13 second load into Playmode - DeserializeBackups - CanMigrateData

Hi There,

We have a reasonably small mobile project which is getting 8-15 second load times from hitting play to the game being interactive. Deep profiling the game results in it being tracked as ‘EditorOverhead’ for 7-14 seconds of this time.

Deep profiling the editor reveals something more concerning, as you can see in the screenshot 7 seconds or so is attributed mostly to DeserializeBackups, and It iterates through

OnAfterDeserialize
OnAfterDeserialize
CanMigreateData

Almost infinitely, intact I can’t see where the call stack ends because my monitor resolution doesn’t stretch far enough to the right.

I have no idea what this implies, is it an editor bug? I’m struggling to track it down. Based on this post Editor is taking 20 seconds to enter playmode in an empty scene I tried closing all editor windows except scene/game and inspector but it doesn’t resolve the problem.

Thanks in advance!

bump

Ah, I’ve realised that the call stack is coming from the Wwise plugin, we’ll take it up with their support! Thanks

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