10k Tactics: A turn-based indie tactical RPG made with Unity and C#.

Hello Unity community!

I’ve started work on a tactics game. It’s inspired by games such as Final Fantasy Tactics, the Civilization series, and others.

So far, we have a 3D game with a freely controllable camera and a hexagonal grid. Most of the artwork used is free art found on the Unity Asset store.

The goal is to spend 10,000 hours developing the game at which point we should have a finished and professional quality game, ready for sale!

Here is a screenshot of development today. You can see there are two teams, each team having 4 units to command.

I’ll come back with more posts as development continues! If you would like to watch, come visit us at twitch.tv/10kTactics.

  • Garth Smith
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(Reserved for future content.)

Looks interesting, best of luck with your game.

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I have a draft of a write up on the architecture of the code. It covers how input affects game data and results in visual and audio output back to the player. I hope to get that up next week. In the meantime, here are some gifs I made of first drafts.

Some of the things I used from the Unity Asset Store:
Two Swords Warrior Model
Mixamo Magic Animation Pack
KTK Effect Sample Set
Simple Particle Ribbons

2358899--159975--AnimTest.gif
2358899--159976--Haste.gif

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Nice work Garth - keep it coming, love the aesthetics - even with free assets from the store you’ve managed to put them together nicely and make it look like quality work.

Anticipating to see some more quality stuff on this.

Q - You said 10,000 hours of development - I’m guessing this is man hours so how many people do you have helping, considering 10 hours per day x 5 days per week x 52 weeks per year = 2600 hours.
12 hours per day x 6 days per week x 52 weeks per year = 3744 hours.

@theANMATOR2b Right now it’s just me. I do plan on 10,000 hours for myself, so we’re talking like 3 - 4 years of development. I have funds for maybe half of that so we’ll see how far I can get.

Here’s a mock up that MicroDigital did for the project. He did this in Cinema 4D. I’ve already taken some art assets and put them in the game, though I still need more work on lighting, camera effects, and props to achieve this look in Unity.

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There is a downloadable prototype at

Last night also worked on this. Procedural hex tiles and animating their heights. Not for anything in the game right now, but it produced some useful code!

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this is cool 0_0

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