This is my very first post here.
I got an Unity3D app showing medieval places in 3D at the 1st person, that i use to target to small devices on 3 systems:
windows
android
linux
All this work like a charm and i think it’s time for those mature apps to get in the apple world.
I know nothing from the apple world ( i registered as a dev 15 years ago but… it’s long time ago )
I recently bought an I-Phone 8 that i will use as a physical test platform.
My dev platform is windows.
So my first question is quite simple for you apple world developpers :
What do i need for running an U3D app developped on windows, on an I-Phone 8 ?
I didn’t even try to generate a targetted to IOs executable… so you see am a real noob
I have only known to use Macs for iPhone distribution, but I did come across a post that outlined steps for publishing to iOS from Windows. You can find the links towards the bottom in this thread: