Last build had no errors but failed anyway :')
here is the end of the last build log
81: [Unity] at UnityEditor.CloudBuild.Builder.Build () [0x00000] in <filename unknown>:0
3382: [Unity] (Filename: Line: -1)
3383: [Unity] executeMethod method UnityEditor.CloudBuild.Builder.Build threw exception.
3384: [Unity] Aborting batchmode due to failure:
3385: [Unity] executeMethod method UnityEditor.CloudBuild.Builder.Build threw exception.
3386: [Unity] ***Thread 'UnityLookForNewInputDevices' is still running!***
3387: [Unity] ***Thread was not cleaned up!***
3388: [Unity] empty()
3389: [Unity] (Filename: ./Runtime/Utilities/LinkedList.h Line: 180)
3390: ! Unity player export failed!
3391: ! build of 'default-ios' failed. compile failed
3392: Publishing build 13 of darkoo/porodevbuild for target 'default-ios'...
3393: publishing finished successfully.
3394: uninstalling iOS credentials for darkoo/porodevbuild - default-ios
3395: MAC verified OK
3396: Removing certificate...
3397: Storing CACHE_PATH to cache key library_latest5
3398: done.
3399: Build step 'Execute shell' marked build as failure
3400: postbuildstatus finished successfully.
3401: Deleting project workspace...
3402: Finished: FAILURE