165 animators in scene too much?

Just wondering if 165 animators attached to objects in my scene will cause performance issues. i know animators are costly but im not sure if there is a good rule of thumb to go by for max per scene.

Also, would I save on performance by using animation components on stuff and swapping the animation out depending on the need. I do not need to use animation transitions ofr these objects in the scene as they will be played one time each with no interruption.

Depends a bit on hardware, but:

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