140ms+ of 'WaitForTargetFPS'

Hello,

I’m trying to determine why my application runs so terribly on certain computers. I’ve noticed it calculates/draws a frame in about 5ms, and then waits of vsync for 140+ms resulting in a total of 6 FPS. I set applicationTargetFramerate to -1 so that’s not it. What on earth is causing my absolutely abysmal performance?

Thanks!

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I’m still trying to figure this out. Why would WaitForTargetFPS run for 123ms at a time? It makes the framerate beyond awful!

What on earth could cause this? Clearly my game is not at fault directly but this is something to do with Unity. Anyone have any tips or clues?