I’m generating thousands of billboard objects during Start(). The quads LookAt (which render as 1 draw call) the camera using a foreach loop that sets the LookAt for each Rigidbody I have created. The objectList is an array that I initialize within Start().
Would it be faster to attach a script directly to each of the 1000s of billboards vs running the foreach loop at each Update()?
Perhaps this is just something that I’ve missed in the docs, or just a lack of understanding on my part. I’m starting to think that it may be faster to attach the script to the object because there would be less overhead?
Thanks!