I’m working with GL.Lines drawing 1 pixel lines for a cad-type of drawing feature in-game.
I have loaded around 1000 Vector3 vertices into an array which provides the basic position data to draw my GL lines. It draws in 1 draw call but drops my framerate down to 1 fps.
Can GL.Lines just not handle drawing a line with that many vertices every frame?
Suggestions very much appreciated!
– Anthony