Here it goes! For the last three years I’ve tinkered and toyed with Unity but never took it on as a serious project. For some reason, the beginning of the year just feels right to start something for real. So for the next 3 months I will be starting and finishing a game.
At the time, I plan on calling it 100 Orcs. The plan is to keep the story very simple and the gameplay straight forward. My goal is to finish the game, innovation is secondary in my mind. I think the greatest danger I will run into is increasing the scope of the project as I think of more things to add. So please, if I seem to be getting off track; reel me back into reality.
That being said look for some work in progress every week.
I tried doing the arms and legs attached and I just kept feeling off about it. Not so much when it was just still but when I tried to animate it. I just couldn’t seem to get it to look right.
I posted this gif awhile back in the WIP Art Thread and thought I would repost it here to show a little bit of the animation.
The animation is much smoother in real time. This is just the first gif I had ever created and I think I did a pretty sloppy job on it.
Another thing to keep in mind as well is that on the actual game screen you really can’t tell his arms and legs are not attached.
Game feels dynamic, but somewhat weird. Player falls too fast after jump, run animation continues for too long after player stops. I would also suggest giving more attention to a jump distance in different circumstances. For example, when player bumped into obstacle - he can jump over it by pressing direction + jump, but he shouldn’t be able to.
Updated the webplayer. Tweaked some animation speeds as well as the controller variables. Still struggling to prevent the controller from just jumping over objects when right next to it.
Momentum feels a bit weird when jumping. It seems you keep whatever horizontal momentum you had when you jumped through the whole jump (which works by itself). The problem is that you can change directions while jumping. If you are moving full speed to the right, jump, then go to the left, you fly through the air to the left the same speed as you started, but if you jump from a standstill, you can’t. That discrepancy feels strange.
I agree, I need to choose one or the other. I really like the movement in a game called Random Heroes for mobile. I am trying to mimic that kind of character movement. This would mean my character needs to be able to move left or right on a stand still jump. Now to figure out how…
Did a quick sketch and began vectoring it out over lunch. I hope to complete it tonight! This will be the initial quest giver I think. Something about the Princess is mad that all the orcs are in her kingdom and wants you to run them out.
Pretty cool. I’m just trying to figure out what the little “dance” is for when you click the mouse button or press “Z”… then I see your latest post and think that maybe it’s reserved for interacting with the princess