12% of Americans are planning to buy their own VR headset in the next 6 months!

I guess, it’s a good time to jump on a VR train.

Check out the survey results: appgoodies.net

What do you think guys? Are you planning to develop a VR game or wait until the price goes down? :slight_smile:

I’m waiting for the price to drop and for the price of the system requirements for VR to drop significantly. I design my games to run on pretty low-end hardware, so VR has a lot of work to do before it’s something I’ll consider.

Really? I would question the statistical methods used in determining that number.

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“Planning to do” and “will do” don’t necessary have a lot of overlap. I knew a few people that were very much looking forward to the release of Rift and Vive and yet none of them have purchased one, myself including. 6 months down the road I don’t see any of the main reasons for that having sufficiently changed to convert all those into buyers.

I think the games market needs to offer enough VR stuff first before people really start buying the devices and upgrading their computers for it. I only have a GTX670 which won’t be enough apparently, so it would be an investment of over 1000,- Euro for me, which I can’t justify for the games that are currently available for VR.

Build it and they will come, maybe.

I think it is a lie, and the “study” was financed by VR headset manufacturer.

I believe you’ve successfully nailed clickbaiting. It isn’t 12% of all Americans, it is 12% of American eSports viewers.

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My current belief is that this isn’t any different from the 3D TV fad. A lot of wind and noise, not much substance.

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What ever happened to those by the way? (Also, they technically weren’t 3D tvs, but stereoscopic ones.)

The 3D TV fad failed because customers were satisfied with their existing televisions, but there aren’t any existing virtual reality headsets that are even remotely approaching the quality of the current generation. Remember that while the 3D TV fad may have failed, the HD TV fad was highly successful.

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I may very well be wrong, but I’ve lived through a number of “3D is the next big thing” events and it never seems to reach any sort of critical mass. Now the whole HoloLens thing - that I can get behind.

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Can also be a GearVR or cardboard, many of these folks have an android phone. It’s not only about occulus and htc vive. I didn’t read the survey, maybe it’s mentioned

I am very skeptical about the 12% of Americans planning to buy VR hardware during the next 6 months claim. I don’t see that many people buying VR hardware at the current price point with the current selection of VR games on the market. At most, I might see 12% of Americans buying VR hardware if the price suddenly dropped and an amazing VR-only game hit the market.

For example, back when 3D video cards first started to take off, Quake 2 was one of the first major titles to require a 3D card. A lot of people were skeptical about the market for 3D cards until that point. Quake 1 supported certain 3D video cards, but did not require a 3D video card to play. I don’t think VR currently has its equivalent of Quake 2 to help push the demand for VR headsets. Is there a game that requires a VR headset that is so awesome that gamers will instantly drop $600 to get the hardware to play that game? At this point, there are some VR-only titles, but those look more like tech demos than full fledged games. And many of the really popular games that do support VR are not requiring VR in order to play.

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Despite consumer launches of the HTC Vive and Oculus Rift, for a few reasons I’ll be looking to the PlayStation VR for early indications of whether VR is ready to be truly mass market at this stage.

I’m a VR lover who has to make do with a DK2 for now (much better than nothing!) but in the few years before consumer launch some media and analysts built up expectations for VR sales way too high, especially sales in the first year or two. I note that trying to moderate and downplay these expectations was something a number of VR conference speakers did earlier this year.

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Click baited? Maybe someone should toss out a Rick Roll. I’d be more likely to believe an estimate like 0.01%.

Gigi

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Except it needs another zero or two, like 0.001-0.0001%. :wink:

And that’s probably too optimistic. lol

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LOL, 12% wow! I bet it’s barely 12% that visit theatre regularly.

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Its a while before the target audience is big enough to focus on VR solely for the profits BUT if you have a little time to invest in R&D I think its a good time to do VR around now. Two reasons:

  1. consider mobile games pre iPhone 3… if you are ready to roll when it does hit the big time you will have a big early mover advantage

  2. for those looking to work for others the resume entries and experience are going to set you up for a big paycheck in the future

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The total number of respondents is 35,000. Those numbers are spread out across 16 different countries.

I wouldn’t feel comfortable using these statistics as a reason for switching to VR development.

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Sorry, I don’t see VR happening.

I don’t want to strap a box to my face that cuts me off from my surroundings and my loved ones. Especially for hundreds of dollars.

And there’s no getting around motion sickness. 1/10th of the population will be unable to use VR.

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Virtual reality isn’t aimed at people with a life. :stuck_out_tongue:

My understanding is that they’ve already successfully reduced it.

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