(17,35): error CS1002

Assets\Scripts\MovePlayer.cs(17,35): error CS1002: ; expected
Assets\Scripts\MovePlayer.cs(17,35): error CS1525: Invalid expression term ‘+=’

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MovePlayer : MonoBehaviour
{
    public float ForceValue;

    private Rigidbody rb;

    void Start()
    {
        Physics.gravity = new Vector3(0, -20, 0);

        rb = GetComponent<Rigidbody>();

        SwipeDetection SwipeEvent += OnSwipe;
    }


    private void OnSwipe(Vector2 derection)
    {
        Vector3 dir =
            derection == Vector2.up ? Vector3.forward :
            derection == Vector2.down ? Vector3.back : (Vector3)derection;

        Move(dir);
    }

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.A))
            Move(Vector3.left);
        else if (Input.GetKeyDown(KeyCode.D))
            Move(Vector3.right);
        else if (Input.GetKeyDown(KeyCode.W))
            Move(Vector3.forward);
        else if (Input.GetKeyDown(KeyCode.S))
            Move(Vector3.back);
    }

    private void Move(Vector3 derection)
    {
        rb.AddRelativeForce(derection * ForceValue);
    }
}

Not 100% sure what you are trying here but you seem to be trying at events.

I recommend watching Seb Lague’s videos on the subject, quick and easy to understand:

1 Like

I still can’t figure out what needs to be done

This posting history:

7580173--939541--Screen Shot 2021-10-17 at 2.46.38 PM.png

Tells me perhaps you should set this current project gently aside and work through some basic tutorials to build up your basic familiarity with Unity. Unity is a big complex beast and has a LOT of moving parts and assumptions, but luckily for us mere mortals, there’s millions of great Youtubes out there to get you started. Here are four great ones to start with. See the bottom of this message for more important guidance to avoid completely wasting your time:

Imphenzia / imphenzia - super-basic Unity tutorial:

https://www.youtube.com/watch?v=pwZpJzpE2lQ

Jason Weimann:

https://www.youtube.com/watch?v=OR0e-1UBEOU

Brackeys super-basic Unity Tutorial series:

https://www.youtube.com/watch?v=IlKaB1etrik

Sebastian Lague Intro to Game Development with Unity and C#:

https://www.youtube.com/watch?v=_cCGBMmMOFw

Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

How to do tutorials properly:

Tutorials are a GREAT idea. Tutorials should be used this way:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right. Be a robot. Don’t make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.

If you get any errors, learn how to read the error code and fix it. Google is your friend here. Do NOT continue until you fix the error. The error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

1 Like