- effects currently under review and waiting for license permissions- sorry for the troubles.
I`ll upload soon only the completely unique effects I started from scratch
These look great! Would love to see them a little bigger but I’ll probably be picking this up soon regardless. I see a lot of uses for these in all game types.
Thank you, I`ll try my best to place them in a level and make a video to show them better, from different camera angles and different sizes.
Daniele
updated first post with a video with some of the effects placed in the “Angrybot” level.
I believe the reason why they are small is that these FX are the from the monthly free library releases of a program called Particle Illusion used to create particle FX. I would guess that the animated particle FX from the program was rendered as frames in a sprite sheet and then imported into Unity. It would explain their small size and the fact that they all fade out due to the number of frames needed.
In other words, these are renders of FX that Particle Illusion users get for free. :shock: Technically, most of what you did was load an FX which was already created by a Particle Illusion artist, add a fade, render it, bring in Unity. Not sure if the licence to this program allows you to actually sell those pre-made FX. If you have not done so, you should consider asking them if selling the rendered FX from their libraries as an FX is legal.
The catalogue with all emitters from all library can be found here and includes icons from each emitter: http://www.wondertouch.com/emlibs.asp
Pata… great link I was totally unaware of this program until now. In regards to the legality of it I wondered if it would be ok to use in games made and found this EULA on their site…
Are there any restrictions on what I can produce with particleIllusion? Are the emitters ‘royalty-free’?
You can use the rendered output produced by particleIllusion in any way you want, royalty-free. You cannot sell, give away, or distribute the emitters themselves, unless you created them yourself (or modified them enough that they are visually different from the original emitters). Using particleIllusion to render “stock footage” that you will sell is fine, but if you use emitters that you did not create (the free emitters released by wondertouch, or any emitter collections that are for sale by wondertouch or others), this is not allowed.
So it seems if you render the effect and then bring that effect into your project it should be ok. I’m really not sure about reselling them as the user above might be trying to do. For that I’d mail them as you suggested to confirm if it is ok or not.
I usually start doing the fx with particle illusion, but I usually modify them to be different and unique.
I will take a better look to the PI agreement and I already sent an email to them and the unity support, and if this is something illegal Ill delete them and I
ll load only the ones I`ve done by starting from scratch
I’ve used the Action Movie Essentials 2 package a lot and I’d recognize the flame anywhere. Correct me if I’m wrong, but that torch flame you’re using is from that pack. You can’t just redistribute that.
OT: Kenji are you italian? I saw your name is Daniele
From particle illusion team:
"Daniele,
As long as you provided rendered FX and not the actual emitter libraries, you
are in compliance with our licenses. You are allowed to provide rendered works.
You can not distribute, sub-license, or provide for commercial use the actual
emitter libraries. If you did provide the emitters, please have them removed.
Thank you for asking and if you any questions, please let us know."
In any case the package will change with newer effects and I will open a new post for it, this one can be closed
Thank you
Thanks Daniele/Kenji87. Thumbs up for doing the right thing. Good to know that its okay to sell them as rendered ! Good luck with your project.