Is it possible to use 16 bits for vertex position, normals instead of 32 bits?
Just to avoid confusion I am talking about actual vertex position and not index buffer size.
So instead of vertex buffer size:
32 bit x 4 (x,y,z,w) position
32 bit x 4 (x,y,z,w) normal
data size per vertex: (256 bits) 32 BYTES per vertex data
I need this:
16 bit x 3 (x,y,z) position
16 bit x 3 (x,y,z) normal
data size pre vertex: (96 bits) 12 BYTES per vertex data
?
This is for a procedural generated data.