Hello,
I would like to have the -1 equal to 270 degrees, the 0 equal to 180 degrees, and the 1 equal to 90 degrees within the Horizontal Input Axis.
I am currently doing this, but it uses both Axis and I only want it to be done with the Horizontal Input Axis.
(Using InControl Asset)

// Use last device which provided input.
var inputDevice = InputManager.ActiveDevice;
var x = inputDevice.LeftStick.X;
var y = inputDevice.LeftStick.Y;
y = Mathf.Clamp (y, -1f, 0f);
//Making Players Rotation Lerp to match Current Direction of the Joystick
if (x != 0.0 || y != 0.0)
{
angle = Mathf.Atan2 (y, x) * Mathf.Rad2Deg;
newangle = Quaternion.AngleAxis (270.0f - angle, Vector3.forward);
newangle = Quaternion.Inverse (newangle);
player.transform.rotation = Quaternion.Lerp(player.transform.rotation, newangle, rotSpeed);
}

Does any one know how I can accomplish this?
Thanks

Okay, so I can see how what I am looking for is confusing. Basically I want the Horizontal Input Axis to control the player turning from 90° Left When left stick is all the way Left(-1),90° Right When left stick is all the way Right(1), and 0°/Straight when left stick is at center(0). And have all the degrees of rotation between each of these points based on how far left/right the control stick is.

Is there a static World Forward direction. So If i push all the way left I will be turned left only as long as I keep holding left on the stick… and as soon as I let go i snap back to this world forward? Or is this a open world. If i push all the way left that should turn me 90 degrees left in X seconds. If i push 1/2 way left… it would take 2*x seconds to get there (or X seconds to turn 45 degrees). And by holding left i could eventually spin all the way around?

Also I assume when you use the degrees you mentions in your post 270 was directly left, 180 was directly foward, and 90 was directly right (because those are odd numbers to use for that. Most poeple would assume 180 mean go backwards).

I want the Horizontal Input Axis to control the player turning from 90° Left When left stick is all the way Left(-1),90° Right When left stick is all the way Right(1), and 0°/Straight when left stick is at center(0). And have all the degrees of rotation between each of these points based on how far left/right the control stick is.