2018.3.b7
cloned…did the t:prefab, t:model Reimport…
Level_00 - runs about 80FPS…
Level_01 - Editor scene view 2-5FPS, playmode 10-16FPS
just an initial test, so haven’t tried to find the bottleneck.
*may be the older CPU i’m using…
2018.3.b7
cloned…did the t:prefab, t:model Reimport…
Level_00 - runs about 80FPS…
Level_01 - Editor scene view 2-5FPS, playmode 10-16FPS
just an initial test, so haven’t tried to find the bottleneck.
*may be the older CPU i’m using…
I am able to run the Editor and game at 30 fps at 720p on Ultra setting with a 660 GTX and i7-3700. May be you need to rebuild the Occlusion data or restart the Editor.
So created a stand alone build…
Not too bad…54 - 120+ FPS
This seems to be a hard spot to render…54 FPS
So I download the prebuild from this post:
this build gives me a 20+ FPS boost everywhere…strange, 74 FPS
Just for comparison 250+ FPS
Oh god. You found out on us…
The prebuild is made with a not-entirely-clean version of unity … We have some optimizations that came in hot and didn’t make it for Unity beta 6. They should be in beta 7 or 8 though. So soon… very soon…
peter
As for the furnace part being particularly slow we’re running the old particle system with naive per pixel lighting of all the particles on the furnace + distortion, this is … slow.
The VFX graph was not ready in time to reauthor particles for the game, and in the future we should have both better and more performant particle setups for these areas, with more performant shaders.