customize asset at will.
I shall post as much useful information and possibly a few open source games for the Unity developers to move faster to develop better Cloud based games.
Again my gratitude for CCD team support, even at little support as is offered.
Dara