Just completed my first Unity game to help me learn the engine and C#. Mostly a good experience with a few exceptions.
Anyways, the goal of the game is to fly cast for targets floating in the water. The fly rod/line physics is custom.
Just completed my first Unity game to help me learn the engine and C#. Mostly a good experience with a few exceptions.
Anyways, the goal of the game is to fly cast for targets floating in the water. The fly rod/line physics is custom.
very funny game
nice physics there! too bad that i can’t even do that in real life less in a game heh.
now make a fishing game!!
nice!
The controls are not 100 % intuitive but it works. keep it up.
I agree about the controls, pretty awkward to use. Might be helpful to also display how long the cast was. Lots of potential, keep it up!
Thanks for the comments. Ill mess around with the controls and I really need to add a side view. The timing is alot easier when you can see the back cast.