@wantondalliance , vsync caps your framerate to your screen’s refresh rate, so the game won’t update more often than it has to. The game view for Unity 2019 and forwards has a toggle for it in the upper right bar. You turn it off and on for builds in the quality settings.
If you turn off vsync, the game tries to run as fast as possible, like the 10000 fps as seen in your screenshot. Means it utilizes a lot of CPU power without having time to breathe. If you turn on vsync, the CPU has room to idle and perhaps the core(s) don’t run at 100%.
Some countries use coma, other use full stop to indicate thousands separations. Similar applies to decimal points.
So in one country you would write 10,000 in other could be 10.000 which means 10k, or 10 000.
Depending on context, it could be confused with decimal point. For example 1.920 x 1.280. Just extreme case.
In current context fps are represented in integers. And as you may noticed OP has changed to 10 000 representation, for clarification.