Hey
So, right now I’m currently following a tutorial on putting Multiplayer into my racing game with Photon Unity. In the video the guy used a code like this
WheelEffects [] WEs = GetComponentInChildren <WheelEffects>();
foreach(WheelEffects WhEf in WEs)
WhEf.enabled = true;
but then I saved it and I got the error Assets/Network/NetworkPlayer.cs(16,33): error CS0029: Cannot implicitly convert type UnityStandardAssets.Vehicles.Car.WheelEffects to UnityStandardAssets.Vehicles.Car.WheelEffects
using UnityEngine;
using System.Collections;
using UnityStandardAssets.Vehicles.Car;
public class NetworkPlayer : Photon.MonoBehaviour {
public GameObject Mycamera; //Mycamera to follow cars
void Start () {
if (photonView.isMine) {
Mycamera.SetActive(true); //Dont set active
GetComponent<CarController>().enabled = true; // enable them when multiplayer starts
GetComponent<CarUserControl>().enabled = true;
GetComponent<Rigidbody>().useGravity = true;
WheelEffects [] WEs = GetComponentInChildren <WheelEffects>();
foreach(WheelEffects WhEf in WEs)
WhEf.enabled = true;
}
else {
}
}
void onPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) {
}
}
Any help would be appreciated
Thanks
Dok