Hi everyone,
I’m quite new to Unity 3D. right now i’m in a little game project called “Shut Up”. Everything is quite low poly and i wanted to ensure a unique look through the texture map. To do so, all models were textured with 100% self illumination turned on, so you just see the texture map only on the model, without any influence of default lighting. But after importing it into Unity 3D the default lighting was back and i can’t find any shader or other method to achive the 100% SI result.
Hope anyone here can help me out. Most other engines have some sort of material for this but i can’t find it in Unity. If needed, i can post some pictures discribing the whole problem
Thanks in advance