That link didn’t really help, so I guess I just have to do a workaround so Firefox browsers will just use the window height and width values instead of 100%. The downside is if the user resized the window, Unity won’t be able to detect that.
Here’s some rough code:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Unity Web Player | WebPlayer</title>
<style type="text/css" media=screen>
body
{
margin: 0px;
padding: 0px;
font-family: Helvetica, Verdana, Arial, sans-serif;
background-color: black;
color: white;
text-align: center;
}
</style>
<script type="text/javascript" src="http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject.js"></script>
<script type="text/javascript">
<!--
function GetUnity() {
if (typeof unityObject != "undefined") {
return unityObject.getObjectById("unityPlayer");
}
return null;
}
if (typeof unityObject != "undefined") {
var params = {
disableContextMenu: true
};
var BrowserDetect = {
init: function () {
this.browser = this.searchString(this.dataBrowser) || "An unknown browser";
this.version = this.searchVersion(navigator.userAgent)
|| this.searchVersion(navigator.appVersion)
|| "an unknown version";
this.OS = this.searchString(this.dataOS) || "an unknown OS";
},
searchString: function (data) {
for (var i=0;i<data.length;i++) {
var dataString = data[i].string;
var dataProp = data[i].prop;
this.versionSearchString = data[i].versionSearch || data[i].identity;
if (dataString) {
if (dataString.indexOf(data[i].subString) != -1)
return data[i].identity;
}
else if (dataProp)
return data[i].identity;
}
},
searchVersion: function (dataString) {
var index = dataString.indexOf(this.versionSearchString);
if (index == -1) return;
return parseFloat(dataString.substring(index+this.versionSearchString.length+1));
},
dataBrowser: [
{
string: navigator.userAgent,
subString: "Chrome",
identity: "Chrome"
},
{ string: navigator.userAgent,
subString: "OmniWeb",
versionSearch: "OmniWeb/",
identity: "OmniWeb"
},
{
string: navigator.vendor,
subString: "Apple",
identity: "Safari",
versionSearch: "Version"
},
{
prop: window.opera,
identity: "Opera"
},
{
string: navigator.vendor,
subString: "iCab",
identity: "iCab"
},
{
string: navigator.vendor,
subString: "KDE",
identity: "Konqueror"
},
{
string: navigator.userAgent,
subString: "Firefox",
identity: "Firefox"
},
{
string: navigator.vendor,
subString: "Camino",
identity: "Camino"
},
{ // for newer Netscapes (6+)
string: navigator.userAgent,
subString: "Netscape",
identity: "Netscape"
},
{
string: navigator.userAgent,
subString: "MSIE",
identity: "Explorer",
versionSearch: "MSIE"
},
{
string: navigator.userAgent,
subString: "Gecko",
identity: "Mozilla",
versionSearch: "rv"
},
{ // for older Netscapes (4-)
string: navigator.userAgent,
subString: "Mozilla",
identity: "Netscape",
versionSearch: "Mozilla"
}
],
dataOS : [
{
string: navigator.platform,
subString: "Win",
identity: "Windows"
},
{
string: navigator.platform,
subString: "Mac",
identity: "Mac"
},
{
string: navigator.userAgent,
subString: "iPhone",
identity: "iPhone/iPod"
},
{
string: navigator.platform,
subString: "Linux",
identity: "Linux"
}
]
};
BrowserDetect.init();
var viewportwidth;
var viewportheight;
// the more standards compliant browsers (mozilla/netscape/opera/IE7) use window.innerWidth and window.innerHeight
if (typeof window.innerWidth != 'undefined')
{
viewportwidth = window.innerWidth,
viewportheight = window.innerHeight
}
// IE6 in standards compliant mode (i.e. with a valid doctype as the first line in the document)
else if (typeof document.documentElement != 'undefined'
typeof document.documentElement.clientWidth !=
'undefined' document.documentElement.clientWidth != 0)
{
viewportwidth = document.documentElement.clientWidth,
viewportheight = document.documentElement.clientHeight
}
// older versions of IE
else
{
viewportwidth = document.getElementsByTagName('body')[0].clientWidth,
viewportheight = document.getElementsByTagName('body')[0].clientHeight
}
var uw = "100%";
var uh = "100%";
if (BrowserDetect.browser == "Firefox" || BrowserDetect.browser == "Opera")
{
uw = viewportwidth;
uh = viewportheight;
}
unityObject.embedUnity("unityPlayer", "WebPlayer.unity3d", uw, uh, params);
}
-->
</script>
<style type="text/css">
<!--
a:link, a:visited {
color: #000;
}
a:active, a:hover {
color: #777;
}
p.header {
font-size: small;
}
p.header span {
font-weight: bold;
}
p.footer {
font-size: x-small;
}
div.content {
margin: 0px;
padding: 0px;
height: 100%;
width: 100%;
}
div.missing {
margin: auto;
position: relative;
top: 50%;
width: 193px;
}
div.missing a {
height: 63px;
position: relative;
top: -31px;
}
div.missing img {
border-width: 0px;
}
div#unityPlayer {
margin: 0px;
padding: 0px;
height: 100%;
width: 100%;
cursor: default;
}
-->
</style>
</head>
<body>
<div class="content">
<div id="unityPlayer">
<div class="missing">
<a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!">
<img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" />
</a>
</div>
</div>
</div>
</body>
</html>